Player Matchup

Set
Set
ClubAndFang
Set
Level 27
God Stats
6W - 1L
1,777 SR
Queue Stats
89W - 36L
1,900 Elo+
Party 3
Cthulhu
Cthulhu
Dayy
Cthulhu
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 35L
1,701 Elo+
Party 3
Apollo
Apollo
GhillyUnicorn
Apollo
Level 106
God Stats
20W - 22L
1,493 SR
Queue Stats
138W - 122L
1,624 Elo+
Party 2
Athena
Athena
dialmedale
Athena
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 10L
1,500 Elo+
Party 2
Pele
Pele
gortoo
Pele
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 23L
1,855 Elo+
Party 3
Team Averages
Level 69
1,554 SR
1,716 Elo+

VS

Team Averages
Level 54
1,460 SR
1,507 Elo+
Bacchus
Bacchus
CluesFromCamp
Bacchus
Level 7
God Stats
3W - 5L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
Feddward
Baba Yaga
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,507 Elo+
Party 1
Neith
Neith
GeneralTibbs
Neith
Level 109
God Stats
2W - 4L
1,302 SR
Queue Stats
66W - 93L
1,489 Elo+
Party 1
Cthulhu
Cthulhu
HouseMD2011
Cthulhu
Level 87
God Stats
10W - 13L
1,500 SR
Queue Stats
64W - 97L
1,501 Elo+
Party 1
Hun Batz
Hun Batz
VitoSavage
Hun Batz
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 151L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 6
9,535
636
7,298
8,568
3,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Dayy
Cthulhu
15
6 / 3 / 5
9,383
626
13,184
17,320
10,076
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 3
8,225
548
6,515
8,945
3,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
dialmedale
Athena
11
2 / 2 / 4
7,632
509
5,360
10,968
6,296
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
gortoo
Pele
14
6 / 4 / 2
8,899
593
9,910
11,724
8,112
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
0 / 4 / 6
6,531
435
4,189
12,579
11,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baba Yaga
Feddward
Baba Yaga
11
2 / 5 / 2
6,841
456
5,229
8,476
3,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 3 / 4
7,861
524
4,291
7,831
2,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
HouseMD2011
Cthulhu
13
2 / 6 / 2
7,939
529
7,802
15,331
9,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
VitoSavage
Hun Batz
14
6 / 4 / 3
8,773
585
10,620
12,521
4,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
22
Kills
12
12
Deaths
22
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
L
Bacchus
0
4
6
0.75
W
Cthulhu
Dayy
Cthulhu
6
3
5
2.83
L
Baba Yaga
Feddward
Baba Yaga
2
5
2
0.6
L
2
3
4
1.33
W
3
2
3
2.25
L
Cthulhu
HouseMD2011
Cthulhu
2
6
2
0.5
L
Hun Batz
VitoSavage
Hun Batz
6
4
3
1.88
W
Athena
dialmedale
Athena
2
2
4
2
W
Pele
gortoo
Pele
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,267
Damage
32,131
57,525
Taken
56,738
31,492
Mitigated
32,356
24,952
Healing
9,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,298
3,295
0
4,615
8,568
3,752
330
1,821
6,679
0
63,132
L
Bacchus
4,189
446
0
2,920
12,579
11,260
0
4,623
7,933
10,180
0
W
Cthulhu
Dayy
Cthulhu
13,184
2,328
118
8,952
17,320
10,076
876
5,082
11,862
66,227
0
L
Baba Yaga
Feddward
Baba Yaga
5,229
1,034
0
1,176
8,476
3,885
0
3,741
4,735
20,050
0
L
4,291
1,553
560
2,051
7,831
2,442
0
3,658
4,173
0
34,865
W
6,515
3,665
0
4,222
8,945
3,256
1,280
2,028
6,911
0
54,240
L
Cthulhu
HouseMD2011
Cthulhu
7,802
494
218
1,328
15,331
9,944
544
3,075
11,857
30,411
0
L
Hun Batz
VitoSavage
Hun Batz
10,620
3,894
0
1,000
12,521
4,825
172
3,867
8,554
0
54,139
W
Athena
dialmedale
Athena
5,360
2,293
668
2,982
10,968
6,296
573
2,967
7,895
19,456
0
W
Pele
gortoo
Pele
9,910
2,818
0
3,395
11,724
8,112
1,246
4,290
6,958
1,472
43,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,674
Gold Earned
37,945
438
Minions Killed
265
0
Camps Cleared
0
1,541,397
Distance Traveled
1,457,504
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,535
636
126
8
0
312,042
0
L
Bacchus
6,531
435
9
1
0
334,182
1
W
Cthulhu
9,383
626
102
7
0
300,313
4
L
Baba Yaga
6,841
456
39
3
0
260,298
0
L
Neith
7,861
524
71
5
0
285,113
0
W
Apollo
8,225
548
89
6
0
276,950
2
L
Cthulhu
7,939
529
52
3
0
273,818
0
L
Hun Batz
8,773
585
94
6
0
304,093
0
W
Athena
7,632
509
32
2
0
351,039
4
W
Pele
8,899
593
89
6
0
301,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role