Player Matchup

Vamana
Vamana
Frostedjstorm
Vamana
Level 155
God Stats
4W - 4L
1,500 SR
Queue Stats
313W - 343L
1,831 Elo+
Solo
Scylla
Scylla
JaeSosThaP
Scylla
Level 125
God Stats
2W - 2L
1,198 SR
Queue Stats
13W - 9L
1,158 Elo+
Solo
Cthulhu
Cthulhu
Jsandoval408
Cthulhu
Level 63
God Stats
18W - 20L
1,686 SR
Queue Stats
265W - 306L
1,441 Elo+
Solo
Ravana
Ravana
Jz_MaGiC
Ravana
Level 105
God Stats
5W - 6L
1,309 SR
Queue Stats
159W - 165L
1,391 Elo+
Solo
Anhur
Anhur
memo_s_turbo
Anhur
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 14L
1,722 Elo+
Solo
Team Averages
Level 117
1,439 SR
1,509 Elo+

VS

Team Averages
Level 87
1,552 SR
1,445 Elo+
Kukulkan
Kukulkan
Long Thee Tiger
Kukulkan
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 36L
1,402 Elo+
Party 1
Fenrir
Fenrir
Sorckoner15
Fenrir
Level 64
God Stats
3W - 3L
1,546 SR
Queue Stats
34W - 35L
1,402 Elo+
Party 1
Sun Wukong
Sun Wukong
Tragedy Gorilla
Sun Wukong
Level 83
God Stats
8W - 3L
1,500 SR
Queue Stats
187W - 162L
1,527 Elo+
Party 2
Cernunnos
Cernunnos
ghostfreak8769
Cernunnos
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
31W - 30L
1,458 Elo+
Party 2
Artio
Artio
insomni4_749
Artio
Level 105
God Stats
5W - 1L
1,713 SR
Queue Stats
316W - 367L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,956
596
4,549
7,213
4,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
JaeSosThaP
Scylla
10
1 / 2 / 0
5,931
593
1,472
4,791
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Jsandoval408
Cthulhu
9
0 / 4 / 1
5,190
519
3,658
7,137
2,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
Jz_MaGiC
Ravana
8
1 / 4 / 1
5,335
534
2,776
5,842
3,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 2 / 0
4,212
421
1,632
4,989
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
1 / 1 / 1
6,087
609
1,936
2,866
862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
12
5 / 0 / 3
6,869
687
4,468
4,520
3,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Tragedy Gorilla
Sun Wukong
11
2 / 1 / 3
6,367
637
4,277
7,847
3,426
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
ghostfreak8769
Cernunnos
10
5 / 2 / 4
6,287
629
6,585
5,300
1,245
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 0 / 7
6,204
620
3,467
6,915
4,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
15
15
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Scylla
JaeSosThaP
Scylla
1
2
0
0.5
L
Cthulhu
Jsandoval408
Cthulhu
0
4
1
0.13
L
Ravana
Jz_MaGiC
Ravana
1
4
1
0.38
W
Kukulkan
1
1
1
1.5
W
Fenrir
5
0
3
6.5
W
Sun Wukong
Tragedy Gorilla
Sun Wukong
2
1
3
3.5
W
Cernunnos
ghostfreak8769
Cernunnos
5
2
4
3.5
W
2
0
7
5.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,087
Damage
20,733
29,972
Taken
27,448
13,068
Mitigated
13,364
6,554
Healing
11,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,549
2,215
0
2,841
7,213
4,588
264
30
7,183
2,342
28,695
L
Scylla
JaeSosThaP
Scylla
1,472
117
0
701
4,791
1,428
439
1,473
3,144
30,128
0
L
Cthulhu
Jsandoval408
Cthulhu
3,658
36
67
825
7,137
2,739
0
1,615
5,482
19,043
0
L
Ravana
Jz_MaGiC
Ravana
2,776
746
0
377
5,842
3,377
0
1,307
4,535
5,049
21,161
W
Kukulkan
1,936
213
0
0
2,866
862
822
1,398
1,394
27,801
0
W
Fenrir
4,468
1,267
393
1,437
4,520
3,052
0
284
4,236
3,653
31,558
W
Sun Wukong
Tragedy Gorilla
Sun Wukong
4,277
814
0
3,291
7,847
3,426
355
460
7,387
0
31,236
W
Cernunnos
ghostfreak8769
Cernunnos
6,585
2,393
0
2,074
5,300
1,245
446
1,551
3,749
0
27,373
W
3,467
70
675
3,913
6,915
4,779
322
2,053
4,862
16,573
0
L
1,632
913
0
1,743
4,989
936
0
839
4,150
0
14,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,624
Gold Earned
31,814
249
Minions Killed
285
0
Camps Cleared
0
912,130
Distance Traveled
975,181
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,956
596
71
7
0
177,170
0
L
Scylla
5,931
593
71
7
0
184,443
1
L
Cthulhu
5,190
519
33
3
0
213,769
4
L
Ravana
5,335
534
53
5
0
192,390
1
W
Kukulkan
6,087
609
71
7
0
170,838
2
W
Fenrir
6,869
687
66
7
0
219,398
1
W
Sun Wukong
6,367
637
65
7
0
212,381
5
W
Cernunnos
6,287
629
65
7
0
179,309
1
W
Artio
6,204
620
18
2
0
193,255
0
L
Anhur
4,212
421
21
2
0
144,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role