Player Matchup

Bellona
Bellona
Map1774
Bellona
Level 102
God Stats
12W - 13L
1,715 SR
Queue Stats
39W - 56L
1,702 Elo+
Party 1
Danzaburou
Danzaburou
Richywsxcvbbg
Danzaburou
Level 118
God Stats
1W - 3L
1,344 SR
Queue Stats
29W - 49L
1,603 Elo+
Party 1
The Morrigan
The Morrigan
Truechelu
The Morrigan
Level 146
God Stats
3W - 4L
1,750 SR
Queue Stats
45W - 64L
1,702 Elo+
Party 1
He Bo
He Bo
Yotna
He Bo
Level 130
God Stats
1W - 1L
1,344 SR
Queue Stats
45W - 62L
1,731 Elo+
Party 1
Ganesha
Ganesha
djflaire
Ganesha
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
41W - 57L
1,702 Elo+
Party 1
Team Averages
Level 124
1,531 SR
1,688 Elo+

VS

Team Averages
Level 106
1,450 SR
1,449 Elo+
Zhong Kui
Zhong Kui
Baby HazeI
Zhong Kui
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
189W - 180L
1,476 Elo+
Party 2
Chernobog
Chernobog
Eblaite
Chernobog
Level 67
God Stats
15W - 9L
1,500 SR
Queue Stats
31W - 21L
1,379 Elo+
Party 2
Da Ji
Da Ji
MysticGamer729
Da Ji
Level 114
God Stats
2W - 3L
1,260 SR
Queue Stats
40W - 38L
1,550 Elo+
Solo
Amaterasu
Amaterasu
Sparx Fx
Amaterasu
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,391 Elo+
Party 2
Bellona
Bellona
TheOnyxChaos
Bellona
Level 127
God Stats
3W - 4L
1,490 SR
Queue Stats
131W - 131L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Map1774
Bellona
17
6 / 2 / 2
10,652
561
13,496
12,029
12,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Richywsxcvbbg
Danzaburou
18
2 / 0 / 4
11,350
597
5,226
6,492
2,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Truechelu
The Morrigan
16
7 / 3 / 7
10,312
543
12,044
9,905
3,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
Yotna
He Bo
15
3 / 4 / 7
9,374
493
8,675
9,722
3,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
djflaire
Ganesha
13
0 / 2 / 13
8,063
424
6,031
12,989
9,330
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Baby HazeI
Zhong Kui
16
4 / 4 / 1
9,325
491
9,888
15,428
13,715
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
Eblaite
Chernobog
15
1 / 2 / 3
8,975
472
4,221
8,804
4,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
4 / 3 / 4
8,953
471
6,391
11,676
6,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Amaterasu
Sparx Fx
Amaterasu
14
2 / 4 / 4
8,943
471
6,251
17,197
13,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
TheOnyxChaos
Bellona
12
0 / 5 / 5
7,406
390
4,458
9,887
8,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
18
Kills
11
11
Deaths
18
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Baby HazeI
Zhong Kui
4
4
1
1.13
L
Chernobog
Eblaite
Chernobog
1
2
3
1.25
W
Bellona
Map1774
Bellona
6
2
2
3.5
L
4
3
4
2
W
Danzaburou
Richywsxcvbbg
Danzaburou
2
0
4
4
L
Amaterasu
Sparx Fx
Amaterasu
2
4
4
1
L
Bellona
TheOnyxChaos
Bellona
0
5
5
0.5
W
The Morrigan
Truechelu
The Morrigan
7
3
7
3.5
W
He Bo
Yotna
He Bo
3
4
7
1.63
W
Ganesha
djflaire
Ganesha
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,472
Damage
31,209
51,137
Taken
62,992
31,624
Mitigated
46,746
16,348
Healing
15,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Baby HazeI
Zhong Kui
9,888
2,166
0
6,107
15,428
13,715
0
7,905
7,287
70,217
0
L
Chernobog
Eblaite
Chernobog
4,221
2,032
0
2,246
8,804
4,138
0
3,575
5,166
4,681
47,764
W
Bellona
Map1774
Bellona
13,496
4,759
0
4,358
12,029
12,804
272
1,305
10,724
5,709
61,577
L
6,391
1,996
0
1,593
11,676
6,915
0
2,508
9,124
5,835
46,290
W
Danzaburou
Richywsxcvbbg
Danzaburou
5,226
1,809
0
3,156
6,492
2,578
1,838
211
6,281
0
71,036
L
Amaterasu
Sparx Fx
Amaterasu
6,251
2,850
0
5,142
17,197
13,345
432
4,993
12,134
0
47,887
L
Bellona
TheOnyxChaos
Bellona
4,458
1,827
0
743
9,887
8,633
396
3,937
5,830
3,573
27,299
W
The Morrigan
Truechelu
The Morrigan
12,044
2,892
0
2,878
9,905
3,573
592
2,104
7,790
50,448
5,743
W
He Bo
Yotna
He Bo
8,675
564
0
2,617
9,722
3,339
352
2,331
7,391
53,253
0
W
Ganesha
djflaire
Ganesha
6,031
1,277
965
2,374
12,989
9,330
180
4,667
8,322
29,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,751
Gold Earned
43,602
513
Minions Killed
476
0
Camps Cleared
0
1,768,727
Distance Traveled
1,771,671
32
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,325
491
131
7
0
316,179
3
L
Chernobog
8,975
472
123
6
0
367,546
0
W
Bellona
10,652
561
145
8
0
351,331
6
L
Da Ji
8,953
471
80
4
0
375,437
3
W
Danzaburou
11,350
597
152
8
0
334,174
6
L
Amaterasu
8,943
471
102
5
0
338,230
3
L
Bellona
7,406
390
40
2
0
374,279
5
W
The Morrigan
10,312
543
90
5
0
345,377
3
W
He Bo
9,374
493
117
6
0
338,778
8
W
Ganesha
8,063
424
9
0
0
399,067
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role