Player Matchup

Discordia
Discordia
 
Discordia
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
AggroBeaver
Ares
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,172 Elo+
Party 2
Osiris
Osiris
Invader_TrashMan
Osiris
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,304 Elo+
Party 2
Artemis
Artemis
ReverieOfRapture
Artemis
Level 108
God Stats
0W - 6L
1,301 SR
Queue Stats
24W - 64L
1,533 Elo+
Party 2
Ne Zha
Ne Zha
crazy-kaleb
Ne Zha
Level 88
God Stats
0W - 2L
1,229 SR
Queue Stats
83W - 132L
1,508 Elo+
Party 2
Team Averages
Level 81
1,406 SR
1,404 Elo+

VS

Team Averages
Level 124
1,556 SR
1,556 Elo+
Ganesha
Ganesha
Bloody Bat300
Ganesha
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 81L
1,488 Elo+
Solo
Ra
Ra
MaiZe Divine
Ra
Level 114
God Stats
20W - 13L
1,614 SR
Queue Stats
152W - 137L
1,614 Elo+
Solo
Apollo
Apollo
Shnastmaster97
Apollo
Level 92
God Stats
38W - 29L
1,500 SR
Queue Stats
129W - 108L
1,570 Elo+
Party 1
Nemesis
Nemesis
cwright9978
Nemesis
Level 106
God Stats
7W - 6L
1,584 SR
Queue Stats
232W - 227L
1,576 Elo+
Party 1
King Arthur
King Arthur
leysw52
King Arthur
Level 159
God Stats
41W - 42L
1,582 SR
Queue Stats
554W - 515L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
0 / 1 / 0
6,937
578
3,118
5,822
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 6 / 1
4,823
402
3,687
10,492
3,273
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 4 / 0
6,393
533
4,035
8,151
7,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 3 / 0
6,143
512
2,938
6,167
1,985
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
10
0 / 2 / 1
5,905
492
1,627
7,912
2,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
10
0 / 1 / 10
5,881
490
5,679
7,683
3,891
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 0 / 2
7,550
629
2,079
4,323
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
6 / 0 / 2
7,946
662
3,774
5,384
3,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
cwright9978
Nemesis
13
5 / 1 / 5
7,611
634
4,524
5,951
3,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
leysw52
King Arthur
14
5 / 0 / 2
7,733
644
7,737
7,149
7,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
16
16
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
1
0
0
L
0
6
1
0.08
W
Ganesha
0
1
10
5
L
1
4
0
0.25
W
0
0
2
1
L
1
3
0
0.33
W
6
0
2
7
L
Ne Zha
0
2
1
0.25
W
Nemesis
cwright9978
Nemesis
5
1
5
7.5
W
King Arthur
leysw52
King Arthur
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,405
Damage
23,793
38,544
Taken
30,490
17,636
Mitigated
19,933
9,993
Healing
10,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
3,118
72
0
2,453
5,822
2,116
0
2,353
3,469
51,066
0
L
3,687
302
169
1,161
10,492
3,273
0
3,426
6,836
11,858
0
W
Ganesha
5,679
880
582
2,100
7,683
3,891
342
1,630
6,047
18,360
0
L
4,035
1,895
0
1,420
8,151
7,398
0
88
7,595
3,793
26,462
W
2,079
76
301
2,228
4,323
1,586
0
2,114
1,875
57,387
0
L
2,938
1,663
0
1,890
6,167
1,985
0
2,116
4,051
0
35,843
W
3,774
2,003
0
1,189
5,384
3,244
0
1,979
3,387
4,183
50,662
L
Ne Zha
1,627
550
0
2,900
7,912
2,864
0
363
7,549
0
30,121
W
Nemesis
cwright9978
Nemesis
4,524
1,861
0
667
5,951
3,821
0
377
5,534
7,821
40,349
W
King Arthur
leysw52
King Arthur
7,737
407
0
3,474
7,149
7,391
0
733
6,416
0
42,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,201
Gold Earned
36,721
347
Minions Killed
418
0
Camps Cleared
0
1,125,786
Distance Traveled
1,270,815
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,937
578
114
10
0
231,967
5
L
Ares
4,823
402
10
1
0
219,933
2
W
Ganesha
5,881
490
4
0
0
252,331
6
L
Osiris
6,393
533
64
5
0
212,512
4
W
Ra
7,550
629
119
10
0
237,513
4
L
Artemis
6,143
512
83
7
0
210,460
3
W
Apollo
7,946
662
128
11
0
254,177
6
L
Ne Zha
5,905
492
76
6
0
250,914
4
W
Nemesis
7,611
634
89
7
0
266,534
3
W
King Arthur
7,733
644
78
7
0
260,260
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role