Player Matchup

Scylla
Scylla
Metnal
Scylla
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 16L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
SeahorseKid
Cthulhu
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 54L
1,450 Elo+
Party 1
Chiron
Chiron
xxPRESTOWIGxx
Chiron
Level 146
God Stats
168W - 196L
1,688 SR
Queue Stats
803W - 938L
1,661 Elo+
Solo
Team Averages
Level 144
1,563 SR
1,537 Elo+

VS

Team Averages
Level 114
1,669 SR
1,492 Elo+
Neith
Neith
IamOzne
Neith
Level 154
God Stats
2W - 0L
1,798 SR
Queue Stats
3W - 2L
1,556 Elo+
Party 2
Fenrir
Fenrir
J Taures
Fenrir
Level 88
God Stats
2W - 0L
1,904 SR
Queue Stats
2W - 2L
1,556 Elo+
Party 2
Discordia
Discordia
iTwigs
Discordia
Level 101
God Stats
3W - 1L
1,305 SR
Queue Stats
14W - 13L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Metnal
Scylla
11
1 / 3 / 5
7,962
664
4,397
6,142
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
SeahorseKid
Cthulhu
10
0 / 6 / 3
7,835
653
2,347
12,238
8,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 3 / 0
8,518
710
4,875
7,904
2,633
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IamOzne
Neith
13
2 / 0 / 9
9,001
750
7,070
5,476
2,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
J Taures
Fenrir
12
4 / 4 / 6
9,012
751
3,116
6,825
4,275
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Discordia
iTwigs
Discordia
13
6 / 3 / 5
9,383
782
11,975
5,958
1,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
7
Kills
12
12
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
IamOzne
Neith
2
0
9
6.5
W
Fenrir
J Taures
Fenrir
4
4
6
1.75
L
Scylla
Metnal
Scylla
1
3
5
1.17
L
Cthulhu
SeahorseKid
Cthulhu
0
6
3
0.25
W
Discordia
iTwigs
Discordia
6
3
5
2.83
L
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,619
Damage
22,161
26,284
Taken
18,259
13,241
Mitigated
8,643
4,236
Healing
3,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
IamOzne
Neith
7,070
4,009
0
2,261
5,476
2,660
2,397
2,266
3,080
2,769
39,452
W
Fenrir
J Taures
Fenrir
3,116
229
0
314
6,825
4,275
458
2,289
4,340
0
24,628
L
Scylla
Metnal
Scylla
4,397
199
0
1,102
6,142
1,932
0
3,137
3,005
30,131
0
L
Cthulhu
SeahorseKid
Cthulhu
2,347
230
33
1,216
12,238
8,676
0
5,663
6,575
11,870
0
W
Discordia
iTwigs
Discordia
11,975
934
0
924
5,958
1,708
264
1,805
4,054
40,291
0
L
4,875
1,091
500
1,385
7,904
2,633
0
3,838
4,066
0
28,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,315
Gold Earned
27,396
127
Minions Killed
164
0
Camps Cleared
0
555,645
Distance Traveled
619,832
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,001
750
65
5
0
211,195
2
W
Fenrir
9,012
751
40
3
0
201,776
1
L
Scylla
7,962
664
69
6
0
182,356
0
L
Cthulhu
7,835
653
17
1
0
162,862
3
W
Discordia
9,383
782
59
5
0
206,861
1
L
Chiron
8,518
710
41
3
0
210,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role