Player Matchup

Terra
Terra
 
Terra
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Go_Peanut
King Arthur
Level 126
God Stats
4W - 5L
1,725 SR
Queue Stats
610W - 475L
1,626 Elo+
Party 3
Skadi
Skadi
LittlemanJ7
Skadi
Level 34
God Stats
15W - 13L
1,653 SR
Queue Stats
214W - 173L
1,621 Elo+
Solo
Vulcan
Vulcan
MiscalculatedNut
Vulcan
Level 29
God Stats
3W - 0L
1,892 SR
Queue Stats
78W - 31L
1,652 Elo+
Party 3
Chaac
Chaac
Raymungandr
Chaac
Level 159
God Stats
4W - 3L
1,666 SR
Queue Stats
467W - 335L
1,682 Elo+
Party 3
Team Averages
Level 100
1,687 SR
1,616 Elo+

VS

Team Averages
Level 71
1,500 SR
1,510 Elo+
Sylvanus
Sylvanus
BirdieBBirdie
Sylvanus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 93L
1,565 Elo+
Party 2
Ullr
Ullr
DARTHMALAK114
Ullr
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 185L
1,487 Elo+
Party 1
Anubis
Anubis
Suddenly Risky
Anubis
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 69L
1,500 Elo+
Party 2
Ymir
Ymir
THATONEGUY458
Ymir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Void Ankh
Thor
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
4 / 0 / 9
9,065
604
6,635
11,016
8,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Go_Peanut
King Arthur
15
2 / 3 / 2
9,058
604
7,117
13,897
8,757
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
7 / 1 / 3
9,503
634
11,951
9,367
3,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 4
8,191
546
8,209
5,141
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
6 / 1 / 5
9,152
610
9,971
10,757
9,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BirdieBBirdie
Sylvanus
12
0 / 5 / 1
6,719
448
5,089
13,613
7,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 6 / 1
6,401
427
1,780
7,694
3,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
1 / 5 / 1
7,437
496
1,818
10,049
4,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 4 / 0
9,042
603
11,152
12,999
8,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thor
16
4 / 1 / 1
9,165
611
6,914
12,171
4,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
21
Kills
8
8
Deaths
21
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
4
0
9
8.5
L
Sylvanus
BirdieBBirdie
Sylvanus
0
5
1
0.1
L
0
6
1
0.08
W
King Arthur
Go_Peanut
King Arthur
2
3
2
1
W
7
1
3
8.5
W
2
3
4
1.33
W
6
1
5
8.5
L
1
5
1
0.3
L
3
4
0
0.75
L
Thor
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,883
Damage
26,753
50,178
Taken
56,526
31,539
Mitigated
28,161
19,419
Healing
13,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
6,635
204
3,226
5,341
11,016
8,305
744
2,272
8,744
28,368
0
L
Sylvanus
BirdieBBirdie
Sylvanus
5,089
1,691
550
1,949
13,613
7,779
390
4,763
8,850
39,420
0
L
1,780
726
0
42
7,694
3,293
670
2,810
4,884
1,894
23,429
W
King Arthur
Go_Peanut
King Arthur
7,117
393
0
3,464
13,897
8,757
225
9,235
4,662
0
50,247
W
11,951
6,566
0
2,626
9,367
3,470
6,589
3,378
5,989
0
70,987
W
8,209
2,389
0
150
5,141
1,965
318
1,113
4,028
37,988
0
W
9,971
3,554
0
4,612
10,757
9,042
0
2,178
8,579
7,605
52,754
L
1,818
137
0
3,163
10,049
4,266
320
5,133
4,916
41,736
0
L
11,152
3,247
0
1,312
12,999
8,064
462
219
12,552
54,117
0
L
Thor
6,914
1,352
0
6,348
12,171
4,759
0
2,492
9,679
0
68,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,969
Gold Earned
38,764
456
Minions Killed
454
0
Camps Cleared
0
1,501,158
Distance Traveled
1,277,184
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,065
604
44
3
0
316,475
8
L
Sylvanus
6,719
448
58
4
0
221,300
1
L
Ullr
6,401
427
57
4
0
228,365
0
W
King Arthur
9,058
604
97
6
0
296,449
0
W
Skadi
9,503
634
140
9
0
269,152
3
W
Vulcan
8,191
546
73
5
0
294,586
3
W
Chaac
9,152
610
102
7
0
324,496
3
L
Anubis
7,437
496
99
7
0
254,897
1
L
Ymir
9,042
603
112
7
0
255,412
1
L
Thor
9,165
611
128
9
0
317,210
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role