Player Matchup

Izanami
Izanami
ChickenFuton
Izanami
Level 21
God Stats
2W - 3L
1,285 SR
Queue Stats
47W - 33L
1,436 Elo+
Solo
Jing Wei
Jing Wei
Dontidentifyme
Jing Wei
Level 25
God Stats
10W - 11L
1,404 SR
Queue Stats
52W - 44L
1,522 Elo+
Party 1
Terra
Terra
NMTH
Terra
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo
Thoth
Thoth
ScuzziTwo
Thoth
Level 25
God Stats
13W - 14L
1,545 SR
Queue Stats
18W - 16L
1,506 Elo+
Party 1
Thor
Thor
Scuzzitoo
Thor
Level 17
God Stats
4W - 6L
1,391 SR
Queue Stats
9W - 14L
1,372 Elo+
Party 1
Team Averages
Level 18
1,425 SR
1,467 Elo+

VS

Team Averages
Level 36
1,526 SR
1,428 Elo+
Bellona
Bellona
 
Bellona
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Killinvayne
Danzaburou
Level 5
God Stats
1W - 2L
1,507 SR
Queue Stats
8W - 7L
1,385 Elo+
Party 2
Mercury
Mercury
LightmanX
Mercury
Level 28
God Stats
11W - 11L
1,488 SR
Queue Stats
119W - 125L
1,449 Elo+
Solo
Olorun
Olorun
RPDino
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sobek
Sobek
kilcalvery
Sobek
Level 28
God Stats
19W - 22L
1,633 SR
Queue Stats
63W - 70L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChickenFuton
Izanami
10
3 / 1 / 0
5,696
518
2,983
5,850
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jing Wei
11
4 / 1 / 1
6,486
590
3,847
4,870
1,342
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Terra
NMTH
Terra
10
4 / 0 / 1
6,017
547
3,599
6,078
3,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
ScuzziTwo
Thoth
9
2 / 4 / 4
5,499
500
5,359
7,078
2,882
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thor
10
2 / 2 / 1
6,089
554
1,923
6,291
2,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 4 / 0
4,953
450
3,083
5,917
5,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Killinvayne
Danzaburou
7
1 / 5 / 2
4,863
442
3,908
6,258
1,638
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
LightmanX
Mercury
9
0 / 2 / 1
5,585
508
2,076
7,299
1,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
RPDino
Olorun
8
2 / 5 / 0
5,188
472
4,883
7,635
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
9
3 / 0 / 1
5,639
513
3,409
5,424
2,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
15
Kills
7
8
Deaths
16
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
4
0
0.25
W
Izanami
ChickenFuton
Izanami
3
1
0
3
W
Jing Wei
4
1
1
4.5
L
Danzaburou
Killinvayne
Danzaburou
1
5
2
0.4
L
Mercury
LightmanX
Mercury
0
2
1
0.25
W
Terra
NMTH
Terra
4
0
1
4.5
L
Olorun
RPDino
Olorun
2
5
0
0.4
W
Thoth
ScuzziTwo
Thoth
2
4
4
1
W
Thor
2
2
1
1.25
L
Sobek
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,711
Damage
17,359
30,167
Taken
32,533
11,200
Mitigated
13,788
6,649
Healing
7,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,083
643
0
370
5,917
5,213
0
466
5,451
0
18,123
W
Izanami
ChickenFuton
Izanami
2,983
1,968
0
2,139
5,850
1,602
685
1,096
4,754
0
31,354
W
Jing Wei
3,847
2,834
44
600
4,870
1,342
361
0
4,670
0
31,659
L
Danzaburou
Killinvayne
Danzaburou
3,908
2,211
0
946
6,258
1,638
550
2,393
3,865
0
17,378
L
Mercury
LightmanX
Mercury
2,076
1,104
0
1,680
7,299
1,963
0
479
6,820
0
30,027
W
Terra
NMTH
Terra
3,599
1,186
188
2,083
6,078
3,360
48
2,974
3,054
12,441
0
L
Olorun
RPDino
Olorun
4,883
2,016
91
2,461
7,635
2,272
689
4,065
3,570
20,584
0
W
Thoth
ScuzziTwo
Thoth
5,359
577
99
1,130
7,078
2,882
826
3,139
3,939
18,460
0
W
Thor
1,923
892
0
366
6,291
2,014
0
1,083
5,183
0
37,059
L
Sobek
3,409
679
0
2,229
5,424
2,702
0
1,555
3,869
16,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,787
Gold Earned
26,228
247
Minions Killed
183
0
Camps Cleared
0
965,068
Distance Traveled
938,350
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,953
450
37
3
0
177,608
1
W
Izanami
5,696
518
63
6
0
180,402
2
W
Jing Wei
6,486
590
69
6
0
187,455
3
L
Danzaburou
4,863
442
34
3
0
172,891
0
L
Mercury
5,585
508
64
6
0
187,098
0
W
Terra
6,017
547
16
1
0
233,926
0
L
Olorun
5,188
472
31
3
0
176,228
3
W
Thoth
5,499
500
34
3
0
180,017
0
W
Thor
6,089
554
65
6
0
183,268
0
L
Sobek
5,639
513
17
2
0
224,525
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role