Player Matchup

Janus
Janus
GreatHenC
Janus
Level 95
God Stats
10W - 15L
1,436 SR
Queue Stats
223W - 289L
1,438 Elo+
Party 1
Anhur
Anhur
Worldsaver2
Anhur
Level 103
God Stats
5W - 8L
1,344 SR
Queue Stats
404W - 465L
1,485 Elo+
Party 1
Mulan
Mulan
Xestry
Mulan
Level 113
God Stats
9W - 15L
1,283 SR
Queue Stats
419W - 480L
1,463 Elo+
Party 1
Ares
Ares
blublublublublu
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,667 Elo+
Party 1
Mercury
Mercury
lil gtg
Mercury
Level 149
God Stats
12W - 7L
1,640 SR
Queue Stats
368W - 465L
1,603 Elo+
Party 1
Team Averages
Level 93
1,441 SR
1,531 Elo+

VS

Team Averages
Level 55
1,440 SR
1,513 Elo+
Pele
Pele
ChummyD
Pele
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Nike
Nike
EdemahhRuhh
Nike
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Mulan
Mulan
SorrowfulBear
Mulan
Level 26
God Stats
1W - 3L
1,200 SR
Queue Stats
59W - 59L
1,484 Elo+
Party 3
Poseidon
Poseidon
chucboris
Poseidon
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 57L
1,503 Elo+
Party 3
Sol
Sol
hanshotfirst421
Sol
Level 128
God Stats
9W - 5L
1,500 SR
Queue Stats
307W - 261L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GreatHenC
Janus
14
2 / 2 / 7
8,770
585
4,984
5,675
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 4 / 3
7,096
473
2,725
10,167
4,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Xestry
Mulan
17
14 / 0 / 4
10,831
722
14,684
14,146
7,688
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 4 / 5
7,810
521
4,005
11,969
8,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
lil gtg
Mercury
16
4 / 3 / 3
9,670
645
4,941
9,724
5,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
ChummyD
Pele
12
5 / 7 / 3
7,556
504
5,833
13,161
4,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 6 / 0
6,603
440
3,237
8,343
4,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 3 / 6
7,409
494
5,165
8,291
5,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
chucboris
Poseidon
12
0 / 5 / 2
7,617
508
7,851
8,076
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 2 / 5
7,687
512
9,859
8,693
2,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
23
Kills
13
13
Deaths
23
22
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Pele
ChummyD
Pele
5
7
3
0.93
L
0
6
0
0
W
Janus
GreatHenC
Janus
2
2
7
2.75
L
3
3
6
2
W
1
4
3
0.63
W
Mulan
Xestry
Mulan
14
0
4
16
W
2
4
5
1.13
L
Poseidon
chucboris
Poseidon
0
5
2
0.2
L
5
2
5
3.75
W
Mercury
lil gtg
Mercury
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,339
Damage
31,945
51,681
Taken
46,564
27,931
Mitigated
19,198
13,383
Healing
9,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
ChummyD
Pele
5,833
1,776
0
3,426
13,161
4,605
0
1,700
11,389
0
35,039
L
3,237
604
0
219
8,343
4,520
33
0
8,343
0
33,555
W
Janus
GreatHenC
Janus
4,984
318
0
1,446
5,675
1,644
0
1,000
4,505
53,371
0
L
5,165
785
0
871
8,291
5,129
246
3,220
4,993
0
27,861
W
2,725
1,201
0
3,321
10,167
4,901
0
3,866
6,301
6,263
35,887
W
Mulan
Xestry
Mulan
14,684
2,952
0
7,726
14,146
7,688
0
3,787
9,971
3,684
69,042
W
4,005
661
0
890
11,969
8,162
0
6,236
5,661
16,000
0
L
Poseidon
chucboris
Poseidon
7,851
1,181
0
1,085
8,076
2,595
221
2,388
5,480
49,776
0
L
9,859
2,139
0
3,980
8,693
2,349
1,391
2,057
6,636
47,393
0
W
Mercury
lil gtg
Mercury
4,941
1,754
0
0
9,724
5,536
2,000
2,383
7,239
5,520
57,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,177
Gold Earned
36,872
456
Minions Killed
356
0
Camps Cleared
0
1,462,920
Distance Traveled
1,323,049
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,556
504
66
4
0
271,611
2
L
Nike
6,603
440
70
5
0
268,911
6
W
Janus
8,770
585
111
7
0
289,978
6
L
Mulan
7,409
494
42
3
0
299,023
4
W
Anhur
7,096
473
70
5
0
247,413
5
W
Mulan
10,831
722
132
9
0
292,797
5
W
Ares
7,810
521
22
1
0
292,321
3
L
Poseidon
7,617
508
114
8
0
260,743
1
L
Sol
7,687
512
64
4
0
222,761
2
W
Mercury
9,670
645
121
8
0
340,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role