Player Matchup

Erlang Shen
Erlang Shen
ArachneOrFeed
Erlang Shen
Level 149
God Stats
2W - 1L
1,475 SR
Queue Stats
53W - 45L
1,566 Elo+
Party 2
Sylvanus
Sylvanus
Cheesasaur
Sylvanus
Level 140
God Stats
3W - 2L
1,624 SR
Queue Stats
32W - 23L
1,757 Elo+
Party 2
Anhur
Anhur
CutoverSauce8
Anhur
Level 141
God Stats
1W - 2L
1,180 SR
Queue Stats
22W - 27L
1,792 Elo+
Party 2
Eset
Eset
Maexxnna
Eset
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 48L
1,881 Elo+
Party 2
Set
Set
The Booph
Set
Level 142
God Stats
2W - 0L
1,748 SR
Queue Stats
62W - 39L
1,774 Elo+
Solo
Team Averages
Level 143
1,505 SR
1,754 Elo+

VS

Team Averages
Level 114
1,541 SR
1,692 Elo+
Cthulhu
Cthulhu
Dawlph
Cthulhu
Level 139
God Stats
22W - 17L
1,500 SR
Queue Stats
1,129W - 1,102L
1,471 Elo+
Solo
Kukulkan
Kukulkan
Magatsuu-
Kukulkan
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,744 Elo+
Party 1
Ravana
Ravana
Picklevic
Ravana
Level 160
God Stats
4W - 7L
1,500 SR
Queue Stats
116W - 112L
1,762 Elo+
Party 1
Olorun
Olorun
Suigetsuma
Olorun
Level 69
God Stats
17W - 14L
1,704 SR
Queue Stats
121W - 95L
1,737 Elo+
Party 1
Mulan
Mulan
TeraphiliaGuy
Mulan
Level 145
God Stats
1W - 4L
1,500 SR
Queue Stats
106W - 101L
1,746 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ArachneOrFeed
Erlang Shen
17
0 / 1 / 10
10,256
540
4,375
12,922
9,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Cheesasaur
Sylvanus
16
6 / 1 / 6
10,237
539
11,113
15,955
18,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
2 / 1 / 8
11,085
583
8,420
13,000
4,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
16
4 / 4 / 9
10,116
532
14,046
11,361
4,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
12 / 4 / 4
11,783
620
17,806
18,600
12,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dawlph
Cthulhu
15
2 / 5 / 4
9,430
496
11,758
18,130
19,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Magatsuu-
Kukulkan
15
1 / 3 / 1
8,983
473
10,224
9,711
3,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
Picklevic
Ravana
16
5 / 6 / 2
10,050
529
7,368
13,187
5,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
Suigetsuma
Olorun
17
1 / 5 / 1
10,017
527
6,452
13,549
6,455
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 5 / 3
8,441
444
9,685
15,903
11,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
22
24
Kills
11
11
Deaths
24
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
ArachneOrFeed
Erlang Shen
0
1
10
5
W
Sylvanus
Cheesasaur
Sylvanus
6
1
6
9
W
2
1
8
6
L
Cthulhu
Dawlph
Cthulhu
2
5
4
0.8
W
Eset
4
4
9
2.13
L
Kukulkan
Magatsuu-
Kukulkan
1
3
1
0.5
L
Ravana
Picklevic
Ravana
5
6
2
1
L
Olorun
Suigetsuma
Olorun
1
5
1
0.3
L
2
5
3
0.7
W
12
4
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,760
Damage
45,487
71,838
Taken
70,480
49,406
Mitigated
46,212
30,611
Healing
16,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
ArachneOrFeed
Erlang Shen
4,375
1,879
0
3,674
12,922
9,582
0
5,207
7,605
11,065
60,353
W
Sylvanus
Cheesasaur
Sylvanus
11,113
3,775
2,686
4,644
15,955
18,054
0
6,659
8,974
42,934
0
W
8,420
4,877
0
8,700
13,000
4,785
1,122
4,500
8,500
0
92,057
L
Cthulhu
Dawlph
Cthulhu
11,758
1,043
150
3,378
18,130
19,344
0
6,386
11,569
52,027
0
W
Eset
14,046
831
1,411
2,822
11,361
4,297
0
3,864
7,265
76,373
0
L
Kukulkan
Magatsuu-
Kukulkan
10,224
239
0
1,050
9,711
3,649
0
5,653
3,818
67,910
0
L
Ravana
Picklevic
Ravana
7,368
2,234
0
3,346
13,187
5,081
0
4,640
8,359
0
61,543
L
Olorun
Suigetsuma
Olorun
6,452
2,755
0
6,219
13,549
6,455
1,226
1,280
12,269
79,562
0
L
9,685
1,253
0
2,689
15,903
11,683
0
8,156
7,591
0
31,867
W
17,806
8,690
0
6,674
18,600
12,688
0
9,062
8,988
4,976
67,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,477
Gold Earned
46,921
568
Minions Killed
544
0
Camps Cleared
0
1,833,492
Distance Traveled
1,838,001
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,256
540
125
7
0
417,425
6
W
Sylvanus
10,237
539
67
4
0
345,016
3
W
Anhur
11,085
583
140
7
0
342,596
6
L
Cthulhu
9,430
496
112
6
0
395,448
1
W
Eset
10,116
532
131
7
0
357,975
6
L
Kukulkan
8,983
473
126
7
0
383,841
3
L
Ravana
10,050
529
111
6
0
356,098
2
L
Olorun
10,017
527
154
8
0
337,290
8
L
Mulan
8,441
444
41
2
0
365,324
2
W
Set
11,783
620
105
6
0
370,480
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role