Player Matchup

Danzaburou
Danzaburou
EKOwl
Danzaburou
Level 100
God Stats
6W - 3L
1,583 SR
Queue Stats
11W - 7L
1,510 Elo+
Party 2
Kukulkan
Kukulkan
Janvrot13
Kukulkan
Level 26
God Stats
16W - 21L
1,692 SR
Queue Stats
32W - 48L
1,576 Elo+
Solo
Horus
Horus
lvis Necron
Horus
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 2L
1,710 Elo+
Party 2
Team Averages
Level 49
1,592 SR
1,599 Elo+

VS

Team Averages
Level 15
1,301 SR
1,492 Elo+
Susano
Susano
ALK_199
Susano
Level 11
God Stats
4W - 11L
1,500 SR
Queue Stats
10W - 22L
1,476 Elo+
Solo
Amaterasu
Amaterasu
arth_tkd
Amaterasu
Level 26
God Stats
0W - 1L
1,112 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
bru_brubs
Nemesis
Level 7
God Stats
0W - 1L
1,290 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EKOwl
Danzaburou
10
4 / 0 / 10
7,266
908
5,385
5,703
1,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Janvrot13
Kukulkan
10
7 / 0 / 9
7,373
922
7,203
2,601
901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
6 / 0 / 11
7,487
936
2,939
3,164
1,578
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
ALK_199
Susano
6
0 / 5 / 0
4,931
616
1,698
5,587
3,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
arth_tkd
Amaterasu
6
0 / 7 / 0
4,794
599
1,766
7,171
2,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nemesis
bru_brubs
Nemesis
7
0 / 5 / 0
4,902
613
1,179
6,296
1,917
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
0
17
Kills
0
0
Deaths
17
30
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Susano
ALK_199
Susano
0
5
0
0
W
Danzaburou
EKOwl
Danzaburou
4
0
10
9
W
Kukulkan
Janvrot13
Kukulkan
7
0
9
11.5
L
Amaterasu
arth_tkd
Amaterasu
0
7
0
0
L
Nemesis
bru_brubs
Nemesis
0
5
0
0
W
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,527
Damage
4,643
11,468
Taken
19,054
4,201
Mitigated
7,851
4,258
Healing
849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
ALK_199
Susano
1,698
56
0
0
5,587
3,475
0
2,178
3,409
695
10,201
W
Danzaburou
EKOwl
Danzaburou
5,385
1,584
0
2,367
5,703
1,722
323
72
5,631
0
27,821
W
Kukulkan
Janvrot13
Kukulkan
7,203
614
405
477
2,601
901
656
0
2,601
27,249
0
L
Amaterasu
arth_tkd
Amaterasu
1,766
944
0
649
7,171
2,459
0
3,029
4,142
0
5,753
L
Nemesis
bru_brubs
Nemesis
1,179
426
0
200
6,296
1,917
171
1,996
4,300
0
5,410
W
2,939
1,861
533
476
3,164
1,578
854
16
3,148
0
10,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,126
Gold Earned
14,627
108
Minions Killed
31
0
Camps Cleared
0
445,859
Distance Traveled
370,108
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
4,931
616
11
1
0
109,601
1
W
Danzaburou
7,266
908
37
5
0
145,422
0
W
Kukulkan
7,373
922
59
7
0
140,212
1
L
Amaterasu
4,794
599
5
1
0
115,298
1
L
Nemesis
4,902
613
15
2
0
145,209
0
W
Horus
7,487
936
12
2
0
160,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role