Player Matchup

Xbalanque
Xbalanque
Ace Zer02668
Xbalanque
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 19L
1,357 Elo+
Party 1
Merlin
Merlin
Angelboy147369
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,454 Elo+
Solo
Ares
Ares
Foots epic
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,357 Elo+
Party 1
Pele
Pele
NDoggz303
Pele
Level 13
God Stats
7W - 9L
1,500 SR
Queue Stats
10W - 17L
1,500 Elo+
Party 1
Nemesis
Nemesis
Sleepy XD3333
Nemesis
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 26L
1,357 Elo+
Party 1
Team Averages
Level 11
1,500 SR
1,405 Elo+

VS

Team Averages
Level 26
1,536 SR
1,519 Elo+
Nemesis
Nemesis
BroughtFountain
Nemesis
Level 74
God Stats
17W - 15L
1,682 SR
Queue Stats
726W - 671L
1,616 Elo+
Party 3
Artemis
Artemis
Inz Train17
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bellona
Bellona
JAJASALUDOS30
Bellona
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
757W - 746L
1,476 Elo+
Party 3
Neith
Neith
Killer_Wolf_2122
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,653 Elo+
Party 2
Thanatos
Thanatos
Vexune-
Thanatos
Level 27
God Stats
11W - 8L
1,500 SR
Queue Stats
48W - 67L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Ace Zer02668
Xbalanque
13
3 / 13 / 8
8,996
409
12,859
18,563
6,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 9 / 7
9,757
444
13,889
21,195
12,436
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 11 / 4
8,387
381
4,486
22,289
22,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
15
5 / 11 / 9
9,985
454
8,992
20,843
6,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
16
11 / 10 / 1
11,058
503
16,192
23,164
10,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 1 / 12
13,301
605
16,574
13,624
9,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
Inz Train17
Artemis
16
8 / 8 / 22
11,148
507
22,831
21,445
7,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
15
5 / 8 / 19
10,480
476
9,417
15,379
13,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
5 / 4 / 19
10,643
484
11,924
11,387
8,263
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Vexune-
Thanatos
20
20 / 5 / 7
14,381
654
23,533
23,324
9,272
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
133
25
Kills
54
54
Deaths
26
29
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Ace Zer02668
Xbalanque
3
13
8
0.54
L
6
9
7
1.06
W
16
1
12
22
L
0
11
4
0.18
W
Artemis
Inz Train17
Artemis
8
8
22
2.38
W
Bellona
5
8
19
1.81
W
5
4
19
3.63
L
Pele
5
11
9
0.86
L
Nemesis
11
10
1
1.15
W
Thanatos
Vexune-
Thanatos
20
5
7
4.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,418
Damage
84,279
106,054
Taken
85,159
58,698
Mitigated
48,533
14,066
Healing
35,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Ace Zer02668
Xbalanque
12,859
6,710
0
3,012
18,563
6,211
433
111
18,452
0
41,409
L
13,889
4,124
0
5,349
21,195
12,436
643
501
20,694
49,881
0
W
16,574
8,216
0
1,430
13,624
9,919
563
1,275
12,349
6,245
72,456
L
4,486
937
0
468
22,289
22,858
941
177
22,112
26,051
0
W
Artemis
Inz Train17
Artemis
22,831
14,120
0
9,301
21,445
7,798
1,410
5,151
16,294
0
51,833
W
Bellona
9,417
3,293
0
484
15,379
13,281
1,470
4,515
10,864
3,143
29,051
W
11,924
6,164
805
2,595
11,387
8,263
702
3,125
8,262
0
30,875
L
Pele
8,992
2,130
0
2,314
20,843
6,345
238
246
20,597
0
33,967
L
Nemesis
16,192
8,660
0
2,923
23,164
10,848
254
138
23,026
0
53,471
W
Thanatos
Vexune-
Thanatos
23,533
11,786
450
20,663
23,324
9,272
6,415
4,309
19,015
0
101,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,183
Gold Earned
59,953
287
Minions Killed
388
0
Camps Cleared
0
1,815,620
Distance Traveled
1,869,700
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,996
409
56
3
0
329,327
0
L
Merlin
9,757
444
84
4
0
305,480
4
W
Nemesis
13,301
605
99
5
0
431,282
0
L
Ares
8,387
381
31
1
0
341,540
0
W
Artemis
11,148
507
57
3
0
329,301
1
W
Bellona
10,480
476
50
2
0
388,868
0
W
Neith
10,643
484
32
1
0
320,049
0
L
Pele
9,985
454
44
2
0
421,885
0
L
Nemesis
11,058
503
72
3
0
417,388
0
W
Thanatos
14,381
654
150
7
0
400,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role