Player Matchup

Ne Zha
Ne Zha
UnTalRobert
Ne Zha
Level 25
God Stats
2W - 3L
1,440 SR
Queue Stats
65W - 55L
1,613 Elo+
Solo
Anhur
Anhur
inmortal660
Anhur
Level 79
God Stats
2W - 2L
1,263 SR
Queue Stats
91W - 80L
1,401 Elo+
Party 2
Terra
Terra
luigicampana2003
Terra
Level 22
God Stats
2W - 0L
1,710 SR
Queue Stats
19W - 7L
1,749 Elo+
Party 2
Ra
Ra
rorganic
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,238 Elo+
Solo
Chang'e
Chang'e
xXRagnarGhostXx
Chang'e
Level 16
God Stats
1W - 2L
1,301 SR
Queue Stats
16W - 13L
1,506 Elo+
Party 2
Team Averages
Level 29
1,443 SR
1,501 Elo+

VS

Team Averages
Level 32
1,570 SR
1,597 Elo+
Agni
Agni
Its Slanted
Agni
Level 105
God Stats
0W - 4L
1,500 SR
Queue Stats
259W - 171L
1,638 Elo+
Party 1
Ne Zha
Ne Zha
Itz__Viiper__
Ne Zha
Level 19
God Stats
5W - 7L
1,851 SR
Queue Stats
225W - 280L
1,150 Elo+
Solo
Skadi
Skadi
StretchHerButt
Skadi
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
127W - 45L
2,014 Elo+
Party 1
Athena
Athena
TechnicallySaney
Athena
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 10L
1,694 Elo+
Solo
Hou Yi
Hou Yi
jdenisfla
Hou Yi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
5 / 3 / 2
8,546
570
5,941
11,861
4,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
6 / 1 / 7
8,966
598
7,431
9,548
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 2 / 2
8,605
574
5,668
8,522
3,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 5 / 3
6,486
432
1,908
6,072
2,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
5 / 6 / 6
7,936
529
8,547
9,168
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 3 / 1
9,337
622
9,278
6,965
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 6 / 3
6,857
457
4,810
12,189
3,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
3 / 5 / 1
7,838
523
8,467
8,459
4,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 2 / 7
6,954
464
3,120
10,222
5,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
jdenisfla
Hou Yi
5
0 / 4 / 1
4,891
326
846
3,644
661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
30
20
Kills
17
17
Deaths
20
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
11
3
1
3.83
L
2
6
3
0.58
L
3
5
1
0.7
L
1
2
7
2.25
W
Ne Zha
5
3
2
2
W
6
1
7
9.5
L
Hou Yi
jdenisfla
Hou Yi
0
4
1
0.13
W
3
2
2
2
W
1
5
3
0.5
W
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,495
Damage
26,521
45,171
Taken
41,479
17,328
Mitigated
15,142
15,425
Healing
6,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,278
462
0
2,549
6,965
1,907
0
2,590
4,257
53,022
0
L
4,810
2,114
0
2,679
12,189
3,504
0
3,054
9,007
0
24,137
L
8,467
4,336
0
250
8,459
4,009
147
3,687
4,483
3,322
46,245
L
3,120
756
0
416
10,222
5,061
407
4,572
5,368
21,026
0
W
Ne Zha
5,941
1,839
0
4,847
11,861
4,710
445
2,706
8,967
0
53,499
W
7,431
4,221
0
3,178
9,548
3,520
3,626
1,457
7,999
0
49,229
L
Hou Yi
jdenisfla
Hou Yi
846
388
0
373
3,644
661
199
1,243
2,241
0
7,439
W
5,668
202
211
2,159
8,522
3,790
0
1,304
7,214
33,235
0
W
1,908
255
674
238
6,072
2,552
156
3,775
2,095
20,749
0
W
8,547
684
1,295
2,823
9,168
2,756
737
2,706
6,222
36,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,539
Gold Earned
35,877
370
Minions Killed
290
0
Camps Cleared
0
1,323,858
Distance Traveled
1,206,302
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,337
622
115
8
0
284,628
2
L
Ne Zha
6,857
457
35
2
0
294,869
0
L
Skadi
7,838
523
94
6
0
238,055
3
L
Athena
6,954
464
39
3
0
281,846
2
W
Ne Zha
8,546
570
115
8
0
288,544
3
W
Anhur
8,966
598
85
6
0
255,050
2
L
Hou Yi
4,891
326
7
0
0
106,904
0
W
Terra
8,605
574
75
5
0
319,541
4
W
Ra
6,486
432
38
3
0
205,954
2
W
Chang'e
7,936
529
57
4
0
254,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role