Player Matchup

Fenrir
Fenrir
J-albor
Fenrir
Level 126
God Stats
23W - 14L
1,480 SR
Queue Stats
245W - 296L
1,464 Elo+
Party 2
Scylla
Scylla
LordKinarg17
Scylla
Level 124
God Stats
1W - 1L
1,320 SR
Queue Stats
672W - 687L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
Rube_Slayer
Cthulhu
Level 89
God Stats
1W - 1L
1,282 SR
Queue Stats
244W - 257L
1,579 Elo+
Solo
Artemis
Artemis
gersar2321
Artemis
Level 84
God Stats
50W - 46L
1,388 SR
Queue Stats
397W - 472L
1,465 Elo+
Party 2
Thor
Thor
youngboy1_GOAt
Thor
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,439 Elo+
Party 2
Team Averages
Level 98
1,394 SR
1,487 Elo+

VS

Team Averages
Level 98
1,546 SR
1,581 Elo+
Osiris
Osiris
 
Osiris
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
CrackDaddy21
Sun Wukong
Level 99
God Stats
1W - 3L
1,500 SR
Queue Stats
326W - 299L
1,666 Elo+
Party 1
Aphrodite
Aphrodite
Jairsus
Aphrodite
Level 160
God Stats
7W - 7L
1,729 SR
Queue Stats
306W - 287L
1,544 Elo+
Solo
Mercury
Mercury
Sanjo-Banjo325
Mercury
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 140L
1,577 Elo+
Party 1
Loki
Loki
brandon12121212
Loki
Level 75
God Stats
0W - 3L
1,500 SR
Queue Stats
146W - 145L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
J-albor
Fenrir
16
4 / 6 / 1
9,574
532
10,527
13,625
10,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
15
3 / 3 / 4
9,126
507
10,630
6,708
2,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Rube_Slayer
Cthulhu
12
6 / 6 / 7
8,857
492
11,041
11,536
10,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
gersar2321
Artemis
15
1 / 3 / 5
8,488
472
3,799
7,357
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 3 / 2
9,676
538
5,571
10,446
7,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
5 / 3 / 3
10,074
560
6,805
17,463
12,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
CrackDaddy21
Sun Wukong
14
5 / 3 / 8
9,642
536
7,667
11,177
6,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Aphrodite
Jairsus
Aphrodite
17
5 / 2 / 2
10,612
590
9,646
15,389
6,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 7 / 6
7,810
434
2,576
10,190
3,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
4 / 5 / 6
9,797
544
6,816
13,621
5,209
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
46
20
Kills
21
21
Deaths
20
19
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
5
3
3
2.17
L
Sun Wukong
CrackDaddy21
Sun Wukong
5
3
8
3
W
Fenrir
J-albor
Fenrir
4
6
1
0.75
L
Aphrodite
Jairsus
Aphrodite
5
2
2
3
W
Scylla
3
3
4
1.67
W
Cthulhu
Rube_Slayer
Cthulhu
6
6
7
1.58
L
2
7
6
0.71
L
4
5
6
1.4
W
Artemis
gersar2321
Artemis
1
3
5
1.17
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,568
Damage
33,510
49,672
Taken
67,840
31,991
Mitigated
33,947
10,373
Healing
23,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,805
2,334
0
8,035
17,463
12,227
333
6,308
10,852
0
66,663
L
Sun Wukong
CrackDaddy21
Sun Wukong
7,667
2,737
0
207
11,177
6,973
157
4,315
6,812
4,391
40,091
W
Fenrir
J-albor
Fenrir
10,527
2,546
0
3,334
13,625
10,073
1,318
6,505
7,120
3,572
42,648
L
Aphrodite
Jairsus
Aphrodite
9,646
1,970
0
9,372
15,389
6,289
2,882
2,616
12,681
64,035
0
W
Scylla
10,630
965
0
885
6,708
2,038
12
465
6,243
50,338
0
W
Cthulhu
Rube_Slayer
Cthulhu
11,041
546
0
1,267
11,536
10,665
180
769
10,767
29,377
0
L
2,576
1,157
0
611
10,190
3,249
0
5,488
4,672
0
17,517
L
6,816
2,936
795
4,410
13,621
5,209
1,905
3,330
10,251
0
47,151
W
Artemis
gersar2321
Artemis
3,799
1,603
0
3,327
7,357
2,115
192
1,154
6,203
0
38,482
W
5,571
1,770
0
1,560
10,446
7,100
0
1,104
9,342
5,344
63,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,721
Gold Earned
47,935
404
Minions Killed
443
0
Camps Cleared
0
1,568,269
Distance Traveled
1,572,528
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,074
560
133
7
0
326,398
0
L
Sun Wukong
9,642
536
53
3
0
382,549
4
W
Fenrir
9,574
532
79
4
0
285,532
3
L
Aphrodite
10,612
590
132
7
0
231,941
0
W
Scylla
9,126
507
100
6
0
345,366
2
W
Cthulhu
8,857
492
41
2
0
317,681
2
L
Mercury
7,810
434
31
2
0
320,948
1
L
Loki
9,797
544
94
5
0
310,692
0
W
Artemis
8,488
472
73
4
0
305,212
2
W
Thor
9,676
538
111
6
0
314,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role