Player Matchup

Aphrodite
Aphrodite
CosmicMargo
Aphrodite
Level 81
God Stats
112W - 73L
1,685 SR
Queue Stats
384W - 345L
1,606 Elo+
Party 2
Merlin
Merlin
HalAid
Merlin
Level 85
God Stats
4W - 8L
1,500 SR
Queue Stats
406W - 351L
1,653 Elo+
Party 2
Erlang Shen
Erlang Shen
KarenV2
Erlang Shen
Level 102
God Stats
2W - 3L
1,676 SR
Queue Stats
90W - 89L
1,546 Elo+
Solo
Anhur
Anhur
SefirothPH
Anhur
Level 51
God Stats
9W - 12L
1,367 SR
Queue Stats
104W - 103L
1,508 Elo+
Solo
Set
Set
Un gros nain
Set
Level 109
God Stats
8W - 11L
1,124 SR
Queue Stats
72W - 68L
1,541 Elo+
Solo
Team Averages
Level 86
1,470 SR
1,571 Elo+

VS

Team Averages
Level 101
1,414 SR
1,509 Elo+
Arachne
Arachne
Call4Medic
Arachne
Level 102
God Stats
3W - 3L
1,576 SR
Queue Stats
51W - 45L
1,633 Elo+
Party 1
Nu Wa
Nu Wa
Electric_Aldair
Nu Wa
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 28L
1,401 Elo+
Solo
King Arthur
King Arthur
SteelDrivnMan
King Arthur
Level 65
God Stats
4W - 1L
1,216 SR
Queue Stats
29W - 33L
1,496 Elo+
Solo
Apollo
Apollo
YOLOITZJT
Apollo
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
171W - 165L
1,573 Elo+
Party 1
Ne Zha
Ne Zha
tobilee9
Ne Zha
Level 109
God Stats
7W - 5L
1,278 SR
Queue Stats
552W - 539L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CosmicMargo
Aphrodite
12
2 / 3 / 2
7,445
532
4,605
9,653
4,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
HalAid
Merlin
13
1 / 4 / 1
7,414
530
5,146
5,714
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
KarenV2
Erlang Shen
13
4 / 6 / 1
7,692
549
8,905
11,559
9,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anhur
11
1 / 5 / 1
6,404
457
6,983
13,399
3,237
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 4 / 2
7,682
549
5,371
10,067
4,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Call4Medic
Arachne
15
10 / 1 / 6
9,174
655
10,158
8,571
5,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 6
8,108
579
5,069
7,834
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
SteelDrivnMan
King Arthur
15
5 / 4 / 1
8,330
595
9,337
11,300
11,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Apollo
YOLOITZJT
Apollo
13
4 / 1 / 3
7,535
538
6,176
9,615
2,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
tobilee9
Ne Zha
12
2 / 3 / 8
6,687
478
7,801
10,542
5,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
10
Kills
22
22
Deaths
11
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Arachne
Call4Medic
Arachne
10
1
6
13
L
Aphrodite
CosmicMargo
Aphrodite
2
3
2
1
W
1
2
6
2
L
Merlin
HalAid
Merlin
1
4
1
0.38
L
Erlang Shen
KarenV2
Erlang Shen
4
6
1
0.75
L
Anhur
1
5
1
0.3
W
King Arthur
SteelDrivnMan
King Arthur
5
4
1
1.38
L
2
4
2
0.75
W
Apollo
YOLOITZJT
Apollo
4
1
3
5.5
W
Ne Zha
tobilee9
Ne Zha
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,010
Damage
38,541
50,392
Taken
47,862
24,685
Mitigated
27,921
16,165
Healing
16,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Call4Medic
Arachne
10,158
6,633
0
4,459
8,571
5,551
0
1,564
7,007
8,861
39,438
L
Aphrodite
CosmicMargo
Aphrodite
4,605
596
2,388
3,976
9,653
4,981
454
789
8,664
26,085
0
W
5,069
387
0
2,036
7,834
2,737
14
3,829
4,005
54,017
0
L
Merlin
HalAid
Merlin
5,146
193
0
211
5,714
1,745
0
2,145
3,544
51,127
0
L
Erlang Shen
KarenV2
Erlang Shen
8,905
4,641
0
1,276
11,559
9,947
1,108
1,309
9,850
2,783
33,970
L
Anhur
6,983
2,582
441
4,422
13,399
3,237
712
826
12,348
0
28,644
W
King Arthur
SteelDrivnMan
King Arthur
9,337
1,372
0
1,808
11,300
11,338
0
876
10,424
0
44,225
L
5,371
1,793
0
3,451
10,067
4,775
0
851
8,991
0
48,388
W
Apollo
YOLOITZJT
Apollo
6,176
2,764
0
2,167
9,615
2,769
1,006
2,573
7,042
0
44,490
W
Ne Zha
tobilee9
Ne Zha
7,801
1,974
675
5,342
10,542
5,526
0
1,604
8,938
0
23,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,637
Gold Earned
39,834
359
Minions Killed
402
0
Camps Cleared
0
1,292,918
Distance Traveled
1,330,885
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,174
655
80
6
0
329,678
3
L
Aphrodite
7,445
532
48
3
0
278,775
4
W
Nu Wa
8,108
579
120
9
0
245,885
2
L
Merlin
7,414
530
93
7
0
266,565
7
L
Erlang Shen
7,692
549
74
5
0
221,283
1
L
Anhur
6,404
457
50
4
0
229,500
5
W
King Arthur
8,330
595
84
6
0
225,602
5
L
Set
7,682
549
94
7
0
296,795
6
W
Apollo
7,535
538
81
6
0
265,060
1
W
Ne Zha
6,687
478
37
3
0
264,660
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role