Player Matchup

King Arthur
King Arthur
BallisticCrazyy
King Arthur
Level 122
God Stats
4W - 1L
1,639 SR
Queue Stats
40W - 34L
1,698 Elo+
Party 2
Mercury
Mercury
ELxADOTTOxMeX
Mercury
Level 121
God Stats
2W - 1L
1,733 SR
Queue Stats
125W - 125L
1,539 Elo+
Solo
Aphrodite
Aphrodite
Guurvir
Aphrodite
Level 10
God Stats
3W - 0L
1,871 SR
Queue Stats
7W - 2L
1,649 Elo+
Party 2
Chang'e
Chang'e
Russian_Sniper20
Chang'e
Level 154
God Stats
1W - 1L
1,243 SR
Queue Stats
63W - 49L
1,620 Elo+
Party 2
Danzaburou
Danzaburou
VariableVeracity
Danzaburou
Level 149
God Stats
6W - 3L
1,896 SR
Queue Stats
40W - 27L
1,642 Elo+
Party 2
Team Averages
Level 111
1,676 SR
1,630 Elo+

VS

Team Averages
Level 101
1,555 SR
1,549 Elo+
Ravana
Ravana
A GERM4N DWARF
Ravana
Level 117
God Stats
3W - 2L
1,816 SR
Queue Stats
158W - 127L
1,562 Elo+
Party 1
Hachiman
Hachiman
Kaleidescoped
Hachiman
Level 108
God Stats
0W - 3L
1,257 SR
Queue Stats
236W - 191L
1,619 Elo+
Party 1
Amaterasu
Amaterasu
Sammy-Afify
Amaterasu
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 83L
1,369 Elo+
Solo
Sylvanus
Sylvanus
jakerpancaker
Sylvanus
Level 49
God Stats
3W - 5L
1,699 SR
Queue Stats
14W - 12L
1,664 Elo+
Party 1
Persephone
Persephone
oGanjii
Persephone
Level 147
God Stats
4W - 4L
1,500 SR
Queue Stats
291W - 260L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BallisticCrazyy
King Arthur
20
8 / 1 / 8
15,328
613
18,266
27,642
31,644
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
20
9 / 1 / 3
16,108
644
16,302
20,584
8,577
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
Guurvir
Aphrodite
17
0 / 5 / 9
12,236
489
2,800
12,488
7,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
6 / 2 / 12
14,663
587
25,754
19,832
11,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
VariableVeracity
Danzaburou
20
9 / 0 / 10
14,814
593
32,010
26,393
18,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 2
10,073
403
9,310
22,938
11,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hachiman
Kaleidescoped
Hachiman
18
3 / 5 / 4
11,117
445
12,812
24,510
9,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Sammy-Afify
Amaterasu
16
1 / 6 / 1
10,265
411
6,966
28,176
27,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
jakerpancaker
Sylvanus
16
2 / 6 / 3
9,897
396
8,851
19,379
21,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Persephone
oGanjii
Persephone
18
0 / 6 / 6
11,743
470
14,693
19,372
8,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
24
32
Kills
8
9
Deaths
32
42
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
9
2
0.33
W
King Arthur
BallisticCrazyy
King Arthur
8
1
8
12
W
Mercury
9
1
3
10.5
W
Aphrodite
Guurvir
Aphrodite
0
5
9
0.9
L
Hachiman
Kaleidescoped
Hachiman
3
5
4
1
W
6
2
12
6
L
Amaterasu
Sammy-Afify
Amaterasu
1
6
1
0.25
W
Danzaburou
VariableVeracity
Danzaburou
9
0
10
14
L
Sylvanus
jakerpancaker
Sylvanus
2
6
3
0.58
L
Persephone
oGanjii
Persephone
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,132
Damage
52,632
106,939
Taken
114,375
78,131
Mitigated
79,314
56,281
Healing
22,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,310
1,212
0
4,258
22,938
11,263
0
5,199
17,583
0
59,144
W
King Arthur
BallisticCrazyy
King Arthur
18,266
1,311
0
9,949
27,642
31,644
970
2,793
24,329
0
114,951
W
Mercury
16,302
10,393
195
5,177
20,584
8,577
1,993
2,951
16,718
0
156,691
W
Aphrodite
Guurvir
Aphrodite
2,800
542
2,474
3,064
12,488
7,612
466
5,713
6,723
25,851
0
L
Hachiman
Kaleidescoped
Hachiman
12,812
6,496
0
3,434
24,510
9,846
966
6,814
17,696
0
80,145
W
25,754
1,302
9,488
13,046
19,832
11,760
1,154
8,416
10,654
111,876
0
L
Amaterasu
Sammy-Afify
Amaterasu
6,966
1,898
0
6,041
28,176
27,953
115
5,757
22,242
155
61,038
W
Danzaburou
VariableVeracity
Danzaburou
32,010
18,812
0
12,888
26,393
18,538
8,191
6,410
19,912
9,915
139,311
L
Sylvanus
jakerpancaker
Sylvanus
8,851
2,533
3,133
3,902
19,379
21,623
0
4,353
15,026
59,160
0
L
Persephone
oGanjii
Persephone
14,693
605
0
1,575
19,372
8,629
0
7,777
11,592
90,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,149
Gold Earned
53,095
782
Minions Killed
628
0
Camps Cleared
0
2,676,958
Distance Traveled
2,129,846
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,073
403
101
4
0
470,906
5
W
King Arthur
15,328
613
197
8
0
540,142
4
W
Mercury
16,108
644
202
8
0
629,916
9
W
Aphrodite
12,236
489
55
2
0
538,974
0
L
Hachiman
11,117
445
129
5
0
389,421
6
W
Chang'e
14,663
587
162
6
0
479,326
5
L
Amaterasu
10,265
411
121
5
0
446,601
6
W
Danzaburou
14,814
593
166
7
0
488,600
6
L
Sylvanus
9,897
396
113
5
0
379,937
5
L
Persephone
11,743
470
164
7
0
442,981
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role