Player Matchup

Chang'e
Chang'e
Platinum III
AsbeI_
Chang'e
Platinum III
Level 145
God Stats
6W - 8L
1,668 SR
Queue Stats
129W - 115L
1,961 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
DMiaN-
Tsukuyomi
Gold II
Level 130
God Stats
11W - 12L
1,500 SR
Queue Stats
822W - 822L
1,578 MMR
Party 2
Heimdallr
Heimdallr
Platinum V
clytonxu167
Heimdallr
Platinum V
Level 143
God Stats
4W - 2L
1,500 SR
Queue Stats
384W - 385L
1,748 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
xCARMINIONx
Erlang Shen
Gold IV
Level 100
God Stats
11W - 10L
1,505 SR
Queue Stats
485W - 469L
1,540 MMR
Party 2
Ganesha
Ganesha
Gold V
zaldin1
Ganesha
Gold V
Level 140
God Stats
41W - 32L
1,731 SR
Queue Stats
143W - 137L
1,574 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,581 SR
1,680 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 97
1,770 SR
1,679 MMR
Sylvanus
Sylvanus
Gold II
AstraI Arrow
Sylvanus
Gold II
Level 106
God Stats
20W - 7L
1,952 SR
Queue Stats
281W - 224L
1,817 MMR
Party 3
Arachne
Arachne
Gold IV
ClownishKitt3n
Arachne
Gold IV
Level 149
God Stats
10W - 2L
1,685 SR
Queue Stats
94W - 76L
1,598 MMR
Party 1
Ares
Ares
Gold IV
Sanguine Scribe
Ares
Gold IV
Level 75
God Stats
34W - 17L
2,008 SR
Queue Stats
103W - 62L
1,817 MMR
Party 3
Hel
Hel
Gold III
TiToX-BanDiT-ToX
Hel
Gold III
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
683W - 668L
1,553 MMR
Solo
Janus
Janus
Gold IV
imFaide
Janus
Gold IV
Level 41
God Stats
12W - 17L
1,706 SR
Queue Stats
92W - 76L
1,612 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AsbeI_
Chang'e
15
2 / 5 / 1
9,334
491
9,225
12,476
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
DMiaN-
Tsukuyomi
15
2 / 7 / 3
9,135
481
9,323
18,297
8,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
clytonxu167
Heimdallr
13
1 / 5 / 0
8,087
426
6,881
11,246
3,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
xCARMINIONx
Erlang Shen
16
3 / 9 / 1
9,639
507
11,442
18,516
19,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
zaldin1
Ganesha
12
0 / 2 / 3
7,759
408
2,780
11,196
7,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
CthulhuSetNu WaDanzaburouCu Chulainn

VS

Bans
AphroditeYmirApolloSobekBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AstraI Arrow
Sylvanus
18
5 / 1 / 3
11,830
623
13,158
13,290
10,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 1 / 6
12,082
636
9,697
17,383
12,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
4 / 2 / 9
11,314
595
13,318
15,920
18,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
3 / 4 / 5
11,560
608
5,923
11,129
5,133
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
imFaide
Janus
19
9 / 0 / 7
12,944
681
8,055
9,916
4,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
8
Kills
28
28
Deaths
8
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AsbeI_
Chang'e
2
5
1
0.5
W
Sylvanus
AstraI Arrow
Sylvanus
5
1
3
6.5
W
7
1
6
10
L
Tsukuyomi
DMiaN-
Tsukuyomi
2
7
3
0.5
W
4
2
9
4.25
W
3
4
5
1.38
L
Heimdallr
clytonxu167
Heimdallr
1
5
0
0.2
W
Janus
imFaide
Janus
9
0
7
12.5
L
Erlang Shen
xCARMINIONx
Erlang Shen
3
9
1
0.39
L
Ganesha
zaldin1
Ganesha
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,651
Damage
50,151
71,731
Taken
67,638
43,068
Mitigated
50,422
16,351
Healing
35,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AsbeI_
Chang'e
9,225
964
365
4,623
12,476
3,884
0
6,718
5,637
66,318
0
W
Sylvanus
AstraI Arrow
Sylvanus
13,158
4,148
2,663
7,467
13,290
10,790
869
2,658
10,593
82,084
0
W
9,697
5,960
0
7,350
17,383
12,200
4,446
5,650
11,636
11,246
71,572
L
Tsukuyomi
DMiaN-
Tsukuyomi
9,323
2,460
0
4,680
18,297
8,525
0
8,161
9,938
0
66,109
W
13,318
1,353
0
3,942
15,920
18,194
724
3,604
12,222
33,147
0
W
5,923
1,016
5,167
5,903
11,129
5,133
1,783
1,405
9,706
53,213
0
L
Heimdallr
clytonxu167
Heimdallr
6,881
4,030
0
890
11,246
3,191
0
8,464
2,746
0
39,999
W
Janus
imFaide
Janus
8,055
624
0
3,058
9,916
4,105
2,669
3,295
6,411
93,510
0
L
Erlang Shen
xCARMINIONx
Erlang Shen
11,442
5,596
0
3,940
18,516
19,469
0
8,556
9,854
7,050
59,210
L
Ganesha
zaldin1
Ganesha
2,780
606
0
1,853
11,196
7,999
0
8,524
2,672
26,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,954
Gold Earned
59,730
478
Minions Killed
512
0
Camps Cleared
0
1,785,532
Distance Traveled
1,972,096
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,334
491
135
7
0
366,698
6
W
Sylvanus
11,830
623
131
7
0
334,096
2
W
Arachne
12,082
636
98
5
0
448,023
3
L
Tsukuyomi
9,135
481
120
6
0
384,920
2
W
Ares
11,314
595
17
1
0
397,944
5
W
Hel
11,560
608
101
5
0
347,560
1
L
Heimdallr
8,087
426
88
5
0
366,679
5
W
Janus
12,944
681
165
9
0
444,473
3
L
Erlang Shen
9,639
507
114
6
0
314,472
1
L
Ganesha
7,759
408
21
1
0
352,763
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role