Player Matchup

Bacchus
Bacchus
GreatHenC
Bacchus
Level 95
God Stats
2W - 2L
1,367 SR
Queue Stats
223W - 289L
1,389 Elo+
Party 2
Nike
Nike
Worldsaver2
Nike
Level 103
God Stats
3W - 6L
1,714 SR
Queue Stats
404W - 465L
1,450 Elo+
Party 2
Ao Kuang
Ao Kuang
Xestry
Ao Kuang
Level 113
God Stats
5W - 4L
1,266 SR
Queue Stats
419W - 480L
1,420 Elo+
Party 2
Ra
Ra
blublublublublu
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,470 Elo+
Party 2
Danzaburou
Danzaburou
lil gtg
Danzaburou
Level 149
God Stats
11W - 21L
1,254 SR
Queue Stats
368W - 465L
1,471 Elo+
Party 2
Team Averages
Level 93
1,420 SR
1,440 Elo+

VS

Team Averages
Level 61
1,588 SR
1,591 Elo+
Thoth
Thoth
Dragonzzzzzzz
Thoth
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 41L
1,694 Elo+
Party 1
Fafnir
Fafnir
LJayTheGoat
Fafnir
Level 21
God Stats
8W - 9L
1,533 SR
Queue Stats
125W - 75L
1,535 Elo+
Party 3
Amaterasu
Amaterasu
VS tu papi
Amaterasu
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 83L
1,441 Elo+
Solo
Apollo
Apollo
Zalm4n
Apollo
Level 30
God Stats
6W - 7L
1,522 SR
Queue Stats
37W - 21L
1,692 Elo+
Party 1
Rama
Rama
flaxpicker
Rama
Level 131
God Stats
5W - 1L
1,884 SR
Queue Stats
143W - 115L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GreatHenC
Bacchus
14
2 / 1 / 14
10,134
563
7,298
16,897
16,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
5 / 4 / 4
10,268
570
11,427
11,638
8,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Xestry
Ao Kuang
19
10 / 5 / 3
12,084
671
9,617
15,682
6,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 8 / 7
8,138
452
4,833
10,821
3,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
lil gtg
Danzaburou
18
7 / 4 / 6
11,284
627
11,018
12,499
6,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 5 / 4
11,162
620
14,077
11,085
3,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
12
2 / 6 / 6
7,715
429
6,128
13,237
9,387
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
VS tu papi
Amaterasu
13
0 / 5 / 4
8,102
450
1,758
11,069
10,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Apollo
Zalm4n
Apollo
15
8 / 4 / 6
9,978
554
14,848
15,337
6,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 5 / 3
8,971
498
10,585
12,423
6,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
45
25
Kills
22
22
Deaths
25
34
Assists
23
Player
Kills
Deaths
Assists
KDA
L
9
5
4
2.2
W
Bacchus
GreatHenC
Bacchus
2
1
14
9
L
Fafnir
2
6
6
0.83
L
Amaterasu
VS tu papi
Amaterasu
0
5
4
0.4
W
5
4
4
1.75
W
Ao Kuang
Xestry
Ao Kuang
10
5
3
2.3
L
Apollo
Zalm4n
Apollo
8
4
6
2.75
W
1
8
7
0.56
L
3
5
3
0.9
W
Danzaburou
lil gtg
Danzaburou
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,193
Damage
47,396
67,537
Taken
63,151
41,646
Mitigated
36,558
19,198
Healing
8,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,077
635
0
780
11,085
3,837
0
4,656
6,429
58,519
0
W
Bacchus
GreatHenC
Bacchus
7,298
1,087
0
4,195
16,897
16,744
124
5,037
11,737
18,252
0
L
Fafnir
6,128
1,933
192
1,078
13,237
9,387
168
6,665
6,572
20,002
0
L
Amaterasu
VS tu papi
Amaterasu
1,758
631
0
436
11,069
10,624
0
1,861
9,208
4,081
27,813
W
11,427
3,393
0
1,270
11,638
8,660
966
2,303
9,284
3,530
55,646
W
Ao Kuang
Xestry
Ao Kuang
9,617
2,476
0
6,377
15,682
6,411
536
4,159
11,360
74,941
0
L
Apollo
Zalm4n
Apollo
14,848
8,574
0
3,139
15,337
6,316
1,032
3,725
11,612
0
59,636
W
4,833
1,051
2,029
1,541
10,821
3,290
60
5,090
5,363
28,292
0
L
10,585
7,402
0
2,936
12,423
6,394
926
6,021
6,402
4,828
44,484
W
Danzaburou
lil gtg
Danzaburou
11,018
6,114
0
3,786
12,499
6,541
2,824
4,254
8,163
7,341
77,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,908
Gold Earned
45,928
433
Minions Killed
384
0
Camps Cleared
0
1,742,861
Distance Traveled
1,640,616
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,162
620
109
6
0
323,175
3
W
Bacchus
10,134
563
16
1
0
357,487
2
L
Fafnir
7,715
429
22
1
0
338,474
7
L
Amaterasu
8,102
450
65
4
0
345,345
1
W
Nike
10,268
570
113
6
0
372,698
5
W
Ao Kuang
12,084
671
136
8
0
344,063
4
L
Apollo
9,978
554
91
5
0
356,263
2
W
Ra
8,138
452
33
2
0
336,742
2
L
Rama
8,971
498
97
5
0
277,359
3
W
Danzaburou
11,284
627
135
8
0
331,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role