Player Matchup

Scylla
Scylla
BassJuggler3947
Scylla
Level 48
God Stats
2W - 4L
1,504 SR
Queue Stats
201W - 211L
1,467 Elo+
Party 3
Anhur
Anhur
CagiestTunic423
Anhur
Level 28
God Stats
1W - 8L
1,500 SR
Queue Stats
189W - 252L
1,390 Elo+
Party 3
Amaterasu
Amaterasu
J_A_V_S_T_E_R_00
Amaterasu
Level 28
God Stats
7W - 8L
1,777 SR
Queue Stats
21W - 19L
1,488 Elo+
Party 1
Ymir
Ymir
RideShaft
Ymir
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
191W - 204L
1,533 Elo+
Party 3
Nemesis
Nemesis
TTV_Heartlandd
Nemesis
Level 60
God Stats
5W - 2L
1,505 SR
Queue Stats
12W - 16L
1,462 Elo+
Party 1
Team Averages
Level 50
1,557 SR
1,468 Elo+

VS

Team Averages
Level 60
1,650 SR
1,784 Elo+
Izanami
Izanami
Elite_Headshot99
Izanami
Level 65
God Stats
3W - 1L
1,738 SR
Queue Stats
11W - 10L
1,873 Elo+
Party 2
Danzaburou
Danzaburou
GlitchIgnit
Danzaburou
Level 23
God Stats
2W - 7L
1,756 SR
Queue Stats
6W - 8L
1,780 Elo+
Party 2
Osiris
Osiris
GlitzIgnis
Osiris
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 37L
1,894 Elo+
Party 2
Horus
Horus
Lil_Shellhammer
Horus
Level 61
God Stats
5W - 1L
1,756 SR
Queue Stats
19W - 13L
1,873 Elo+
Party 2
Scylla
Scylla
yesvember
Scylla
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 1
9,364
493
5,823
8,998
2,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
4 / 5 / 1
8,287
436
5,876
12,230
3,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Amaterasu
14
2 / 11 / 2
9,108
479
5,830
16,067
14,710
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ymir
14
2 / 3 / 5
8,744
460
10,767
15,499
7,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 5 / 5
9,019
475
10,470
15,672
4,991
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 2 / 3
12,731
670
16,072
10,157
6,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
GlitchIgnit
Danzaburou
13
4 / 4 / 1
8,605
453
6,770
11,853
4,397
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
GlitzIgnis
Osiris
18
6 / 1 / 6
10,932
575
8,757
12,903
9,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 4 / 9
9,595
505
11,356
17,755
13,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
yesvember
Scylla
16
2 / 3 / 2
10,217
538
7,793
10,200
3,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
49
14
Kills
28
28
Deaths
14
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
4
5
1
0.9
W
15
2
3
8.25
W
Danzaburou
GlitchIgnit
Danzaburou
4
4
1
1.13
W
Osiris
GlitzIgnis
Osiris
6
1
6
9
L
Amaterasu
2
11
2
0.27
W
1
4
9
1.38
L
Ymir
2
3
5
1.5
L
3
5
5
1.1
W
Scylla
yesvember
Scylla
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,766
Damage
50,748
68,466
Taken
62,868
33,740
Mitigated
36,667
18,035
Healing
26,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,823
208
0
1,305
8,998
2,598
144
4,339
4,431
50,558
0
L
5,876
2,539
0
3,491
12,230
3,695
192
51
12,179
0
37,763
W
16,072
9,284
0
4,916
10,157
6,457
4,126
0
10,157
5,630
84,222
W
Danzaburou
GlitchIgnit
Danzaburou
6,770
5,109
0
1,505
11,853
4,397
1,089
4,399
7,454
0
35,790
W
Osiris
GlitzIgnis
Osiris
8,757
3,859
0
4,452
12,903
9,444
0
850
12,053
0
70,605
L
Amaterasu
5,830
3,246
0
2,750
16,067
14,710
981
1,554
14,507
0
37,441
W
11,356
6,234
4,708
7,891
17,755
13,034
1,687
6,633
11,006
0
30,813
L
Ymir
10,767
1,607
0
6,278
15,499
7,746
105
1,738
13,717
44,617
0
L
10,470
5,846
0
4,211
15,672
4,991
0
1,244
14,372
0
57,776
W
Scylla
yesvember
Scylla
7,793
1,595
0
3,359
10,200
3,335
232
4,268
5,608
64,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,522
Gold Earned
52,080
429
Minions Killed
513
0
Camps Cleared
0
1,664,457
Distance Traveled
1,744,096
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,364
493
113
6
0
321,399
1
L
Anhur
8,287
436
71
4
0
289,949
3
W
Izanami
12,731
670
154
8
0
345,799
2
W
Danzaburou
8,605
453
65
3
0
301,243
0
W
Osiris
10,932
575
125
7
0
397,211
9
L
Amaterasu
9,108
479
74
4
0
343,413
0
W
Horus
9,595
505
37
2
0
366,733
4
L
Ymir
8,744
460
69
4
0
333,988
3
L
Nemesis
9,019
475
102
5
0
375,708
1
W
Scylla
10,217
538
132
7
0
333,110
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role