Player Matchup

Anhur
Anhur
DaleClarke
Anhur
Level 47
God Stats
1W - 4L
1,286 SR
Queue Stats
44W - 44L
1,474 Elo+
Party 1
Merlin
Merlin
Freeedompig
Merlin
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 29L
1,474 Elo+
Party 1
Kali
Kali
Preditor Pig
Kali
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,474 Elo+
Party 1
Ah Puch
Ah Puch
Shpederman
Ah Puch
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 43L
1,474 Elo+
Party 1
Skadi
Skadi
zXzC3RB3RU5zXz
Skadi
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 21L
1,474 Elo+
Party 1
Team Averages
Level 89
1,457 SR
1,474 Elo+

VS

Team Averages
Level 109
1,456 SR
1,567 Elo+
Ares
Ares
M_Alpha_shadow
Ares
Level 148
God Stats
1W - 3L
1,285 SR
Queue Stats
128W - 130L
1,419 Elo+
Solo
Baba Yaga
Baba Yaga
bajram_feratovic
Baba Yaga
Level 99
God Stats
6W - 4L
1,500 SR
Queue Stats
337W - 371L
1,553 Elo+
Party 2
Cthulhu
Cthulhu
hotchoholatbubo
Cthulhu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
295W - 305L
1,594 Elo+
Party 2
He Bo
He Bo
izbishka
He Bo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
snipergamer12
Hou Yi
Level 106
God Stats
1W - 1L
1,494 SR
Queue Stats
17W - 8L
1,768 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
18
7 / 4 / 3
10,844
834
11,416
11,552
4,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
17
4 / 4 / 5
9,530
733
10,469
9,180
3,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 7 / 4
7,651
589
2,443
10,842
4,061
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Puch
Shpederman
Ah Puch
15
2 / 5 / 7
9,079
698
13,457
9,321
3,105
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
1 / 7 / 7
8,334
641
5,240
11,129
3,935
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 20
10,232
787
6,731
15,126
16,923
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Baba Yaga
17
5 / 2 / 17
10,377
798
13,834
11,056
4,829
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

17
5 / 6 / 13
10,923
840
11,298
14,891
8,828
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

He Bo
izbishka
He Bo
15
5 / 3 / 11
9,811
755
7,875
8,048
3,159
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
11 / 2 / 12
11,278
868
9,508
9,337
4,843
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
100
15
Kills
27
27
Deaths
15
26
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Anhur
7
4
3
2.13
L
Merlin
4
4
5
1.63
W
1
2
20
5.5
L
1
7
4
0.43
L
Ah Puch
Shpederman
Ah Puch
2
5
7
1.1
W
Baba Yaga
5
2
17
6.75
W
5
6
13
1.92
W
He Bo
izbishka
He Bo
5
3
11
3.5
W
11
2
12
8.5
L
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,025
Damage
49,246
52,024
Taken
58,458
18,865
Mitigated
38,582
11,953
Healing
17,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
11,416
2,990
1,828
3,134
11,552
4,296
0
9,361
2,191
0
22,787
L
Merlin
10,469
235
0
1,059
9,180
3,468
0
6,349
2,831
20,799
0
W
6,731
0
467
2,729
15,126
16,923
194
4,360
10,487
7,897
0
L
2,443
602
971
1,684
10,842
4,061
0
8,857
1,985
0
7,437
L
Ah Puch
Shpederman
Ah Puch
13,457
490
255
1,615
9,321
3,105
0
6,746
2,575
24,053
0
W
Baba Yaga
13,834
563
2,647
3,461
11,056
4,829
1,167
6,574
4,097
32,480
0
W
11,298
103
794
1,040
14,891
8,828
471
6,006
8,716
30,861
0
W
He Bo
izbishka
He Bo
7,875
176
1,702
2,163
8,048
3,159
1,276
3,294
4,632
15,145
0
W
9,508
2,583
549
1,761
9,337
4,843
2,243
2,447
6,600
0
22,936
L
5,240
1,492
257
1,150
11,129
3,935
0
8,425
2,704
0
16,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,438
Gold Earned
52,621
113
Minions Killed
142
0
Camps Cleared
0
1,012,432
Distance Traveled
1,193,340
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,844
834
37
3
0
237,176
1
L
Merlin
9,530
733
25
2
0
213,352
0
W
Ares
10,232
787
3
0
0
235,657
1
L
Kali
7,651
589
8
1
0
188,019
1
L
Ah Puch
9,079
698
24
2
0
208,779
0
W
Baba Yaga
10,377
798
39
3
0
244,905
1
W
Cthulhu
10,923
840
48
4
0
238,879
2
W
He Bo
9,811
755
23
2
0
255,530
5
W
Hou Yi
11,278
868
29
2
0
218,369
0
L
Skadi
8,334
641
19
1
0
165,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role