Player Matchup

Fenrir
Fenrir
IuqirGoku
Fenrir
Level 65
God Stats
28W - 21L
1,349 SR
Queue Stats
543W - 471L
1,640 Elo+
Party 1
Chaac
Chaac
Kaijitsuno
Chaac
Level 57
God Stats
9W - 8L
1,500 SR
Queue Stats
297W - 325L
1,662 Elo+
Party 1
Yemoja
Yemoja
vSiores
Yemoja
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 18L
1,860 Elo+
Party 1
Team Averages
Level 52
1,450 SR
1,721 Elo+

VS

Team Averages
Level 111
1,670 SR
1,636 Elo+
Ah Puch
Ah Puch
JRizzleDa4th
Ah Puch
Level 80
God Stats
4W - 6L
1,674 SR
Queue Stats
9W - 21L
1,643 Elo+
Solo
Chaac
Chaac
OMGBASEDGOD5150
Chaac
Level 106
God Stats
2W - 1L
1,750 SR
Queue Stats
9W - 12L
1,648 Elo+
Solo
Horus
Horus
Uncle_McSweat
Horus
Level 148
God Stats
124W - 87L
1,586 SR
Queue Stats
532W - 414L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IuqirGoku
Fenrir
11
5 / 1 / 2
8,038
731
7,030
10,112
5,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
11
2 / 1 / 6
7,609
692
10,972
9,916
4,891
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
vSiores
Yemoja
11
1 / 2 / 6
8,055
732
5,838
8,404
5,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JRizzleDa4th
Ah Puch
10
1 / 3 / 0
7,397
672
9,235
6,302
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 1
7,698
700
5,839
9,361
8,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 3
8,163
742
6,355
13,403
9,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
8
Kills
4
4
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
IuqirGoku
Fenrir
5
1
2
6
L
Ah Puch
JRizzleDa4th
Ah Puch
1
3
0
0.33
W
Chaac
2
1
6
5
L
2
1
1
2.5
L
1
4
3
0.63
W
Yemoja
vSiores
Yemoja
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,840
Damage
21,429
28,432
Taken
29,066
16,402
Mitigated
18,786
11,192
Healing
10,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
IuqirGoku
Fenrir
7,030
2,140
0
1,387
10,112
5,923
370
2,101
7,709
0
18,042
L
Ah Puch
JRizzleDa4th
Ah Puch
9,235
380
0
541
6,302
1,763
0
1,649
4,553
36,175
0
W
Chaac
10,972
1,918
0
4,356
9,916
4,891
0
3,497
6,073
0
35,233
L
5,839
981
934
3,526
9,361
8,021
0
1,993
7,299
0
28,409
L
6,355
3,165
1,275
4,171
13,403
9,002
0
2,228
11,000
0
16,966
W
Yemoja
vSiores
Yemoja
5,838
943
3,206
2,243
8,404
5,588
195
3,107
4,930
26,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,702
Gold Earned
23,258
126
Minions Killed
131
0
Camps Cleared
0
633,447
Distance Traveled
620,921
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,038
731
26
2
0
228,055
1
L
Ah Puch
7,397
672
71
6
0
181,733
0
W
Chaac
7,609
692
52
5
0
202,844
4
L
Chaac
7,698
700
44
4
0
229,968
1
L
Horus
8,163
742
16
1
0
209,220
4
W
Yemoja
8,055
732
48
4
0
202,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role