Player Matchup

Ares
Ares
DabsBurgh710
Ares
Level 19
God Stats
2W - 2L
1,327 SR
Queue Stats
14W - 21L
1,434 Elo+
Party 1
Medusa
Medusa
ProfessorJenkem
Medusa
Level 24
God Stats
18W - 16L
1,551 SR
Queue Stats
23W - 24L
1,454 Elo+
Party 1
Bellona
Bellona
RealityCheck911
Bellona
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
118W - 134L
1,653 Elo+
Solo
Anhur
Anhur
UnTalRobert
Anhur
Level 25
God Stats
3W - 0L
1,733 SR
Queue Stats
65W - 55L
1,606 Elo+
Solo
Arachne
Arachne
x MoN I sTeR x
Arachne
Level 37
God Stats
9W - 8L
1,482 SR
Queue Stats
24W - 25L
1,490 Elo+
Party 1
Team Averages
Level 25
1,518 SR
1,527 Elo+

VS

Team Averages
Level 18
1,559 SR
1,734 Elo+
Khepri
Khepri
HumpDayEveryDay
Khepri
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
89W - 74L
1,961 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Ncswarrior
Cu Chulainn
Level 25
God Stats
8W - 13L
1,756 SR
Queue Stats
80W - 67L
1,609 Elo+
Solo
Tsukuyomi
Tsukuyomi
bicudo-suspenso
Tsukuyomi
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 15L
1,970 Elo+
Solo
Cthulhu
Cthulhu
gamemister24
Cthulhu
Level 14
God Stats
20W - 27L
1,536 SR
Queue Stats
74W - 104L
1,629 Elo+
Solo
Anhur
Anhur
theeShone74
Anhur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 6
7,256
518
4,576
11,594
5,196
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 3 / 4
7,828
559
5,536
7,538
2,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 0 / 1
9,927
709
6,051
7,822
8,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 3 / 6
8,212
587
9,776
10,693
3,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
7 / 4 / 5
9,261
662
8,633
13,843
4,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 4
5,880
420
2,941
9,693
5,144
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Ncswarrior
Cu Chulainn
11
1 / 6 / 0
6,825
488
5,399
10,710
8,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
bicudo-suspenso
Tsukuyomi
12
3 / 3 / 4
7,500
536
8,174
10,640
3,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
gamemister24
Cthulhu
10
1 / 6 / 3
6,577
470
4,735
12,385
6,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
9 / 5 / 1
7,811
558
10,951
12,320
4,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
24
Kills
14
14
Deaths
24
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
4
6
1.25
L
0
4
4
0.5
L
Cu Chulainn
Ncswarrior
Cu Chulainn
1
6
0
0.17
W
5
3
4
2.33
W
6
0
1
6.5
W
4
3
6
2.33
L
Tsukuyomi
bicudo-suspenso
Tsukuyomi
3
3
4
1.67
L
Cthulhu
gamemister24
Cthulhu
1
6
3
0.42
L
9
5
1
1.9
W
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,572
Damage
32,200
51,490
Taken
55,748
24,686
Mitigated
27,954
19,307
Healing
11,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,576
547
0
2,440
11,594
5,196
488
2,457
9,137
16,562
0
L
2,941
698
266
1,544
9,693
5,144
236
1,626
8,067
16,733
0
L
Cu Chulainn
Ncswarrior
Cu Chulainn
5,399
1,187
0
1,839
10,710
8,694
335
1,279
9,431
3,530
30,353
W
5,536
2,574
0
1,456
7,538
2,269
1,376
605
6,933
0
26,028
W
6,051
2,013
0
2,578
7,822
8,762
490
412
7,080
11,983
46,373
W
9,776
5,677
0
5,335
10,693
3,609
2,379
2,407
8,286
0
53,743
L
Tsukuyomi
bicudo-suspenso
Tsukuyomi
8,174
2,538
0
3,528
10,640
3,198
1,101
547
10,093
0
42,332
L
Cthulhu
gamemister24
Cthulhu
4,735
459
69
552
12,385
6,786
33
1,027
11,358
24,104
0
L
10,951
5,758
0
3,749
12,320
4,132
127
1,556
10,764
0
34,995
W
8,633
5,909
0
7,498
13,843
4,850
0
2,291
11,477
0
48,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,484
Gold Earned
34,593
377
Minions Killed
256
0
Camps Cleared
0
1,268,373
Distance Traveled
1,210,615
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,256
518
31
2
0
250,347
0
L
Khepri
5,880
420
18
1
0
239,824
0
L
Cu Chulainn
6,825
488
78
6
0
244,360
4
W
Medusa
7,828
559
32
2
0
244,983
0
W
Bellona
9,927
709
147
11
0
244,487
1
W
Anhur
8,212
587
87
6
0
218,239
4
L
Tsukuyomi
7,500
536
74
5
0
246,819
0
L
Cthulhu
6,577
470
33
2
0
260,683
2
L
Anhur
7,811
558
53
4
0
218,929
0
W
Arachne
9,261
662
80
6
0
310,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role