Player Matchup

Geb
Geb
Pardimo
Geb
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 36L
1,333 Elo+
Solo
Baron Samedi
Baron Samedi
Pyromeister000
Baron Samedi
Level 78
God Stats
1W - 3L
1,500 SR
Queue Stats
116W - 114L
1,603 Elo+
Party 3
Tsukuyomi
Tsukuyomi
SapoPetaOriyinal
Tsukuyomi
Level 83
God Stats
5W - 5L
1,324 SR
Queue Stats
529W - 709L
1,374 Elo+
Party 2
Set
Set
grayyii
Set
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 10L
1,692 Elo+
Party 3
Neith
Neith
nuduul
Neith
Level 66
God Stats
41W - 48L
1,298 SR
Queue Stats
622W - 802L
1,388 Elo+
Party 2
Team Averages
Level 70
1,424 SR
1,478 Elo+

VS

Team Averages
Level 94
1,573 SR
1,513 Elo+
Da Ji
Da Ji
Eng97
Da Ji
Level 60
God Stats
2W - 3L
1,500 SR
Queue Stats
64W - 69L
1,587 Elo+
Party 1
Fenrir
Fenrir
Mahunga
Fenrir
Level 109
God Stats
5W - 2L
1,865 SR
Queue Stats
202W - 196L
1,471 Elo+
Party 1
Izanami
Izanami
risas123
Izanami
Level 103
God Stats
9W - 5L
1,500 SR
Queue Stats
159W - 170L
1,483 Elo+
Solo
Zhong Kui
Zhong Kui
so90
Zhong Kui
Level 115
God Stats
6W - 1L
1,500 SR
Queue Stats
107W - 89L
1,505 Elo+
Solo
Amaterasu
Amaterasu
zepovin94
Amaterasu
Level 84
God Stats
7W - 11L
1,500 SR
Queue Stats
609W - 601L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
3
0 / 0 / 0
3,543
394
195
568
197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Pyromeister000
Baron Samedi
8
1 / 3 / 1
4,884
543
3,296
4,682
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
9
3 / 3 / 1
5,227
581
3,794
6,764
2,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Set
9
1 / 2 / 0
5,226
581
3,824
7,196
4,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
nuduul
Neith
7
0 / 4 / 0
4,333
481
3,883
6,149
1,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Eng97
Da Ji
9
3 / 0 / 1
5,309
590
2,600
4,468
1,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
Mahunga
Fenrir
7
3 / 0 / 1
5,002
556
1,894
3,900
1,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
risas123
Izanami
9
3 / 1 / 1
5,427
603
3,668
5,808
1,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
so90
Zhong Kui
9
2 / 3 / 1
5,309
590
3,330
7,226
4,650
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
zepovin94
Amaterasu
9
1 / 1 / 1
5,225
581
3,922
7,203
3,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
5
Kills
12
12
Deaths
5
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Eng97
Da Ji
3
0
1
3.5
W
Fenrir
Mahunga
Fenrir
3
0
1
3.5
L
Geb
0
0
0
0
L
Baron Samedi
Pyromeister000
Baron Samedi
1
3
1
0.5
L
Tsukuyomi
3
3
1
1.17
L
Set
1
2
0
0.5
L
Neith
nuduul
Neith
0
4
0
0
W
Izanami
risas123
Izanami
3
1
1
3.5
W
Zhong Kui
so90
Zhong Kui
2
3
1
0.83
W
Amaterasu
zepovin94
Amaterasu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,992
Damage
15,414
25,359
Taken
28,605
9,476
Mitigated
11,758
7,909
Healing
12,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Eng97
Da Ji
2,600
693
0
2,374
4,468
1,335
0
289
4,118
0
24,338
W
Fenrir
Mahunga
Fenrir
1,894
377
0
1,162
3,900
1,272
0
104
3,770
0
12,849
L
Geb
195
33
0
223
568
197
0
0
568
2,382
0
L
Baron Samedi
Pyromeister000
Baron Samedi
3,296
662
200
1,071
4,682
1,735
0
2,650
2,032
22,325
0
L
Tsukuyomi
3,794
1,343
0
1,325
6,764
2,125
0
680
6,084
0
17,071
L
Set
3,824
1,960
0
3,123
7,196
4,099
0
0
7,196
0
28,489
L
Neith
nuduul
Neith
3,883
2,217
0
1,967
6,149
1,320
0
0
6,149
0
22,110
W
Izanami
risas123
Izanami
3,668
2,980
0
2,255
5,808
1,297
147
147
5,661
0
29,557
W
Zhong Kui
so90
Zhong Kui
3,330
914
0
2,795
7,226
4,650
0
2,632
4,337
24,589
0
W
Amaterasu
zepovin94
Amaterasu
3,922
2,257
0
3,597
7,203
3,204
0
0
6,936
0
22,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,213
Gold Earned
26,272
185
Minions Killed
243
0
Camps Cleared
0
698,460
Distance Traveled
820,047
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,309
590
51
6
0
196,997
2
W
Fenrir
5,002
556
22
2
0
188,015
1
L
Geb
3,543
394
6
1
0
55,978
2
L
Baron Samedi
4,884
543
48
5
0
147,107
1
L
Tsukuyomi
5,227
581
42
5
0
177,612
1
L
Set
5,226
581
56
6
0
185,847
4
L
Neith
4,333
481
33
4
0
131,916
3
W
Izanami
5,427
603
60
7
0
136,877
0
W
Zhong Kui
5,309
590
61
7
0
145,341
2
W
Amaterasu
5,225
581
49
5
0
152,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role