Player Matchup

Set
Set
HotHeaDead
Set
Level 29
God Stats
7W - 3L
1,804 SR
Queue Stats
35W - 29L
1,676 Elo+
Party 1
Cabrakan
Cabrakan
MyPielieIsGroot
Cabrakan
Level 118
God Stats
4W - 4L
1,293 SR
Queue Stats
98W - 144L
1,507 Elo+
Party 1
Sol
Sol
Stroebie
Sol
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 78L
1,484 Elo+
Party 1
Team Averages
Level 63
1,532 SR
1,555 Elo+

VS

Team Averages
Level 50
1,500 SR
1,467 Elo+
Zeus
Zeus
Battsie
Zeus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,451 Elo+
Party 2
Terra
Terra
FoyksSyka27
Terra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ixhal
Ah Muzen Cab
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 23L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 5
12,410
776
9,089
6,963
5,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
15
7 / 4 / 5
11,561
723
8,367
13,030
9,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 3 / 11
11,255
703
5,866
8,551
4,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Battsie
Zeus
11
0 / 9 / 1
8,414
526
4,038
8,979
2,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

4
0 / 2 / 0
7,553
472
476
1,802
595
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ah Muzen Cab
Ixhal
Ah Muzen Cab
17
8 / 5 / 0
12,171
761
13,668
16,033
6,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
16
Kills
8
8
Deaths
16
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Zeus
Battsie
Zeus
0
9
1
0.06
L
0
2
0
0
W
6
1
5
8.5
L
Ah Muzen Cab
Ixhal
Ah Muzen Cab
8
5
0
1.6
W
Cabrakan
7
4
5
2.38
W
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,322
Damage
18,182
28,544
Taken
26,814
19,831
Mitigated
9,105
6,323
Healing
4,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Battsie
Zeus
4,038
223
0
0
8,979
2,452
0
5,202
3,613
14,345
0
L
476
141
0
60
1,802
595
0
792
1,008
864
0
W
9,089
2,605
0
500
6,963
5,459
300
1,293
5,670
1,693
54,424
L
Ah Muzen Cab
Ixhal
Ah Muzen Cab
13,668
4,480
0
4,860
16,033
6,058
120
7,954
7,841
0
74,981
W
Cabrakan
8,367
698
0
3,013
13,030
9,408
394
1,143
11,887
43,457
0
W
5,866
651
0
2,810
8,551
4,964
1,914
2,158
6,393
49,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,226
Gold Earned
28,138
214
Minions Killed
145
0
Camps Cleared
0
736,478
Distance Traveled
447,928
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,414
526
21
1
0
138,731
0
L
Terra
7,553
472
3
0
0
43,398
0
W
Set
12,410
776
70
4
0
236,462
3
L
Ah Muzen Cab
12,171
761
121
8
0
265,799
0
W
Cabrakan
11,561
723
61
4
0
246,512
2
W
Sol
11,255
703
83
5
0
253,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role