Player Matchup

Merlin
Merlin
 
Merlin
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
DSSDEAN
Guan Yu
Level 17
God Stats
0W - 3L
1,188 SR
Queue Stats
7W - 8L
1,134 Elo+
Solo
Horus
Horus
RuthlessSockman
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,574 Elo+
Solo
Neith
Neith
TOLZ-EN
Neith
Level 24
God Stats
8W - 5L
1,846 SR
Queue Stats
109W - 91L
2,042 Elo+
Solo
Tsukuyomi
Tsukuyomi
xXSeRqFiNXx
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,658 Elo+
Party 2
Team Averages
Level 39
1,507 SR
1,582 Elo+

VS

Team Averages
Level 24
1,635 SR
1,509 Elo+
Danzaburou
Danzaburou
Arbiter D10
Danzaburou
Level 20
God Stats
8W - 7L
1,565 SR
Queue Stats
107W - 144L
1,518 Elo+
Party 1
Fafnir
Fafnir
General Bado
Fafnir
Level 27
God Stats
5W - 1L
1,859 SR
Queue Stats
99W - 116L
1,451 Elo+
Party 1
Kali
Kali
HolyBleezy
Kali
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Hel
Hel
Not PAC3Y8104
Hel
Level 26
God Stats
47W - 36L
1,750 SR
Queue Stats
122W - 103L
1,669 Elo+
Solo
Anubis
Anubis
rousing-custom
Anubis
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
2 / 4 / 1
5,118
512
4,245
5,232
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
DSSDEAN
Guan Yu
9
0 / 2 / 0
4,756
476
295
4,603
1,388
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

7
0 / 1 / 3
4,853
485
2,168
5,581
2,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
TOLZ-EN
Neith
8
2 / 2 / 1
4,809
481
4,661
5,566
1,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
xXSeRqFiNXx
Tsukuyomi
8
0 / 3 / 2
4,693
469
1,791
5,674
1,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arbiter D10
Danzaburou
7
0 / 2 / 1
4,635
464
3,874
7,155
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Fafnir
8
0 / 1 / 2
5,174
517
1,489
5,235
3,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 0 / 0
6,625
663
3,711
6,562
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
4 / 0 / 0
6,949
695
3,143
2,511
1,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
3 / 3 / 4
6,082
608
4,157
5,381
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
4
Kills
12
12
Deaths
6
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
4
1
0.63
W
Danzaburou
Arbiter D10
Danzaburou
0
2
1
0.25
L
Guan Yu
DSSDEAN
Guan Yu
0
2
0
0
W
Fafnir
0
1
2
1
W
5
0
0
5
W
4
0
0
4
L
0
1
3
1.5
L
Neith
TOLZ-EN
Neith
2
2
1
1.25
W
3
3
4
1.67
L
Tsukuyomi
xXSeRqFiNXx
Tsukuyomi
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,160
Damage
16,374
26,656
Taken
26,844
7,994
Mitigated
11,074
8,206
Healing
12,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,245
617
0
617
5,232
1,474
175
1,599
3,633
21,263
0
W
Danzaburou
Arbiter D10
Danzaburou
3,874
1,769
0
3,224
7,155
1,629
345
409
6,692
0
18,586
L
Guan Yu
DSSDEAN
Guan Yu
295
71
0
1,823
4,603
1,388
0
2,130
2,348
0
19,031
W
Fafnir
1,489
454
270
1,184
5,235
3,101
78
234
4,973
10,679
0
W
3,711
1,858
0
4,447
6,562
2,110
0
726
5,726
0
33,515
W
3,143
473
42
1,793
2,511
1,967
351
0
2,511
36,237
0
L
2,168
932
227
2,120
5,581
2,009
0
1,555
4,026
0
10,331
L
Neith
TOLZ-EN
Neith
4,661
1,191
0
1,714
5,566
1,630
0
1,663
3,878
0
20,857
W
4,157
102
0
1,275
5,381
2,267
840
2,378
2,697
23,994
0
L
Tsukuyomi
xXSeRqFiNXx
Tsukuyomi
1,791
295
0
1,705
5,674
1,493
0
1,667
3,982
0
17,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,229
Gold Earned
29,465
171
Minions Killed
261
0
Camps Cleared
0
906,435
Distance Traveled
897,235
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,118
512
35
4
0
174,727
4
W
Danzaburou
4,635
464
30
3
0
160,100
1
L
Guan Yu
4,756
476
50
5
0
155,119
0
W
Fafnir
5,174
517
22
2
0
198,853
5
W
Kali
6,625
663
75
8
0
216,252
0
W
Hel
6,949
695
82
8
0
160,062
1
L
Horus
4,853
485
17
2
0
179,962
2
L
Neith
4,809
481
37
4
0
153,472
1
W
Anubis
6,082
608
52
5
0
161,968
1
L
Tsukuyomi
4,693
469
32
3
0
243,155
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role