Player Matchup

Chang'e
Chang'e
Bryntone
Chang'e
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,444 Elo+
Party 1
Set
Set
DirePantz
Set
Level 16
God Stats
3W - 8L
1,198 SR
Queue Stats
4W - 8L
1,234 Elo+
Party 1
Osiris
Osiris
FoxZaWorldo
Osiris
Level 29
God Stats
6W - 4L
1,237 SR
Queue Stats
32W - 37L
1,537 Elo+
Solo
Cernunnos
Cernunnos
HandleBarFarm
Cernunnos
Level 18
God Stats
12W - 19L
1,294 SR
Queue Stats
134W - 133L
1,260 Elo+
Solo
Yemoja
Yemoja
Kegamas
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,535 Elo+
Party 1
Team Averages
Level 19
1,346 SR
1,402 Elo+

VS

Team Averages
Level 22
1,437 SR
1,504 Elo+
Apollo
Apollo
DaylantheOaf
Apollo
Level 25
God Stats
33W - 30L
1,384 SR
Queue Stats
136W - 112L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
DuneMonchers
Cthulhu
Level 13
God Stats
10W - 6L
1,416 SR
Queue Stats
46W - 53L
1,386 Elo+
Party 2
Ra
Ra
PapaGhost
Ra
Level 17
God Stats
7W - 4L
1,311 SR
Queue Stats
89W - 61L
1,561 Elo+
Solo
Mercury
Mercury
WreckingDonuts
Mercury
Level 26
God Stats
2W - 0L
1,294 SR
Queue Stats
15W - 8L
1,601 Elo+
Solo
Osiris
Osiris
worldonfire1
Osiris
Level 29
God Stats
6W - 2L
1,778 SR
Queue Stats
188W - 178L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bryntone
Chang'e
11
0 / 7 / 0
6,507
407
2,879
8,706
2,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
2 / 4 / 1
8,232
515
7,353
12,194
4,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
14
1 / 2 / 0
7,499
469
4,030
9,986
7,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
HandleBarFarm
Cernunnos
12
4 / 3 / 0
7,457
466
10,251
13,226
3,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Kegamas
Yemoja
11
0 / 2 / 4
7,324
458
4,604
9,763
5,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
2 / 0 / 3
8,563
535
9,592
13,934
4,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
DuneMonchers
Cthulhu
13
4 / 2 / 2
8,072
505
7,577
10,020
5,816
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
8 / 2 / 1
10,815
676
9,036
8,451
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 2 / 5
9,044
565
3,750
11,337
3,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
15
2 / 1 / 1
9,387
587
7,022
9,107
9,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
7
Kills
18
18
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Bryntone
Chang'e
0
7
0
0
W
Apollo
2
0
3
3.5
L
2
4
1
0.63
W
Cthulhu
DuneMonchers
Cthulhu
4
2
2
2.5
L
Osiris
1
2
0
0.5
L
Cernunnos
HandleBarFarm
Cernunnos
4
3
0
1.33
L
Yemoja
Kegamas
Yemoja
0
2
4
1
W
8
2
1
4.25
W
2
2
5
2.25
W
Osiris
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,117
Damage
36,977
53,875
Taken
52,849
24,642
Mitigated
26,911
16,953
Healing
24,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Bryntone
Chang'e
2,879
484
327
1,057
8,706
2,972
0
4,455
4,251
28,745
0
W
Apollo
9,592
5,884
0
8,151
13,934
4,986
1,031
2,857
11,077
0
62,676
L
7,353
2,635
0
3,500
12,194
4,996
0
4,941
7,153
0
60,105
W
Cthulhu
DuneMonchers
Cthulhu
7,577
781
450
2,155
10,020
5,816
210
2,496
7,524
30,427
0
L
Osiris
4,030
1,584
0
3,454
9,986
7,040
0
0
9,500
0
42,482
L
Cernunnos
HandleBarFarm
Cernunnos
10,251
4,496
0
5,712
13,226
3,974
200
3,631
9,595
0
40,839
L
Yemoja
Kegamas
Yemoja
4,604
562
826
2,077
9,763
5,660
0
3,586
6,177
22,895
0
W
9,036
991
499
4,367
8,451
3,307
1,671
1,095
7,356
77,404
0
W
3,750
1,906
0
5,234
11,337
3,757
0
1,035
10,302
0
60,616
W
Osiris
7,022
1,972
0
3,316
9,107
9,045
400
0
9,107
0
47,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,019
Gold Earned
45,881
352
Minions Killed
469
0
Camps Cleared
0
1,526,295
Distance Traveled
1,566,980
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,507
407
54
3
0
300,329
0
W
Apollo
8,563
535
100
6
0
315,196
3
L
Set
8,232
515
108
7
0
332,363
1
W
Cthulhu
8,072
505
38
2
0
314,997
2
L
Osiris
7,499
469
91
6
0
308,362
5
L
Cernunnos
7,457
466
57
4
0
272,978
3
L
Yemoja
7,324
458
42
3
0
312,263
5
W
Ra
10,815
676
127
8
0
281,450
5
W
Mercury
9,044
565
101
6
0
372,447
5
W
Osiris
9,387
587
103
6
0
282,890
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role