Player Matchup

He Bo
He Bo
GetClapFF
He Bo
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 3L
1,930 Elo+
Party 1
Guan Yu
Guan Yu
GetClapPoyohh
Guan Yu
Level 37
God Stats
5W - 1L
1,900 SR
Queue Stats
61W - 11L
2,006 Elo+
Party 1
Cu Chulainn
Cu Chulainn
cobrahhpoyohh
Cu Chulainn
Level 26
God Stats
1W - 0L
1,715 SR
Queue Stats
42W - 3L
1,575 Elo+
Party 1
Team Averages
Level 28
1,705 SR
1,837 Elo+

VS

Team Averages
Level 53
1,479 SR
1,547 Elo+
Rama
Rama
GoneBlinky
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Muffinland
Chang'e
Level 24
God Stats
47W - 25L
1,830 SR
Queue Stats
243W - 153L
1,585 Elo+
Party 2
Hercules
Hercules
ttdynamite
Hercules
Level 107
God Stats
2W - 6L
1,106 SR
Queue Stats
374W - 296L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
GetClapFF
He Bo
15
8 / 4 / 12
10,817
832
16,464
7,381
2,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
14
6 / 4 / 15
11,145
857
7,779
19,138
14,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cu Chulainn
cobrahhpoyohh
Cu Chulainn
15
10 / 5 / 13
11,219
863
12,970
15,535
15,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 8 / 5
9,623
740
9,684
13,689
6,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Muffinland
Chang'e
11
2 / 9 / 7
8,735
672
6,742
11,388
6,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
ttdynamite
Hercules
12
4 / 7 / 5
9,089
699
8,267
17,000
10,716
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
24
Kills
12
13
Deaths
24
40
Assists
17
Player
Kills
Deaths
Assists
KDA
W
He Bo
GetClapFF
He Bo
8
4
12
3.5
W
Guan Yu
6
4
15
3.38
L
6
8
5
1.06
L
Chang'e
Muffinland
Chang'e
2
9
7
0.61
W
Cu Chulainn
cobrahhpoyohh
Cu Chulainn
10
5
13
3.3
L
Hercules
ttdynamite
Hercules
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,213
Damage
24,693
42,054
Taken
42,077
32,746
Mitigated
23,825
13,660
Healing
7,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
GetClapFF
He Bo
16,464
605
0
520
7,381
2,900
42
1,525
5,728
62,011
0
W
Guan Yu
7,779
1,489
4,294
8,696
19,138
14,661
816
4,255
14,465
0
27,983
L
9,684
6,905
0
1,315
13,689
6,920
166
4,945
8,637
2,894
36,064
L
Chang'e
Muffinland
Chang'e
6,742
345
1,725
1,724
11,388
6,189
0
4,908
6,294
24,586
0
W
Cu Chulainn
cobrahhpoyohh
Cu Chulainn
12,970
2,743
0
150
15,535
15,185
490
1,455
13,978
1,844
45,859
L
Hercules
ttdynamite
Hercules
8,267
1,979
0
2,606
17,000
10,716
60
6,707
9,987
0
14,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,181
Gold Earned
27,447
190
Minions Killed
114
0
Camps Cleared
0
682,716
Distance Traveled
612,205
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,817
832
112
9
0
206,628
0
W
Guan Yu
11,145
857
27
2
0
239,673
0
L
Rama
9,623
740
64
5
0
181,194
3
L
Chang'e
8,735
672
37
3
0
209,590
1
W
Cu Chulainn
11,219
863
51
4
0
236,415
0
L
Hercules
9,089
699
13
1
0
221,421
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role