Player Matchup

Hercules
Hercules
C3nt4ur
Hercules
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 52L
1,687 Elo+
Solo
Merlin
Merlin
Jeze0225
Merlin
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
chaalack
Danzaburou
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Team Averages
Level 126
1,500 SR
1,562 Elo+

VS

Team Averages
Level 126
1,500 SR
1,534 Elo+
Hercules
Hercules
CrisHaint
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Highlotuz
Cu Chulainn
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 11L
1,643 Elo+
Party 1
Chronos
Chronos
xfadedxsmoke
Chronos
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 62L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
C3nt4ur
Hercules
10
5 / 5 / 3
7,603
760
7,544
8,982
6,802
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
Jeze0225
Merlin
10
1 / 6 / 5
7,289
729
5,991
7,217
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
chaalack
Danzaburou
10
3 / 7 / 2
7,820
782
7,680
9,349
3,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CrisHaint
Hercules
11
3 / 1 / 12
7,923
792
5,383
9,705
10,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
Highlotuz
Cu Chulainn
13
12 / 3 / 5
9,620
962
8,126
10,400
8,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
xfadedxsmoke
Chronos
10
3 / 5 / 9
7,660
766
8,089
11,195
3,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
9
Kills
18
18
Deaths
9
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hercules
C3nt4ur
Hercules
5
5
3
1.3
W
Hercules
CrisHaint
Hercules
3
1
12
9
W
Cu Chulainn
Highlotuz
Cu Chulainn
12
3
5
4.83
L
Merlin
Jeze0225
Merlin
1
6
5
0.58
L
Danzaburou
chaalack
Danzaburou
3
7
2
0.57
W
Chronos
xfadedxsmoke
Chronos
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,215
Damage
21,598
25,548
Taken
31,300
12,263
Mitigated
22,319
3,362
Healing
11,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
C3nt4ur
Hercules
7,544
2,049
360
2,137
8,982
6,802
0
3,214
5,643
0
12,170
W
Hercules
CrisHaint
Hercules
5,383
1,287
0
4,840
9,705
10,294
682
1,779
7,795
883
12,391
W
Cu Chulainn
Highlotuz
Cu Chulainn
8,126
1,390
0
4,975
10,400
8,490
548
1,899
8,317
0
36,766
L
Merlin
Jeze0225
Merlin
5,991
328
0
0
7,217
2,320
0
2,121
4,957
25,201
0
L
Danzaburou
chaalack
Danzaburou
7,680
3,700
0
865
9,349
3,141
0
2,980
6,221
0
22,245
W
Chronos
xfadedxsmoke
Chronos
8,089
4,125
0
2,163
11,195
3,535
1,041
1,835
9,154
26,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,712
Gold Earned
25,203
83
Minions Killed
109
0
Camps Cleared
0
479,954
Distance Traveled
544,985
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,603
760
8
1
0
174,503
3
W
Hercules
7,923
792
19
2
0
202,008
0
W
Cu Chulainn
9,620
962
54
5
0
176,426
0
L
Merlin
7,289
729
41
4
0
140,339
2
L
Danzaburou
7,820
782
34
3
0
165,112
2
W
Chronos
7,660
766
36
4
0
166,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role