Player Matchup

Guan Yu
Guan Yu
Gold IV
Beyond Rookie
Guan Yu
Gold IV
Level 157
God Stats
14W - 9L
1,500 SR
Queue Stats
658W - 631L
1,578 MMR
Party 1
Artemis
Artemis
Gold V
LK_Dany
Artemis
Gold V
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,543 MMR
Solo
Thoth
Thoth
Silver II
NeeoMasteer
Thoth
Silver II
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 32L
1,541 MMR
Solo
Bellona
Bellona
Gold V
ProNeonRunner
Bellona
Gold V
Level 139
God Stats
2W - 0L
1,733 SR
Queue Stats
11W - 4L
1,494 MMR
Party 1
Khepri
Khepri
Silver II
ReapingImmortal
Khepri
Silver II
Level 157
God Stats
14W - 9L
1,933 SR
Queue Stats
84W - 86L
1,549 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,633 SR
1,541 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 115
1,631 SR
1,524 MMR
Janus
Janus
Bronze III
BoKnowwss
Janus
Bronze III
Level 146
God Stats
7W - 4L
1,775 SR
Queue Stats
25W - 20L
1,500 MMR
Party 2
Ao Kuang
Ao Kuang
Bronze III
ElDracko
Ao Kuang
Bronze III
Level 147
God Stats
0W - 1L
1,426 SR
Queue Stats
30W - 24L
1,500 MMR
Party 2
Arachne
Arachne
Gold III
IIIInvictus
Arachne
Gold III
Level 145
God Stats
12W - 17L
1,500 SR
Queue Stats
625W - 628L
1,536 MMR
Solo
Sobek
Sobek
Bronze III
jativa23
Sobek
Bronze III
Level 61
God Stats
2W - 3L
1,757 SR
Queue Stats
5W - 5L
1,541 MMR
Solo
Apollo
Apollo
Silver II
vDeftly
Apollo
Silver II
Level 78
God Stats
7W - 6L
1,696 SR
Queue Stats
83W - 72L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
20
4 / 1 / 5
12,869
560
11,114
16,744
8,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Artemis
LK_Dany
Artemis
18
1 / 4 / 5
11,453
498
13,571
16,724
6,311
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 1 / 7
14,013
609
13,566
9,368
3,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
19
4 / 2 / 5
12,678
551
14,623
19,582
21,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 3 / 8
11,029
480
4,801
12,400
12,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
NemesisPersephoneCu ChulainnSetDanzaburou

VS

Bans
CthulhuCupidErlang ShenRaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BoKnowwss
Janus
19
2 / 3 / 3
11,405
496
11,446
13,234
4,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
ElDracko
Ao Kuang
17
4 / 6 / 1
10,723
466
13,994
27,311
9,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
IIIInvictus
Arachne
18
0 / 5 / 2
10,469
455
4,981
18,694
20,054
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
jativa23
Sobek
4
0 / 0 / 1
6,667
290
573
2,461
1,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
vDeftly
Apollo
20
5 / 2 / 1
12,300
535
10,729
20,615
8,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
16
Kills
11
11
Deaths
16
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
4
1
5
6.5
L
Janus
BoKnowwss
Janus
2
3
3
1.17
L
Ao Kuang
ElDracko
Ao Kuang
4
6
1
0.75
L
Arachne
IIIInvictus
Arachne
0
5
2
0.2
W
Artemis
LK_Dany
Artemis
1
4
5
0.88
W
5
1
7
8.5
W
Bellona
4
2
5
3.25
W
2
3
8
2
L
Sobek
jativa23
Sobek
0
0
1
0.5
L
Apollo
vDeftly
Apollo
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,675
Damage
41,723
74,818
Taken
82,315
52,420
Mitigated
43,513
27,152
Healing
38,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
11,114
2,037
392
9,070
16,744
8,989
423
8,039
8,505
0
99,199
L
Janus
BoKnowwss
Janus
11,446
677
0
3,602
13,234
4,426
651
2,458
10,644
94,790
0
L
Ao Kuang
ElDracko
Ao Kuang
13,994
2,349
0
12,391
27,311
9,108
0
8,427
18,558
82,040
0
L
Arachne
IIIInvictus
Arachne
4,981
3,689
255
8,364
18,694
20,054
605
3,815
14,769
0
60,415
W
Artemis
LK_Dany
Artemis
13,571
6,932
0
6,818
16,724
6,311
2,009
2,935
13,779
0
84,510
W
13,566
747
0
1,728
9,368
3,751
1,062
5,588
3,648
99,290
0
W
Bellona
14,623
6,226
0
6,975
19,582
21,178
2,037
4,474
15,044
10,223
78,043
W
4,801
518
0
2,169
12,400
12,191
26
5,760
6,460
26,893
0
L
Sobek
jativa23
Sobek
573
61
0
1,397
2,461
1,050
0
326
2,135
3,217
0
L
Apollo
vDeftly
Apollo
10,729
6,654
0
12,894
20,615
8,875
1,081
3,870
16,655
0
111,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,042
Gold Earned
51,564
638
Minions Killed
618
0
Camps Cleared
0
2,319,818
Distance Traveled
1,780,421
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,869
560
174
8
0
489,438
5
L
Janus
11,405
496
182
8
0
447,297
5
L
Ao Kuang
10,723
466
126
5
0
418,062
3
L
Arachne
10,469
455
126
5
0
424,345
3
W
Artemis
11,453
498
126
5
0
401,920
5
W
Thoth
14,013
609
174
8
0
462,256
5
W
Bellona
12,678
551
138
6
0
470,418
0
W
Khepri
11,029
480
26
1
0
495,786
10
L
Sobek
6,667
290
5
0
0
70,617
1
L
Apollo
12,300
535
179
8
0
420,100
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role