Player Matchup

Kali
Kali
EliteSconeFowl
Kali
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 4L
1,738 Elo+
Solo
Hun Batz
Hun Batz
HAMATOYOSHI456
Hun Batz
Level 4
God Stats
4W - 2L
1,500 SR
Queue Stats
243W - 217L
1,665 Elo+
Solo
Yemoja
Yemoja
Shadow1779
Yemoja
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 69L
1,534 Elo+
Solo
Scylla
Scylla
TheMysticWolf1
Scylla
Level 29
God Stats
8W - 13L
1,423 SR
Queue Stats
107W - 115L
1,585 Elo+
Solo
Jormungandr
Jormungandr
xMamarre
Jormungandr
Level 24
God Stats
11W - 10L
1,500 SR
Queue Stats
128W - 122L
1,528 Elo+
Solo
Team Averages
Level 18
1,485 SR
1,610 Elo+

VS

Team Averages
Level 13
1,544 SR
1,605 Elo+
Ra
Ra
Anierin
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,848 Elo+
Solo
Jormungandr
Jormungandr
Lawilet1023
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 138L
1,479 Elo+
Party 1
Thor
Thor
Unplayer98
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,630 Elo+
Solo
Cthulhu
Cthulhu
hikrusu
Cthulhu
Level 18
God Stats
61W - 41L
1,721 SR
Queue Stats
134W - 142L
1,588 Elo+
Solo
Rama
Rama
sadmelon12
Rama
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
8 / 0 / 2
6,954
632
9,657
6,949
3,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
9
1 / 4 / 1
5,342
486
2,896
7,890
2,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Shadow1779
Yemoja
10
1 / 1 / 5
6,460
587
3,453
5,073
2,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 2 / 0
6,761
615
4,442
4,186
1,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jormungandr
xMamarre
Jormungandr
10
0 / 2 / 0
5,522
502
4,267
6,688
3,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,451
496
733
5,554
1,570
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jormungandr
Lawilet1023
Jormungandr
7
0 / 4 / 1
4,643
422
1,431
7,991
2,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
6 / 2 / 0
6,703
609
3,879
6,537
2,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
hikrusu
Cthulhu
10
2 / 0 / 4
6,258
569
5,294
6,245
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 5 / 0
4,795
436
2,356
8,101
1,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
14
Kills
9
9
Deaths
15
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
8
0
2
9
W
Hun Batz
1
4
1
0.38
L
Jormungandr
Lawilet1023
Jormungandr
0
4
1
0.13
W
Yemoja
Shadow1779
Yemoja
1
1
5
3.5
W
4
2
0
2
L
6
2
0
3
L
Cthulhu
hikrusu
Cthulhu
2
0
4
4
L
1
5
0
0.2
W
Jormungandr
xMamarre
Jormungandr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,715
Damage
13,693
30,786
Taken
34,428
13,563
Mitigated
10,461
11,836
Healing
5,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
733
0
0
865
5,554
1,570
180
4,325
864
23,341
0
W
9,657
5,956
0
3,897
6,949
3,968
0
963
5,986
7,830
31,601
W
Hun Batz
2,896
459
0
2,446
7,890
2,291
0
1,323
6,439
0
25,507
L
Jormungandr
Lawilet1023
Jormungandr
1,431
292
0
300
7,991
2,771
0
1,958
6,033
10,619
0
W
Yemoja
Shadow1779
Yemoja
3,453
1,014
895
1,195
5,073
2,320
32
285
4,788
17,638
0
W
4,442
71
84
1,171
4,186
1,254
558
1,358
2,576
39,785
0
L
3,879
755
0
250
6,537
2,056
0
1,207
5,229
0
36,736
L
Cthulhu
hikrusu
Cthulhu
5,294
378
0
2,603
6,245
2,284
0
2,585
3,420
21,254
0
L
2,356
2,077
0
1,724
8,101
1,780
0
2,498
5,603
0
17,484
W
Jormungandr
xMamarre
Jormungandr
4,267
1,284
0
2,148
6,688
3,730
0
2,875
3,539
26,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,039
Gold Earned
27,850
268
Minions Killed
241
0
Camps Cleared
0
965,932
Distance Traveled
1,056,114
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,451
496
57
5
0
198,062
2
W
Kali
6,954
632
55
5
0
238,904
2
W
Hun Batz
5,342
486
55
5
0
197,261
0
L
Jormungandr
4,643
422
17
2
0
205,138
0
W
Yemoja
6,460
587
25
2
0
191,935
3
W
Scylla
6,761
615
78
7
0
164,592
2
L
Thor
6,703
609
75
7
0
231,700
3
L
Cthulhu
6,258
569
55
5
0
225,690
1
L
Rama
4,795
436
37
3
0
195,524
2
W
Jormungandr
5,522
502
55
5
0
173,240
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role