Player Matchup

Nox
Nox
Kevinj305
Nox
Level 139
God Stats
4W - 6L
1,500 SR
Queue Stats
515W - 397L
1,612 Elo+
Party 1
Set
Set
Naikuji
Set
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
319W - 142L
1,648 Elo+
Party 1
Nemesis
Nemesis
TEAMENGO
Nemesis
Level 129
God Stats
3W - 2L
1,666 SR
Queue Stats
210W - 104L
1,641 Elo+
Party 1
Ra
Ra
Yaxael
Ra
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Еthan
Hachiman
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,706 Elo+
Party 1
Team Averages
Level 138
1,533 SR
1,621 Elo+

VS

Team Averages
Level 155
1,524 SR
1,603 Elo+
Cu Chulainn
Cu Chulainn
KuroD4ni
Cu Chulainn
Level 156
God Stats
17W - 6L
1,774 SR
Queue Stats
481W - 352L
1,715 Elo+
Solo
The Morrigan
The Morrigan
ShadowNips
The Morrigan
Level 153
God Stats
9W - 11L
1,500 SR
Queue Stats
297W - 278L
1,705 Elo+
Solo
Chiron
Chiron
TisTheWizard
Chiron
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
fatal965
Hun Batz
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 38L
1,577 Elo+
Solo
Fafnir
Fafnir
Åntīthesis
Fafnir
Level 158
God Stats
5W - 10L
1,344 SR
Queue Stats
237W - 222L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,318
664
590
1,823
621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Set
6
0 / 2 / 0
3,661
732
1,475
3,455
2,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
TEAMENGO
Nemesis
6
1 / 1 / 0
3,461
692
1,543
2,697
696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ra
7
0 / 0 / 1
3,693
739
1,141
2,222
489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
Еthan
Hachiman
5
0 / 1 / 0
3,155
631
793
2,044
389
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
KuroD4ni
Cu Chulainn
7
2 / 0 / 0
4,450
890
2,130
2,868
1,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Morrigan
ShadowNips
The Morrigan
6
0 / 1 / 0
3,668
734
592
1,519
410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chiron
2
0 / 0 / 0
2,616
523
478
774
65
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
fatal965
Hun Batz
7
3 / 0 / 0
3,941
788
1,332
2,615
627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
6
0 / 0 / 3
3,767
753
881
1,946
1,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
5
5
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Cu Chulainn
KuroD4ni
Cu Chulainn
2
0
0
2
W
Set
0
2
0
0
L
The Morrigan
ShadowNips
The Morrigan
0
1
0
0
W
Nemesis
TEAMENGO
Nemesis
1
1
0
1
L
Chiron
0
0
0
0
W
Ra
0
0
1
0.5
L
Hun Batz
fatal965
Hun Batz
3
0
0
3
L
Fafnir
0
0
3
1.5
W
Hachiman
Еthan
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,542
Damage
5,413
12,241
Taken
9,722
4,386
Mitigated
4,138
4,959
Healing
4,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
590
93
0
676
1,823
621
0
339
1,484
6,693
0
L
Cu Chulainn
KuroD4ni
Cu Chulainn
2,130
563
0
1,604
2,868
1,973
0
249
2,619
2,068
19,186
W
Set
1,475
673
0
1,295
3,455
2,191
0
141
3,314
1,699
17,185
L
The Morrigan
ShadowNips
The Morrigan
592
307
0
369
1,519
410
0
683
762
17,080
0
W
Nemesis
TEAMENGO
Nemesis
1,543
690
0
782
2,697
696
0
815
1,836
0
11,395
L
Chiron
478
67
70
353
774
65
0
30
744
0
2,567
W
Ra
1,141
82
305
1,007
2,222
489
0
43
2,179
20,117
0
L
Hun Batz
fatal965
Hun Batz
1,332
672
0
1,657
2,615
627
0
602
1,955
0
13,240
L
Fafnir
881
345
0
530
1,946
1,063
0
284
1,662
7,837
0
W
Hachiman
Еthan
Hachiman
793
489
0
894
2,044
389
0
230
1,814
0
14,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,288
Gold Earned
18,442
160
Minions Killed
133
0
Camps Cleared
0
488,751
Distance Traveled
411,938
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
3,318
664
6
1
0
79,582
0
L
Cu Chulainn
4,450
890
53
11
0
93,514
0
W
Set
3,661
732
42
8
0
95,036
2
L
The Morrigan
3,668
734
40
8
0
97,662
1
W
Nemesis
3,461
692
33
7
0
119,638
0
L
Chiron
2,616
523
4
1
0
28,544
0
W
Ra
3,693
739
49
10
0
108,170
1
L
Hun Batz
3,941
788
27
5
0
108,883
1
L
Fafnir
3,767
753
9
2
0
83,335
0
W
Hachiman
3,155
631
30
6
0
86,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role