Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Da Ji
Da Ji
KanzukiFox
Da Ji
Level 127
God Stats
19W - 12L
1,618 SR
Queue Stats
324W - 339L
1,590 Elo+
Party 2
Scylla
Scylla
MelonRat
Scylla
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
127W - 135L
1,515 Elo+
Party 2
Odin
Odin
brightredbeardo
Odin
Level 101
God Stats
12W - 10L
1,500 SR
Queue Stats
756W - 737L
1,609 Elo+
Party 2
Artemis
Artemis
master0ogwayson
Artemis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,553 Elo+
Party 4
Team Averages
Level 97
1,524 SR
1,553 Elo+

VS

Team Averages
Level 94
1,553 SR
1,288 Elo+
Hades
Hades
BlitzKriegWolf2
Hades
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
174W - 169L
1,462 Elo+
Solo
Hun Batz
Hun Batz
Call Meh Daddy2
Hun Batz
Level 126
God Stats
1W - 1L
1,698 SR
Queue Stats
2W - 6L
1,125 Elo+
Party 1
Cerberus
Cerberus
TheMysticOne224
Cerberus
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
347W - 340L
1,366 Elo+
Party 3
Bellona
Bellona
Und3ad69
Bellona
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,125 Elo+
Party 1
Neith
Neith
iStoleUrNuggets
Neith
Level 69
God Stats
13W - 2L
1,565 SR
Queue Stats
242W - 232L
1,364 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 5 / 0
4,681
426
3,088
7,623
4,489
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
10
3 / 3 / 0
6,148
559
3,403
8,844
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
MelonRat
Scylla
9
0 / 2 / 2
5,530
503
1,668
2,898
717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 4 / 0
5,387
490
2,658
5,764
4,327
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 5 / 0
4,750
432
4,093
7,459
1,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 3
5,925
539
2,272
3,717
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hun Batz
10
6 / 2 / 3
6,337
576
5,549
7,710
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
9
6 / 0 / 5
6,317
574
5,505
6,097
2,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Und3ad69
Bellona
10
2 / 0 / 3
5,588
508
3,350
3,883
3,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 0 / 5
6,012
547
5,005
3,388
1,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
3
Kills
19
19
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
5
0
0
W
3
1
3
4.5
W
Hun Batz
6
2
3
3.75
L
Da Ji
3
3
0
1
L
Scylla
MelonRat
Scylla
0
2
2
0.5
W
Cerberus
6
0
5
8.5
W
Bellona
Und3ad69
Bellona
2
0
3
3.5
L
0
4
0
0
W
2
0
5
4.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,910
Damage
21,681
32,588
Taken
24,795
13,968
Mitigated
11,358
8,023
Healing
9,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,088
1,090
254
958
7,623
4,489
0
2,215
5,408
12,073
0
W
2,272
144
44
1,638
3,717
1,186
619
653
2,940
19,238
0
W
Hun Batz
5,549
2,158
0
1,657
7,710
2,259
0
1,205
6,431
0
28,420
L
Da Ji
3,403
1,245
0
3,304
8,844
2,926
0
612
8,232
0
32,755
L
Scylla
MelonRat
Scylla
1,668
232
0
440
2,898
717
0
1,676
1,222
19,637
0
W
Cerberus
5,505
219
780
2,850
6,097
2,584
120
1,411
4,686
16,049
0
W
Bellona
Und3ad69
Bellona
3,350
1,246
0
512
3,883
3,617
138
0
3,883
1,728
16,318
L
2,658
604
0
1,128
5,764
4,327
0
666
5,098
0
24,295
W
5,005
2,556
139
1,880
3,388
1,712
116
1,289
2,099
3,028
28,724
L
4,093
1,434
0
1,939
7,459
1,509
0
3,474
3,985
0
18,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,496
Gold Earned
30,179
231
Minions Killed
259
0
Camps Cleared
0
944,231
Distance Traveled
986,298
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,681
426
22
2
0
207,496
0
W
Hades
5,925
539
49
4
0
186,112
3
W
Hun Batz
6,337
576
61
6
0
224,251
1
L
Da Ji
6,148
559
65
6
0
197,356
6
L
Scylla
5,530
503
51
5
0
190,906
3
W
Cerberus
6,317
574
38
3
0
199,491
2
W
Bellona
5,588
508
37
3
0
218,204
0
L
Odin
5,387
490
59
5
0
174,228
0
W
Neith
6,012
547
74
7
0
158,240
3
L
Artemis
4,750
432
34
3
0
174,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role