Player Matchup

Jing Wei
Jing Wei
FaZe Bacon5220
Jing Wei
Level 18
God Stats
10W - 11L
1,487 SR
Queue Stats
26W - 25L
1,442 Elo+
Solo
Nox
Nox
JekyllandHyde2
Nox
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
877W - 914L
1,436 Elo+
Solo
Amaterasu
Amaterasu
arth_tkd
Amaterasu
Level 26
God Stats
0W - 7L
1,312 SR
Queue Stats
67W - 60L
1,150 Elo+
Party 2
Nemesis
Nemesis
bru_brubs
Nemesis
Level 6
God Stats
16W - 13L
1,462 SR
Queue Stats
49W - 44L
1,175 Elo+
Party 2
Sylvanus
Sylvanus
checkit1
Sylvanus
Level 29
God Stats
1W - 5L
1,598 SR
Queue Stats
1W - 6L
1,269 Elo+
Solo
Team Averages
Level 22
1,472 SR
1,294 Elo+

VS

Team Averages
Level 18
1,351 SR
1,261 Elo+
Odin
Odin
Cornpop9919
Odin
Level 23
God Stats
19W - 43L
1,271 SR
Queue Stats
21W - 48L
1,211 Elo+
Solo
Jormungandr
Jormungandr
Fernandofnl
Jormungandr
Level 8
God Stats
3W - 10L
1,228 SR
Queue Stats
15W - 22L
1,193 Elo+
Party 1
Nu Wa
Nu Wa
Jow_Pryde
Nu Wa
Level 18
God Stats
4W - 5L
1,482 SR
Queue Stats
36W - 35L
1,326 Elo+
Party 1
Pele
Pele
acceptme33
Pele
Level 24
God Stats
2W - 1L
1,408 SR
Queue Stats
63W - 49L
1,211 Elo+
Solo
Danzaburou
Danzaburou
tourguidesaul
Danzaburou
Level 17
God Stats
10W - 12L
1,365 SR
Queue Stats
41W - 37L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
2 / 6 / 4
11,186
860
7,283
20,439
6,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 1 / 0
9,806
754
540
2,490
803
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Amaterasu
arth_tkd
Amaterasu
18
2 / 11 / 6
11,780
906
16,160
31,026
29,687
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
bru_brubs
Nemesis
17
2 / 5 / 3
11,684
899
8,089
22,949
10,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
checkit1
Sylvanus
17
2 / 8 / 3
12,237
941
11,147
29,374
18,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

280

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 14
11,327
871
6,894
12,392
11,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Fernandofnl
Jormungandr
20
5 / 1 / 22
13,377
1,029
13,836
9,761
10,404
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
Jow_Pryde
Nu Wa
20
6 / 2 / 25
13,247
1,019
34,370
7,849
4,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
2 / 1 / 20
12,644
973
11,478
11,168
4,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
tourguidesaul
Danzaburou
20
17 / 0 / 11
15,054
1,158
28,688
6,851
3,020
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
123
8
Kills
31
31
Deaths
8
16
Assists
92
Player
Kills
Deaths
Assists
KDA
W
1
4
14
2
L
Jing Wei
2
6
4
0.67
W
Jormungandr
Fernandofnl
Jormungandr
5
1
22
16
L
0
1
0
0
W
Nu Wa
Jow_Pryde
Nu Wa
6
2
25
9.25
W
2
1
20
12
L
Amaterasu
arth_tkd
Amaterasu
2
11
6
0.45
L
Nemesis
bru_brubs
Nemesis
2
5
3
0.7
L
Sylvanus
checkit1
Sylvanus
2
8
3
0.44
W
Danzaburou
tourguidesaul
Danzaburou
17
0
11
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,219
Damage
95,266
106,278
Taken
48,021
64,915
Mitigated
33,991
20,231
Healing
6,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,894
2,151
0
357
12,392
11,512
0
2,371
10,021
0
13,352
L
Jing Wei
7,283
7,061
0
1,865
20,439
6,314
0
10,657
9,607
0
28,415
W
Jormungandr
Fernandofnl
Jormungandr
13,836
2,734
0
0
9,761
10,404
0
2,780
6,981
33,340
0
L
540
0
0
29
2,490
803
0
1,601
889
2,340
0
W
Nu Wa
Jow_Pryde
Nu Wa
34,370
14,639
0
1,174
7,849
4,771
0
1,949
5,900
48,705
0
W
11,478
1,068
0
3,354
11,168
4,284
0
4,373
6,795
0
41,183
L
Amaterasu
arth_tkd
Amaterasu
16,160
7,421
0
4,383
31,026
29,687
0
11,829
19,099
4,135
45,078
L
Nemesis
bru_brubs
Nemesis
8,089
780
0
2,504
22,949
10,022
0
12,268
10,531
0
22,728
L
Sylvanus
checkit1
Sylvanus
11,147
3,185
2,967
8,483
29,374
18,089
0
11,851
17,323
37,147
0
W
Danzaburou
tourguidesaul
Danzaburou
28,688
16,836
0
1,225
6,851
3,020
0
1,800
5,051
0
43,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,693
Gold Earned
65,649
168
Minions Killed
250
4
Camps Cleared
1
878,552
Distance Traveled
1,303,576
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,327
871
13
1
0
293,397
0
L
Jing Wei
11,186
860
24
2
1
200,328
2
W
Jormungandr
13,377
1,029
60
5
0
257,490
0
L
Nox
9,806
754
4
0
0
16,287
1
W
Nu Wa
13,247
1,019
52
4
0
224,764
0
W
Pele
12,644
973
82
6
1
270,016
0
L
Amaterasu
11,780
906
47
4
3
241,839
0
L
Nemesis
11,684
899
46
4
0
282,151
0
L
Sylvanus
12,237
941
47
4
0
137,947
0
W
Danzaburou
15,054
1,158
43
3
0
257,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role