Player Matchup

Danzaburou
Danzaburou
BeardedWins
Danzaburou
Level 107
God Stats
25W - 19L
1,721 SR
Queue Stats
107W - 101L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
I-800-Head-Busta
Baron Samedi
Level 127
God Stats
5W - 3L
1,822 SR
Queue Stats
75W - 78L
1,597 Elo+
Party 1
Kali
Kali
MunkyCrusadr
Kali
Level 84
God Stats
2W - 4L
1,283 SR
Queue Stats
50W - 50L
1,683 Elo+
Solo
Ullr
Ullr
VikingPolo_Splin
Ullr
Level 69
God Stats
14W - 9L
1,618 SR
Queue Stats
353W - 304L
1,572 Elo+
Solo
Cu Chulainn
Cu Chulainn
bananocrack
Cu Chulainn
Level 93
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 26L
1,484 Elo+
Solo
Team Averages
Level 96
1,589 SR
1,567 Elo+

VS

Team Averages
Level 95
1,461 SR
1,504 Elo+
Chang'e
Chang'e
 
Chang'e
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
AlloTheUndead
Cthulhu
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
60W - 69L
1,469 Elo+
Party 2
Set
Set
BobbyIsReal
Set
Level 70
God Stats
2W - 3L
1,500 SR
Queue Stats
79W - 93L
1,413 Elo+
Party 3
Bellona
Bellona
IMLIKEXTHAT
Bellona
Level 127
God Stats
6W - 10L
1,305 SR
Queue Stats
259W - 256L
1,640 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeardedWins
Danzaburou
9
2 / 2 / 1
5,553
555
4,707
5,517
1,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
I-800-Head-Busta
Baron Samedi
8
0 / 2 / 2
5,274
527
1,950
6,417
4,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 0 / 0
5,806
581
3,122
7,520
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 0 / 1
7,038
704
4,891
3,611
1,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
bananocrack
Cu Chulainn
11
3 / 0 / 1
6,314
631
4,683
4,515
3,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
0 / 2 / 0
5,771
577
891
6,856
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
 
Danzaburou
8
2 / 2 / 1
5,399
540
3,234
6,190
1,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
9
2 / 2 / 2
5,878
588
5,835
6,282
2,753
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

8
0 / 3 / 0
4,858
486
2,059
6,464
2,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
IMLIKEXTHAT
Bellona
10
0 / 2 / 0
5,805
581
3,469
6,622
5,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
11
Kills
4
4
Deaths
11
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
2
0
0
L
Danzaburou
 
Danzaburou
2
2
1
1.25
L
Cthulhu
2
2
2
1.5
W
Danzaburou
BeardedWins
Danzaburou
2
2
1
1.25
L
0
3
0
0
W
Baron Samedi
I-800-Head-Busta
Baron Samedi
0
2
2
0.5
L
Bellona
IMLIKEXTHAT
Bellona
0
2
0
0
W
2
0
0
2
W
4
0
1
4.5
W
Cu Chulainn
bananocrack
Cu Chulainn
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,353
Damage
15,488
27,580
Taken
32,414
13,493
Mitigated
14,421
12,586
Healing
12,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
891
0
0
4,223
6,856
1,752
0
0
6,856
28,679
0
L
Danzaburou
 
Danzaburou
3,234
1,400
0
1,834
6,190
1,897
615
1,292
4,898
0
24,553
L
Cthulhu
5,835
143
0
1,362
6,282
2,753
96
658
5,624
24,714
0
W
Danzaburou
BeardedWins
Danzaburou
4,707
1,335
0
1,216
5,517
1,730
352
3,061
2,456
0
24,956
L
2,059
979
0
1,582
6,464
2,056
0
24
6,440
0
22,055
W
Baron Samedi
I-800-Head-Busta
Baron Samedi
1,950
85
91
3,679
6,417
4,446
0
2,370
4,047
16,124
0
L
Bellona
IMLIKEXTHAT
Bellona
3,469
1,916
0
3,132
6,622
5,963
0
197
6,425
3,540
29,645
W
3,122
1,440
0
4,107
7,520
2,730
0
647
6,873
0
29,203
W
4,891
2,926
0
1,705
3,611
1,306
63
803
2,720
0
38,843
W
Cu Chulainn
bananocrack
Cu Chulainn
4,683
1,128
0
1,788
4,515
3,281
0
261
4,254
2,461
30,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,985
Gold Earned
27,711
304
Minions Killed
290
0
Camps Cleared
0
989,471
Distance Traveled
1,000,554
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,771
577
69
7
0
199,927
0
L
Danzaburou
5,399
540
45
5
0
162,428
2
L
Cthulhu
5,878
588
41
4
0
201,527
4
W
Danzaburou
5,553
555
61
6
0
178,543
1
L
Set
4,858
486
46
5
0
239,486
0
W
Baron Samedi
5,274
527
23
2
0
173,600
1
L
Bellona
5,805
581
89
9
0
197,186
2
W
Kali
5,806
581
69
7
0
227,101
2
W
Ullr
7,038
704
74
7
0
204,010
3
W
Cu Chulainn
6,314
631
77
8
0
206,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role