Player Matchup

Janus
Janus
Diamond V
Eatzz
Janus
Diamond V
Level 144
God Stats
6W - 9L
1,285 SR
Queue Stats
835W - 804L
2,056 MMR
Solo
Terra
Terra
Platinum II
ForgerVulcan
Terra
Platinum II
Level 160
God Stats
5W - 6L
1,500 SR
Queue Stats
467W - 444L
2,019 MMR
Party 3
Anhur
Anhur
Platinum IV
RamEXE
Anhur
Platinum IV
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,942 MMR
Party 3
Set
Set
Diamond IV
dfa32
Set
Diamond IV
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 38L
2,204 MMR
Solo
Guan Yu
Guan Yu
Platinum I
oUnlucky
Guan Yu
Platinum I
Level 157
God Stats
3W - 7L
1,492 SR
Queue Stats
417W - 421L
2,039 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 113
1,455 SR
2,052 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 124
1,621 SR
1,934 MMR
Ymir
Ymir
Platinum I
Hapn
Ymir
Platinum I
Level 154
God Stats
22W - 22L
1,867 SR
Queue Stats
669W - 585L
1,968 MMR
Solo
Osiris
Osiris
Platinum III
Kuradal
Osiris
Platinum III
Level 109
God Stats
7W - 8L
1,500 SR
Queue Stats
221W - 170L
1,841 MMR
Party 2
Susano
Susano
Diamond IV
SpreeeN
Susano
Diamond IV
Level 160
God Stats
4W - 5L
1,737 SR
Queue Stats
110W - 70L
2,257 MMR
Party 1
Raijin
Raijin
Platinum II
Xedni
Raijin
Platinum II
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Platinum I
lite
Neith
Platinum I
Level 149
God Stats
3W - 3L
1,500 SR
Queue Stats
245W - 201L
2,106 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Eatzz
Janus
18
6 / 10 / 1
11,492
547
11,834
16,535
5,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 4 / 3
10,305
491
8,345
20,168
21,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
RamEXE
Anhur
15
0 / 10 / 2
9,576
456
9,157
19,688
5,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
dfa32
Set
18
7 / 7 / 1
11,119
529
11,294
19,764
15,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
oUnlucky
Guan Yu
17
0 / 5 / 6
10,632
506
10,109
19,779
24,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Nu WaAphroditeChang'eCu ChulainnErlang Shen

VS

Bans
DanzaburouKhepriApolloGebCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Hapn
Ymir
16
2 / 1 / 17
11,440
545
4,723
16,607
14,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Osiris
Kuradal
Osiris
20
4 / 3 / 6
12,794
609
14,328
19,308
19,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
SpreeeN
Susano
20
10 / 4 / 9
14,170
675
13,141
14,830
6,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Xedni
Raijin
20
8 / 4 / 11
13,303
633
21,676
15,604
5,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
lite
Neith
20
12 / 4 / 8
13,948
664
21,052
21,323
9,302
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
87
16
Kills
36
36
Deaths
16
13
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Janus
Eatzz
Janus
6
10
1
0.65
L
3
4
3
1.13
W
Ymir
Hapn
Ymir
2
1
17
10.5
W
Osiris
Kuradal
Osiris
4
3
6
2.33
L
Anhur
RamEXE
Anhur
0
10
2
0.1
W
Susano
SpreeeN
Susano
10
4
9
3.63
W
Raijin
Xedni
Raijin
8
4
11
3.38
L
Set
dfa32
Set
7
7
1
1.07
W
Neith
lite
Neith
12
4
8
4
L
Guan Yu
oUnlucky
Guan Yu
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,739
Damage
74,920
95,934
Taken
87,672
72,523
Mitigated
55,875
23,648
Healing
30,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Eatzz
Janus
11,834
729
0
590
16,535
5,423
0
5,784
10,541
71,646
0
L
8,345
1,406
831
3,317
20,168
21,527
0
6,499
13,500
25,856
0
W
Ymir
Hapn
Ymir
4,723
1,186
0
3,716
16,607
14,862
27
3,907
12,571
21,450
0
W
Osiris
Kuradal
Osiris
14,328
5,593
0
5,348
19,308
19,359
1,235
1,426
17,314
9,311
80,859
L
Anhur
RamEXE
Anhur
9,157
5,245
0
3,703
19,688
5,655
292
5,023
14,569
0
63,529
W
Susano
SpreeeN
Susano
13,141
3,558
0
5,514
14,830
6,573
1,839
3,182
11,354
0
114,086
W
Raijin
Xedni
Raijin
21,676
3,039
0
4,375
15,604
5,779
0
7,780
7,204
93,595
0
L
Set
dfa32
Set
11,294
5,182
0
4,280
19,764
15,743
0
5,632
14,010
0
77,769
W
Neith
lite
Neith
21,052
14,044
0
11,307
21,323
9,302
3,587
5,110
16,056
0
112,480
L
Guan Yu
oUnlucky
Guan Yu
10,109
2,465
843
10,084
19,779
24,175
0
4,020
15,693
0
70,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,124
Gold Earned
65,655
553
Minions Killed
658
0
Camps Cleared
0
1,965,506
Distance Traveled
1,969,681
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,492
547
118
6
0
384,045
3
L
Terra
10,305
491
23
1
0
428,735
8
W
Ymir
11,440
545
17
1
0
427,333
3
W
Osiris
12,794
609
152
7
0
416,932
4
L
Anhur
9,576
456
120
6
0
328,126
5
W
Susano
14,170
675
174
8
0
448,523
9
W
Raijin
13,303
633
155
7
0
332,926
2
L
Set
11,119
529
138
7
0
392,510
1
W
Neith
13,948
664
160
8
0
343,967
4
L
Guan Yu
10,632
506
154
7
0
432,090
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role