Player Matchup

Osiris
Osiris
 
Osiris
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FOREVERWOLF771
Sol
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 126L
1,486 Elo+
Solo
Discordia
Discordia
SpicySalsa1378
Discordia
Level 29
God Stats
16W - 11L
1,721 SR
Queue Stats
23W - 21L
1,607 Elo+
Solo
Tsukuyomi
Tsukuyomi
Xx_CaArNaAgGe_xX
Tsukuyomi
Level 26
God Stats
21W - 18L
1,524 SR
Queue Stats
192W - 194L
1,608 Elo+
Solo
Ullr
Ullr
xI Timmy Ix
Ullr
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,508 Elo+
Solo
Team Averages
Level 25
1,549 SR
1,542 Elo+

VS

Team Averages
Level 25
1,555 SR
1,507 Elo+
Da Ji
Da Ji
D4v1d16-Fd
Da Ji
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 21L
1,667 Elo+
Party 1
Geb
Geb
FarrahSmurfz
Geb
Level 24
God Stats
0W - 1L
1,702 SR
Queue Stats
51W - 39L
1,531 Elo+
Solo
He Bo
He Bo
WirelessStorm26
He Bo
Level 26
God Stats
1W - 7L
1,347 SR
Queue Stats
89W - 123L
1,442 Elo+
Solo
Medusa
Medusa
Young_Wolfey
Medusa
Level 26
God Stats
207W - 209L
1,515 SR
Queue Stats
209W - 221L
1,453 Elo+
Solo
Achilles
Achilles
thor_carlos26
Achilles
Level 20
God Stats
0W - 1L
1,713 SR
Queue Stats
71W - 85L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
12 / 0 / 3
11,323
708
13,367
9,052
8,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 4 / 4
8,245
515
7,812
10,350
2,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
SpicySalsa1378
Discordia
15
3 / 0 / 3
9,210
576
6,035
5,474
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
14
5 / 2 / 1
9,152
572
5,072
11,601
4,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 8 / 4
7,343
459
4,894
8,639
2,697
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
4 / 5 / 3
7,690
481
6,320
14,853
5,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 2 / 8
7,857
491
5,973
11,232
8,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
0 / 5 / 0
5,749
359
1,071
6,379
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
12
5 / 4 / 2
8,003
500
5,909
11,741
3,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
thor_carlos26
Achilles
11
2 / 8 / 0
6,740
421
2,301
11,053
6,067
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
23
Kills
14
14
Deaths
24
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
12
0
3
13.5
L
Da Ji
4
5
3
1.1
W
2
4
4
1
L
3
2
8
3.5
W
Discordia
SpicySalsa1378
Discordia
3
0
3
4.5
L
0
5
0
0
W
Tsukuyomi
5
2
1
2.75
L
Medusa
5
4
2
1.5
L
Achilles
thor_carlos26
Achilles
2
8
0
0.25
W
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,180
Damage
21,574
45,116
Taken
55,258
20,594
Mitigated
25,309
13,099
Healing
11,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
13,367
6,866
0
2,957
9,052
8,844
1,630
1,880
7,172
9,228
65,100
L
Da Ji
6,320
1,509
0
4,538
14,853
5,290
0
2,660
12,193
0
40,771
W
7,812
1,952
0
4,285
10,350
2,665
1,407
831
9,519
35,329
0
L
5,973
811
0
2,458
11,232
8,207
84
2,839
8,393
25,043
0
W
Discordia
SpicySalsa1378
Discordia
6,035
381
0
500
5,474
1,893
1,415
1,628
3,846
49,500
0
L
1,071
127
0
1,220
6,379
1,995
74
2,874
3,505
15,686
0
W
Tsukuyomi
5,072
1,163
0
4,887
11,601
4,495
389
744
10,857
0
49,801
L
Medusa
5,909
2,480
0
3,250
11,741
3,750
916
5,088
6,653
0
40,554
L
Achilles
thor_carlos26
Achilles
2,301
1,278
0
96
11,053
6,067
0
1,344
9,709
0
27,279
W
4,894
2,696
99
371
8,639
2,697
1,628
1,961
6,678
0
23,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,273
Gold Earned
36,039
415
Minions Killed
276
0
Camps Cleared
0
1,445,674
Distance Traveled
1,287,964
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,323
708
142
9
0
321,853
1
L
Da Ji
7,690
481
72
5
0
296,418
0
W
Sol
8,245
515
69
4
0
280,441
2
L
Geb
7,857
491
42
3
0
304,641
2
W
Discordia
9,210
576
84
5
0
277,646
2
L
He Bo
5,749
359
32
2
0
164,303
0
W
Tsukuyomi
9,152
572
88
6
0
313,487
4
L
Medusa
8,003
500
65
4
0
272,370
0
L
Achilles
6,740
421
65
4
0
250,232
0
W
Ullr
7,343
459
32
2
0
252,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role