Player Matchup

Mercury
Mercury
Frolomeo
Mercury
Level 36
God Stats
5W - 3L
1,314 SR
Queue Stats
5W - 3L
1,332 Elo+
Solo
Cthulhu
Cthulhu
akumasf3
Cthulhu
Level 100
God Stats
109W - 117L
1,465 SR
Queue Stats
765W - 869L
1,364 Elo+
Solo
Medusa
Medusa
jbrodo540
Medusa
Level 87
God Stats
67W - 96L
1,348 SR
Queue Stats
607W - 679L
1,441 Elo+
Solo
Chang'e
Chang'e
ninjask_99
Chang'e
Level 89
God Stats
2W - 5L
1,704 SR
Queue Stats
208W - 280L
1,402 Elo+
Solo
Nike
Nike
vialbassman1991
Nike
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 58L
1,337 Elo+
Solo
Team Averages
Level 84
1,466 SR
1,375 Elo+

VS

Team Averages
Level 68
1,414 SR
1,332 Elo+
Heimdallr
Heimdallr
DavidVs2598
Heimdallr
Level 67
God Stats
53W - 58L
1,346 SR
Queue Stats
711W - 966L
1,314 Elo+
Party 1
Hercules
Hercules
Diego-Sama1703
Hercules
Level 60
God Stats
2W - 6L
1,500 SR
Queue Stats
414W - 596L
1,319 Elo+
Party 1
Discordia
Discordia
Monet-LeRoux
Discordia
Level 63
God Stats
33W - 50L
1,339 SR
Queue Stats
587W - 810L
1,279 Elo+
Party 1
Cthulhu
Cthulhu
ShadowRheeper
Cthulhu
Level 66
God Stats
27W - 24L
1,500 SR
Queue Stats
531W - 579L
1,388 Elo+
Solo
Tyr
Tyr
icebreaker79
Tyr
Level 83
God Stats
64W - 93L
1,385 SR
Queue Stats
65W - 93L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Frolomeo
Mercury
18
0 / 11 / 1
11,408
423
6,585
21,107
9,644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
akumasf3
Cthulhu
18
2 / 10 / 9
11,278
418
14,080
33,575
41,197
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
jbrodo540
Medusa
19
9 / 13 / 4
13,448
498
18,726
24,319
10,088
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
ninjask_99
Chang'e
19
5 / 8 / 7
12,475
462
19,631
28,457
13,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
3 / 8 / 6
11,757
435
14,754
27,797
16,259
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DavidVs2598
Heimdallr
20
13 / 6 / 13
14,801
548
29,863
28,305
15,211
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
20
21 / 1 / 5
15,906
589
30,813
24,557
23,498
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
Monet-LeRoux
Discordia
17
3 / 7 / 9
12,073
447
18,082
16,793
7,085
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
20
11 / 4 / 18
14,738
546
17,051
21,914
20,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
1 / 1 / 13
13,190
489
6,021
23,168
17,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
107
19
Kills
49
50
Deaths
19
27
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DavidVs2598
Heimdallr
13
6
13
3.25
W
Hercules
21
1
5
23.5
L
Mercury
Frolomeo
Mercury
0
11
1
0.05
W
Discordia
Monet-LeRoux
Discordia
3
7
9
1.07
W
Cthulhu
11
4
18
5
L
Cthulhu
akumasf3
Cthulhu
2
10
9
0.65
W
1
1
13
7.5
L
Medusa
jbrodo540
Medusa
9
13
4
0.85
L
Chang'e
ninjask_99
Chang'e
5
8
7
1.06
L
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,776
Damage
101,830
135,255
Taken
114,737
90,673
Mitigated
83,808
29,508
Healing
34,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DavidVs2598
Heimdallr
29,863
16,491
788
10,586
28,305
15,211
4,809
7,222
20,945
0
86,892
W
Hercules
30,813
12,161
0
9,988
24,557
23,498
6,844
5,038
19,403
3,018
95,908
L
Mercury
Frolomeo
Mercury
6,585
3,632
0
1,818
21,107
9,644
1,050
3,306
17,801
0
92,212
W
Discordia
Monet-LeRoux
Discordia
18,082
2,037
1,008
2,741
16,793
7,085
1,382
7,046
9,400
60,784
0
W
Cthulhu
17,051
879
2,034
3,984
21,914
20,256
1,068
7,374
14,338
45,960
0
L
Cthulhu
akumasf3
Cthulhu
14,080
1,163
2,415
4,216
33,575
41,197
72
10,945
22,630
53,903
0
W
6,021
1,194
0
3,069
23,168
17,758
3,789
6,123
16,769
9,649
65,898
L
Medusa
jbrodo540
Medusa
18,726
8,869
0
2,986
24,319
10,088
1,217
7,204
17,115
0
62,598
L
Chang'e
ninjask_99
Chang'e
19,631
2,482
4,943
7,334
28,457
13,485
1,398
11,202
17,255
80,864
0
L
14,754
4,811
194
5,602
27,797
16,259
900
4,233
23,564
0
61,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,366
Gold Earned
70,708
514
Minions Killed
556
0
Camps Cleared
0
2,378,281
Distance Traveled
2,476,434
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,801
548
120
4
0
450,712
0
W
Hercules
15,906
589
137
5
0
520,420
0
L
Mercury
11,408
423
152
6
0
531,737
0
W
Discordia
12,073
447
82
3
0
467,889
1
W
Cthulhu
14,738
546
75
3
0
514,068
4
L
Cthulhu
11,278
418
48
2
0
557,916
1
W
Tyr
13,190
489
142
5
0
523,345
6
L
Medusa
13,448
498
100
4
0
422,056
0
L
Chang'e
12,475
462
132
5
0
419,786
3
L
Nike
11,757
435
82
3
0
446,786
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role