Player Matchup

Thanatos
Thanatos
Mewy11
Thanatos
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
195W - 224L
1,488 Elo+
Solo
Neith
Neith
Synryze
Neith
Level 28
God Stats
3W - 0L
1,702 SR
Queue Stats
40W - 40L
1,496 Elo+
Party 3
Guan Yu
Guan Yu
domflores2569
Guan Yu
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,210 Elo+
Solo
Loki
Loki
rambrooklyn
Loki
Level 18
God Stats
8W - 12L
1,544 SR
Queue Stats
122W - 146L
1,391 Elo+
Solo
Nemesis
Nemesis
xMiddnyte
Nemesis
Level 7
God Stats
13W - 15L
1,483 SR
Queue Stats
14W - 16L
1,439 Elo+
Party 3
Team Averages
Level 18
1,546 SR
1,405 Elo+

VS

Team Averages
Level 13
1,407 SR
1,352 Elo+
Fenrir
Fenrir
FaTaL x CoCo
Fenrir
Level 15
God Stats
5W - 7L
1,500 SR
Queue Stats
69W - 82L
1,427 Elo+
Party 2
Zeus
Zeus
FellowFattys
Zeus
Level 16
God Stats
29W - 21L
1,421 SR
Queue Stats
61W - 67L
1,405 Elo+
Party 2
Chaac
Chaac
Itzcoliuhqui517
Chaac
Level 13
God Stats
3W - 5L
1,309 SR
Queue Stats
9W - 15L
1,286 Elo+
Party 1
Anhur
Anhur
Jojonasir
Anhur
Level 5
God Stats
0W - 2L
1,303 SR
Queue Stats
3W - 9L
1,300 Elo+
Solo
Set
Set
RaccoonGod2976
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Mewy11
Thanatos
19
9 / 3 / 26
12,815
1,165
16,578
15,701
6,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Synryze
Neith
20
17 / 1 / 32
14,981
1,362
26,934
8,224
3,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
20
9 / 5 / 36
12,890
1,172
14,500
19,086
22,172
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
15 / 1 / 22
13,769
1,252
16,281
10,079
4,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
xMiddnyte
Nemesis
19
6 / 8 / 31
12,294
1,118
16,079
17,850
7,481
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

166

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
4 / 11 / 10
12,439
1,131
14,853
21,454
10,336
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
8 / 16 / 4
12,566
1,142
23,449
20,431
6,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 4 / 12
11,712
1,065
16,535
21,524
29,056
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Jojonasir
Anhur
16
0 / 12 / 6
9,754
887
1,508
16,171
5,837
16
2 / 13 / 3
9,918
902
4,588
17,659
6,977
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

203
Kill Participation
51
56
Kills
16
18
Deaths
56
147
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
11
10
0.82
L
8
16
4
0.63
L
2
4
12
2
L
Anhur
Jojonasir
Anhur
0
12
6
0.25
W
Thanatos
Mewy11
Thanatos
9
3
26
7.33
L
2
13
3
0.27
W
Neith
Synryze
Neith
17
1
32
33
W
Guan Yu
9
5
36
5.4
W
15
1
22
26
W
Nemesis
xMiddnyte
Nemesis
6
8
31
2.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,372
Damage
60,933
70,940
Taken
97,239
43,189
Mitigated
58,894
23,811
Healing
6,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
14,853
2,910
0
740
21,454
10,336
0
61
21,093
0
37,031
L
23,449
4,929
0
0
20,431
6,688
0
0
20,331
44,218
0
L
16,535
3,788
0
5,325
21,524
29,056
0
0
21,363
0
46,138
L
Anhur
Jojonasir
Anhur
1,508
683
0
0
16,171
5,837
0
0
16,071
0
9,203
W
Thanatos
Mewy11
Thanatos
16,578
5,049
0
8,214
15,701
6,293
0
3,687
11,841
0
26,517
L
4,588
3,021
0
364
17,659
6,977
0
101
17,433
0
13,966
W
Neith
Synryze
Neith
26,934
19,687
756
4,449
8,224
3,153
0
3,828
4,346
0
50,990
W
Guan Yu
14,500
4,362
2,068
4,291
19,086
22,172
0
6,392
12,491
263
31,342
W
16,281
4,911
0
0
10,079
4,090
0
2,742
7,214
0
23,811
W
Nemesis
xMiddnyte
Nemesis
16,079
8,368
371
3,662
17,850
7,481
0
6,800
10,970
0
26,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,749
Gold Earned
56,389
156
Minions Killed
174
2
Camps Cleared
2
1,048,819
Distance Traveled
841,830
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,439
1,131
39
4
0
226,509
1
L
Zeus
12,566
1,142
33
3
1
162,852
1
L
Chaac
11,712
1,065
64
6
1
192,914
0
L
Anhur
9,754
887
22
2
0
127,436
0
W
Thanatos
12,815
1,165
20
2
1
231,221
3
L
Set
9,918
902
16
1
0
132,119
0
W
Neith
14,981
1,362
63
6
0
183,203
0
W
Guan Yu
12,890
1,172
34
3
0
206,249
0
W
Loki
13,769
1,252
18
2
0
259,550
0
W
Nemesis
12,294
1,118
21
2
1
168,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role