Player Matchup

Nu Wa
Nu Wa
BDP_NoSeFumar
Nu Wa
Level 27
God Stats
2W - 6L
1,523 SR
Queue Stats
29W - 50L
1,433 Elo+
Solo
Danzaburou
Danzaburou
FOREVERWOLF771
Danzaburou
Level 23
God Stats
7W - 6L
1,607 SR
Queue Stats
89W - 126L
1,519 Elo+
Solo
King Arthur
King Arthur
FeetSniffer2725
King Arthur
Level 28
God Stats
12W - 15L
1,742 SR
Queue Stats
56W - 48L
1,833 Elo+
Solo
Set
Set
Quipvigilant
Set
Level 9
God Stats
1W - 1L
1,862 SR
Queue Stats
3W - 2L
1,754 Elo+
Party 3
Khepri
Khepri
RustyRiggs185
Khepri
Level 32
God Stats
0W - 2L
1,478 SR
Queue Stats
3W - 3L
1,560 Elo+
Party 3
Team Averages
Level 24
1,642 SR
1,620 Elo+

VS

Team Averages
Level 25
1,518 SR
1,615 Elo+
Yemoja
Yemoja
HK x Grxm
Yemoja
Level 5
God Stats
6W - 12L
1,500 SR
Queue Stats
17W - 29L
1,715 Elo+
Party 1
Arachne
Arachne
HK x Wxlf
Arachne
Level 66
God Stats
8W - 7L
1,785 SR
Queue Stats
42W - 56L
1,476 Elo+
Party 1
Cthulhu
Cthulhu
iMac159
Cthulhu
Level 17
God Stats
8W - 7L
1,585 SR
Queue Stats
8W - 9L
1,667 Elo+
Party 2
Nox
Nox
merestaly
Nox
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 29L
1,667 Elo+
Party 2
Neith
Neith
wide3yespy
Neith
Level 8
God Stats
4W - 0L
1,220 SR
Queue Stats
5W - 2L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,828
416
823
2,860
720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
FOREVERWOLF771
Danzaburou
11
5 / 3 / 1
7,081
506
7,811
7,950
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
FeetSniffer2725
King Arthur
13
3 / 2 / 0
7,493
535
6,064
9,644
7,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 3 / 1
6,146
439
3,245
7,051
2,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
1 / 4 / 1
5,460
390
1,349
8,447
2,906
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
HK x Grxm
Yemoja
10
3 / 3 / 3
7,051
504
2,718
7,993
4,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
HK x Wxlf
Arachne
13
7 / 1 / 3
8,202
586
7,317
6,055
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
iMac159
Cthulhu
10
0 / 2 / 2
6,134
438
4,082
7,941
7,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 0 / 4
7,589
542
1,866
3,074
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
10
2 / 4 / 3
6,028
431
2,724
6,847
2,084
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
10
Kills
14
14
Deaths
10
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Danzaburou
FOREVERWOLF771
Danzaburou
5
3
1
1.83
L
King Arthur
FeetSniffer2725
King Arthur
3
2
0
1.5
W
Yemoja
HK x Grxm
Yemoja
3
3
3
1.5
W
Arachne
HK x Wxlf
Arachne
7
1
3
8.5
L
1
3
1
0.5
L
1
4
1
0.38
W
Cthulhu
iMac159
Cthulhu
0
2
2
0.5
W
2
0
4
4
W
Neith
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,292
Damage
18,707
35,952
Taken
31,910
15,697
Mitigated
18,556
7,401
Healing
7,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
823
366
0
433
2,860
720
90
1,195
1,531
19,323
0
L
Danzaburou
FOREVERWOLF771
Danzaburou
7,811
2,173
0
3,025
7,950
2,592
764
1,752
6,198
0
33,324
L
King Arthur
FeetSniffer2725
King Arthur
6,064
1,071
0
1,917
9,644
7,415
315
4,174
5,085
1,062
41,049
W
Yemoja
HK x Grxm
Yemoja
2,718
717
823
1,852
7,993
4,233
124
693
7,300
17,910
0
W
Arachne
HK x Wxlf
Arachne
7,317
5,097
0
1,202
6,055
4,056
411
164
5,862
5,739
38,025
L
3,245
1,377
0
2,026
7,051
2,064
194
655
6,356
0
30,241
L
1,349
171
0
0
8,447
2,906
0
740
7,707
16,804
0
W
Cthulhu
iMac159
Cthulhu
4,082
484
12
687
7,941
7,118
748
88
7,853
25,607
0
W
1,866
0
0
835
3,074
1,065
718
777
2,211
31,655
0
W
Neith
2,724
1,405
0
1,823
6,847
2,084
614
431
6,416
0
22,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,008
Gold Earned
35,004
273
Minions Killed
272
0
Camps Cleared
0
1,167,608
Distance Traveled
1,314,866
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,828
416
42
3
0
143,651
3
L
Danzaburou
7,081
506
49
4
0
227,637
2
L
King Arthur
7,493
535
97
7
0
270,746
6
W
Yemoja
7,051
504
28
2
0
215,673
0
W
Arachne
8,202
586
86
6
0
305,629
0
L
Set
6,146
439
61
4
0
276,871
0
L
Khepri
5,460
390
24
2
0
248,703
1
W
Cthulhu
6,134
438
34
2
0
291,423
0
W
Nox
7,589
542
79
6
0
279,899
0
W
Neith
6,028
431
45
3
0
222,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role