Player Matchup

Fenrir
Fenrir
ENZOFIG2006
Fenrir
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
196W - 227L
1,645 Elo+
Party 2
Cthulhu
Cthulhu
Tooti0
Cthulhu
Level 48
God Stats
10W - 3L
1,409 SR
Queue Stats
98W - 121L
1,183 Elo+
Solo
Chiron
Chiron
concretegorrilla
Chiron
Level 48
God Stats
8W - 8L
1,769 SR
Queue Stats
187W - 203L
1,346 Elo+
Solo
Hades
Hades
leclacheur14
Hades
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 26L
1,384 Elo+
Solo
Chaac
Chaac
venus021magic
Chaac
Level 27
God Stats
2W - 2L
1,147 SR
Queue Stats
3W - 4L
1,457 Elo+
Party 2
Team Averages
Level 47
1,465 SR
1,403 Elo+

VS

Team Averages
Level 43
1,475 SR
1,500 Elo+
Da Ji
Da Ji
Arcanine777
Da Ji
Level 42
God Stats
1W - 5L
1,373 SR
Queue Stats
28W - 22L
1,342 Elo+
Solo
Cu Chulainn
Cu Chulainn
MatiB_HD
Cu Chulainn
Level 47
God Stats
4W - 5L
1,278 SR
Queue Stats
54W - 73L
1,594 Elo+
Party 1
Sun Wukong
Sun Wukong
Sir Weapon
Sun Wukong
Level 34
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 55L
1,459 Elo+
Solo
Hel
Hel
blood_x77
Hel
Level 38
God Stats
13W - 13L
1,495 SR
Queue Stats
174W - 187L
1,494 Elo+
Solo
Mercury
Mercury
wasssaHD
Mercury
Level 52
God Stats
1W - 4L
1,727 SR
Queue Stats
127W - 142L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
5 / 2 / 7
11,205
509
6,664
12,491
5,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
Tooti0
Cthulhu
14
7 / 4 / 10
10,997
500
15,614
22,214
24,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
12 / 2 / 5
11,745
534
19,476
11,661
7,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 3 / 8
10,783
490
14,483
17,588
12,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
1 / 3 / 8
10,351
471
8,392
13,249
15,060
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 2
8,207
373
4,339
19,592
9,260
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cu Chulainn
MatiB_HD
Cu Chulainn
15
0 / 6 / 5
9,355
425
10,756
19,123
16,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Sir Weapon
Sun Wukong
14
0 / 8 / 0
8,523
387
2,502
12,056
8,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
7 / 3 / 2
10,661
485
19,112
18,996
8,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
wasssaHD
Mercury
15
6 / 5 / 5
10,172
462
8,186
20,711
7,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
27
30
Kills
13
14
Deaths
30
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
Fenrir
5
2
7
4.25
L
Cu Chulainn
MatiB_HD
Cu Chulainn
0
6
5
0.42
L
Sun Wukong
Sir Weapon
Sun Wukong
0
8
0
0
W
Cthulhu
Tooti0
Cthulhu
7
4
10
3
L
7
3
2
2.67
W
12
2
5
7.25
W
5
3
8
3
W
1
3
8
1.67
L
Mercury
wasssaHD
Mercury
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,629
Damage
44,895
77,203
Taken
90,478
64,299
Mitigated
50,499
22,779
Healing
31,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,339
732
358
5,619
19,592
9,260
0
6,977
12,615
0
43,334
W
Fenrir
6,664
1,456
0
2,703
12,491
5,805
1,670
3,622
8,663
0
52,840
L
Cu Chulainn
MatiB_HD
Cu Chulainn
10,756
2,546
0
1,250
19,123
16,158
1,044
4,500
14,623
2,938
44,088
L
Sun Wukong
Sir Weapon
Sun Wukong
2,502
636
0
1,618
12,056
8,944
1,258
1,920
10,136
0
33,471
W
Cthulhu
Tooti0
Cthulhu
15,614
1,409
1,065
1,847
22,214
24,195
113
5,250
16,416
45,438
0
L
19,112
97
4,232
10,692
18,996
8,472
0
9,648
9,348
52,631
0
W
19,476
11,945
1,640
4,277
11,661
7,228
3,797
2,474
8,962
6,494
67,505
W
14,483
1,448
1,215
5,018
17,588
12,011
613
5,259
11,807
42,373
0
W
8,392
1,430
0
5,014
13,249
15,060
1,350
2,199
10,962
0
49,183
L
Mercury
wasssaHD
Mercury
8,186
6,605
636
7,049
20,711
7,665
0
8,267
12,444
0
32,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,081
Gold Earned
46,918
398
Minions Killed
336
0
Camps Cleared
0
1,945,643
Distance Traveled
1,892,081
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,207
373
72
3
0
386,094
0
W
Fenrir
11,205
509
103
5
0
462,787
1
L
Cu Chulainn
9,355
425
77
4
0
366,227
0
L
Sun Wukong
8,523
387
57
3
0
290,558
0
W
Cthulhu
10,997
500
46
2
0
399,507
3
L
Hel
10,661
485
74
3
0
435,064
2
W
Chiron
11,745
534
100
5
0
344,030
2
W
Hades
10,783
490
62
3
0
367,860
2
W
Chaac
10,351
471
87
4
0
371,459
2
L
Mercury
10,172
462
56
3
0
414,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role