Player Matchup

Merlin
Merlin
DjinIntroDay
Merlin
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 30L
1,297 Elo+
Solo
Anhur
Anhur
IMxcca
Anhur
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
64W - 68L
1,704 Elo+
Party 2
Thor
Thor
IRxce
Thor
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
87W - 90L
1,423 Elo+
Party 2
Ymir
Ymir
PurgatoryLord
Ymir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Hel
Hel
lSiosl
Hel
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 16
1,500 SR
1,485 Elo+

VS

Team Averages
Level 18
1,350 SR
1,274 Elo+
Ymir
Ymir
IVORMANODEHIERRO
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,517 Elo+
Solo
Fenrir
Fenrir
Jodem x
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,243 Elo+
Party 1
Neith
Neith
NOVAeclipse2201
Neith
Level 27
God Stats
2W - 8L
1,105 SR
Queue Stats
49W - 69L
1,173 Elo+
Party 1
Odin
Odin
PapaSlav1202
Odin
Level 7
God Stats
1W - 2L
1,482 SR
Queue Stats
1W - 4L
1,263 Elo+
Party 1
Loki
Loki
Zeno5875
Loki
Level 27
God Stats
0W - 5L
1,165 SR
Queue Stats
84W - 119L
1,173 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
1 / 2 / 7
6,717
448
1,853
5,522
1,653
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
IMxcca
Anhur
15
9 / 0 / 5
9,991
666
9,499
9,454
3,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
IRxce
Thor
16
6 / 0 / 7
9,329
622
10,232
9,760
3,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 1 / 4
7,810
521
4,391
7,839
5,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hel
lSiosl
Hel
15
11 / 0 / 3
9,281
619
11,116
6,977
2,632
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
6,111
407
1,898
7,587
3,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Jodem x
Fenrir
8
0 / 8 / 1
5,777
385
5,720
11,592
4,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 7 / 0
5,661
377
5,766
9,629
2,714
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 5 / 1
6,016
401
4,053
9,302
7,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
9
1 / 8 / 1
6,103
407
4,491
13,553
4,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
7
30
Kills
3
3
Deaths
31
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
2
7
2.25
W
Anhur
IMxcca
Anhur
9
0
5
11.5
W
Thor
IRxce
Thor
6
0
7
9.5
L
1
3
1
0.5
L
Fenrir
Jodem x
Fenrir
0
8
1
0.06
L
1
7
0
0.14
L
0
5
1
0.1
W
3
1
4
5
L
Loki
1
8
1
0.19
W
Hel
lSiosl
Hel
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,091
Damage
21,928
39,552
Taken
51,663
16,503
Mitigated
22,538
16,929
Healing
7,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
1,853
226
0
668
5,522
1,653
102
227
5,245
13,126
0
W
Anhur
IMxcca
Anhur
9,499
4,368
0
4,995
9,454
3,067
1,849
0
9,454
0
53,226
W
Thor
IRxce
Thor
10,232
1,844
0
4,782
9,760
3,569
0
604
9,131
0
72,760
L
1,898
446
0
684
7,587
3,941
0
4,946
2,641
12,600
0
L
Fenrir
Jodem x
Fenrir
5,720
1,540
0
1,086
11,592
4,296
400
3,383
8,209
0
13,853
L
5,766
2,867
0
1,299
9,629
2,714
322
1,300
8,329
0
25,797
L
4,053
1,019
0
259
9,302
7,120
255
4,233
5,069
0
23,866
W
4,391
1,094
0
750
7,839
5,582
606
708
6,847
23,621
0
L
Loki
4,491
2,071
0
4,277
13,553
4,467
0
3,498
10,055
0
32,559
W
Hel
lSiosl
Hel
11,116
2,378
1,848
3,886
6,977
2,632
2,325
359
6,618
47,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,128
Gold Earned
29,668
389
Minions Killed
197
0
Camps Cleared
0
1,272,952
Distance Traveled
1,255,262
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,717
448
24
2
0
245,398
1
W
Anhur
9,991
666
102
7
0
226,824
3
W
Thor
9,329
622
120
8
0
305,423
1
L
Ymir
6,111
407
21
1
0
194,849
1
L
Fenrir
5,777
385
24
2
0
273,695
0
L
Neith
5,661
377
39
3
0
226,213
1
L
Odin
6,016
401
51
3
0
277,095
1
W
Ymir
7,810
521
51
3
0
211,021
0
L
Loki
6,103
407
62
4
0
283,410
3
W
Hel
9,281
619
92
6
0
284,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role