Player Matchup

Loki
Loki
Checktheloot
Loki
Level 14
God Stats
2W - 1L
1,282 SR
Queue Stats
2W - 1L
1,259 Elo+
Party 2
Danzaburou
Danzaburou
NotoriousHamster
Danzaburou
Level 15
God Stats
2W - 0L
1,807 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Yemoja
Yemoja
SavageMousse
Yemoja
Level 11
God Stats
1W - 1L
1,282 SR
Queue Stats
1W - 1L
1,259 Elo+
Party 2
Odin
Odin
SketchesTC
Odin
Level 10
God Stats
1W - 0L
1,313 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Ra
Ra
raith123
Ra
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 2L
1,418 Elo+
Party 2
Team Averages
Level 23
1,437 SR
1,387 Elo+

VS

Team Averages
Level 30
1,585 SR
1,413 Elo+
Vulcan
Vulcan
Dakonsss
Vulcan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,213 Elo+
Party 1
Set
Set
Ravenous-Turtles
Set
Level 85
God Stats
5W - 6L
1,990 SR
Queue Stats
128W - 127L
1,531 Elo+
Party 1
Jormungandr
Jormungandr
Shmule
Jormungandr
Level 14
God Stats
0W - 3L
1,434 SR
Queue Stats
3W - 10L
1,286 Elo+
Party 1
Guan Yu
Guan Yu
duk1001
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
magners1996
Cernunnos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 62L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 3
9,439
590
10,000
10,180
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
NotoriousHamster
Danzaburou
16
10 / 1 / 1
10,804
675
11,191
11,474
4,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
13
3 / 3 / 5
8,209
513
2,699
8,043
3,213
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 3 / 3
7,789
487
3,911
8,248
5,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 2 / 7
8,877
555
9,324
7,472
2,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Dakonsss
Vulcan
12
0 / 7 / 2
6,976
436
3,443
6,310
2,000
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

13
7 / 4 / 0
8,681
543
10,660
12,305
8,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
Shmule
Jormungandr
11
2 / 6 / 1
7,472
467
4,828
13,290
8,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
duk1001
Guan Yu
9
0 / 9 / 0
5,920
370
1,520
9,451
5,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cernunnos
magners1996
Cernunnos
10
1 / 5 / 5
6,728
421
7,958
9,699
3,235
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
30
Kills
10
10
Deaths
31
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
10
1
3
11.5
L
Vulcan
Dakonsss
Vulcan
0
7
2
0.14
W
Danzaburou
NotoriousHamster
Danzaburou
10
1
1
10.5
L
7
4
0
1.75
W
Yemoja
3
3
5
1.83
L
Jormungandr
Shmule
Jormungandr
2
6
1
0.42
W
1
3
3
0.83
L
Guan Yu
duk1001
Guan Yu
0
9
0
0
L
Cernunnos
magners1996
Cernunnos
1
5
5
0.7
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,125
Damage
28,409
45,417
Taken
51,055
18,362
Mitigated
26,986
17,511
Healing
5,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,000
3,193
0
5,220
10,180
3,675
0
1,555
8,625
0
66,568
L
Vulcan
Dakonsss
Vulcan
3,443
1,354
0
0
6,310
2,000
0
2,836
3,474
29,134
0
W
Danzaburou
NotoriousHamster
Danzaburou
11,191
5,947
0
5,950
11,474
4,175
3,536
1,721
9,578
0
62,457
L
10,660
5,702
0
841
12,305
8,174
0
3,883
8,334
5,596
41,928
W
Yemoja
2,699
963
1,391
1,744
8,043
3,213
0
1,894
6,149
10,484
0
L
Jormungandr
Shmule
Jormungandr
4,828
942
0
1,374
13,290
8,372
330
1,496
11,719
33,111
0
W
3,911
1,858
0
252
8,248
5,006
0
1,314
6,888
216
34,464
L
Guan Yu
duk1001
Guan Yu
1,520
385
0
754
9,451
5,205
0
635
8,793
0
11,670
L
Cernunnos
magners1996
Cernunnos
7,958
3,920
0
2,255
9,699
3,235
1,468
3,389
6,260
0
27,281
W
9,324
766
158
2,796
7,472
2,293
777
2,419
5,003
45,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,118
Gold Earned
35,777
379
Minions Killed
255
0
Camps Cleared
0
1,549,504
Distance Traveled
1,338,636
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,439
590
95
6
0
366,199
1
L
Vulcan
6,976
436
51
3
0
250,629
0
W
Danzaburou
10,804
675
115
7
0
268,644
4
L
Set
8,681
543
74
5
0
295,345
1
W
Yemoja
8,209
513
10
1
0
314,330
0
L
Jormungandr
7,472
467
48
3
0
283,484
1
W
Odin
7,789
487
72
5
0
290,025
1
L
Guan Yu
5,920
370
24
2
0
261,482
0
L
Cernunnos
6,728
421
58
4
0
247,696
4
W
Ra
8,877
555
87
5
0
310,306
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role