Player Matchup

Baron Samedi
Baron Samedi
Jabenn1020
Baron Samedi
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,694 Elo+
Solo
Sun Wukong
Sun Wukong
JohnMcClane666
Sun Wukong
Level 18
God Stats
22W - 34L
1,375 SR
Queue Stats
89W - 115L
1,377 Elo+
Party 2
Da Ji
Da Ji
TrvpMoses
Da Ji
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 43L
1,500 Elo+
Party 2
Team Averages
Level 62
1,458 SR
1,523 Elo+

VS

Team Averages
Level 53
1,466 SR
1,444 Elo+
Kuzenbo
Kuzenbo
Darkyair123
Kuzenbo
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,681 Elo+
Solo
Fenrir
Fenrir
DopexN8IV
Fenrir
Level 18
God Stats
1W - 6L
1,495 SR
Queue Stats
5W - 6L
1,300 Elo+
Party 1
Scylla
Scylla
Memetoma
Scylla
Level 62
God Stats
2W - 3L
1,402 SR
Queue Stats
11W - 12L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jabenn1020
Baron Samedi
20
3 / 2 / 8
16,544
613
15,594
15,064
6,952
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
JohnMcClane666
Sun Wukong
19
3 / 8 / 7
15,853
587
12,297
29,284
25,738
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
TrvpMoses
Da Ji
19
7 / 10 / 5
17,880
662
22,463
25,475
10,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Darkyair123
Kuzenbo
13
1 / 3 / 11
15,034
557
8,737
12,354
16,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
DopexN8IV
Fenrir
20
3 / 4 / 11
16,945
628
13,142
25,684
22,979
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
Memetoma
Scylla
20
15 / 6 / 5
19,136
709
28,628
28,412
11,062
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
46
13
Kills
19
20
Deaths
13
20
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Darkyair123
Kuzenbo
1
3
11
2.17
L
Fenrir
DopexN8IV
Fenrir
3
4
11
2.13
W
Baron Samedi
Jabenn1020
Baron Samedi
3
2
8
3.5
W
Sun Wukong
JohnMcClane666
Sun Wukong
3
8
7
0.81
L
Scylla
Memetoma
Scylla
15
6
5
2.92
W
Da Ji
TrvpMoses
Da Ji
7
10
5
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,354
Damage
50,507
69,823
Taken
66,450
43,443
Mitigated
50,530
15,338
Healing
22,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Darkyair123
Kuzenbo
8,737
4,648
0
864
12,354
16,489
11
3,785
8,569
19,489
0
L
Fenrir
DopexN8IV
Fenrir
13,142
3,720
709
7,316
25,684
22,979
0
5,756
19,928
0
70,239
W
Baron Samedi
Jabenn1020
Baron Samedi
15,594
2,230
1,291
4,955
15,064
6,952
1,405
8,556
6,508
76,841
0
W
Sun Wukong
JohnMcClane666
Sun Wukong
12,297
3,231
0
5,072
29,284
25,738
1,636
15,987
13,297
0
44,155
L
Scylla
Memetoma
Scylla
28,628
6,176
0
14,088
28,412
11,062
909
6,111
22,301
141,373
0
W
Da Ji
TrvpMoses
Da Ji
22,463
5,065
0
4,020
25,475
10,753
1,137
12,962
12,513
0
120,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,277
Gold Earned
51,115
263
Minions Killed
233
0
Camps Cleared
0
1,346,974
Distance Traveled
1,127,262
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
15,034
557
12
0
0
278,764
6
L
Fenrir
16,945
628
82
3
0
422,958
5
W
Baron Samedi
16,544
613
91
3
0
441,688
0
W
Sun Wukong
15,853
587
47
2
0
468,741
0
L
Scylla
19,136
709
139
5
0
425,540
1
W
Da Ji
17,880
662
125
5
0
436,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role