Player Matchup

Vulcan
Vulcan
Gold I
Baïseps
Vulcan
Gold I
Level 87
God Stats
2W - 1L
1,782 SR
Queue Stats
20W - 18L
1,768 MMR
Solo
Anhur
Anhur
Platinum III
Billvy
Anhur
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tyr
Tyr
Gold II
InstantKarmä
Tyr
Gold II
Level 95
God Stats
8W - 10L
1,512 SR
Queue Stats
295W - 274L
1,743 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
MarleyBuds
Cu Chulainn
Gold I
Level 63
God Stats
35W - 28L
1,641 SR
Queue Stats
824W - 816L
1,670 MMR
Party 2
Hun Batz
Hun Batz
Gold II
SirJavok
Hun Batz
Gold II
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
403W - 423L
1,747 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 106
1,587 SR
1,686 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 155
1,520 SR
1,753 MMR
Sobek
Sobek
Gold II
Akhryll
Sobek
Gold II
Level 154
God Stats
3W - 2L
1,514 SR
Queue Stats
87W - 77L
1,721 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
KíngEdward
Erlang Shen
Platinum IV
Level 160
God Stats
7W - 7L
1,298 SR
Queue Stats
408W - 360L
1,810 MMR
Party 1
Cabrakan
Cabrakan
Platinum IV
MädCuzBäd
Cabrakan
Platinum IV
Level 160
God Stats
293W - 237L
1,650 SR
Queue Stats
342W - 298L
1,721 MMR
Solo
Apollo
Apollo
Platinum V
iloveBigBoost
Apollo
Platinum V
Level 156
God Stats
26W - 27L
1,583 SR
Queue Stats
249W - 228L
1,774 MMR
Party 1
Nu Wa
Nu Wa
Platinum IV
xpaulbox
Nu Wa
Platinum IV
Level 146
God Stats
4W - 6L
1,554 SR
Queue Stats
141W - 136L
1,739 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Baïseps
Vulcan
19
2 / 5 / 3
12,480
543
15,709
14,244
4,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
Billvy
Anhur
18
2 / 3 / 3
12,133
528
10,367
17,342
5,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 6 / 5
9,912
431
7,672
26,819
17,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
MarleyBuds
Cu Chulainn
18
7 / 8 / 3
12,093
526
17,640
25,301
19,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
SirJavok
Hun Batz
17
4 / 8 / 6
11,024
479
8,164
17,738
6,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
SetPersephoneNemesisThe MorriganTsukuyomi

VS

Bans
DanzaburouThanatosJanusThorScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Akhryll
Sobek
19
4 / 2 / 8
12,773
555
8,672
23,904
23,778
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
KíngEdward
Erlang Shen
20
9 / 2 / 7
14,625
636
16,916
18,192
18,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cabrakan
MädCuzBäd
Cabrakan
20
7 / 8 / 6
14,106
613
20,091
23,845
29,065
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 2 / 4
14,814
644
15,480
15,133
6,191
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
xpaulbox
Nu Wa
20
5 / 3 / 12
14,115
614
19,643
11,080
4,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
67
17
Kills
30
30
Deaths
17
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sobek
Akhryll
Sobek
4
2
8
4
L
Vulcan
Baïseps
Vulcan
2
5
3
0.7
L
Anhur
Billvy
Anhur
2
3
3
1.17
L
2
6
5
0.75
W
Erlang Shen
KíngEdward
Erlang Shen
9
2
7
6.25
L
Cu Chulainn
MarleyBuds
Cu Chulainn
7
8
3
1.06
W
Cabrakan
MädCuzBäd
Cabrakan
7
8
6
1.25
L
Hun Batz
SirJavok
Hun Batz
4
8
6
0.88
W
5
2
4
3.5
W
Nu Wa
xpaulbox
Nu Wa
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,552
Damage
80,802
101,444
Taken
92,154
53,465
Mitigated
81,582
22,345
Healing
31,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Akhryll
Sobek
8,672
991
0
7,975
23,904
23,778
313
6,157
17,467
39,026
0
L
Vulcan
Baïseps
Vulcan
15,709
2,895
625
1,833
14,244
4,933
0
9,947
3,685
113,520
0
L
Anhur
Billvy
Anhur
10,367
4,917
0
5,478
17,342
5,990
990
3,887
13,191
0
78,686
L
7,672
747
0
7,269
26,819
17,353
0
15,838
10,542
0
39,593
W
Erlang Shen
KíngEdward
Erlang Shen
16,916
8,217
0
4,761
18,192
18,167
3,393
1,916
16,197
10,318
113,888
L
Cu Chulainn
MarleyBuds
Cu Chulainn
17,640
6,504
0
4,704
25,301
19,078
0
11,280
13,739
6,868
80,594
W
Cabrakan
MädCuzBäd
Cabrakan
20,091
2,485
0
8,321
23,845
29,065
412
3,370
20,421
82,184
0
L
Hun Batz
SirJavok
Hun Batz
8,164
2,400
0
2,436
17,738
6,111
408
6,254
11,249
0
66,001
W
15,480
9,264
0
9,657
15,133
6,191
3,944
2,440
12,665
0
129,542
W
Nu Wa
xpaulbox
Nu Wa
19,643
3,784
0
1,213
11,080
4,381
1,838
4,662
6,172
114,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,642
Gold Earned
70,433
648
Minions Killed
747
0
Camps Cleared
0
2,136,593
Distance Traveled
2,255,261
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,773
555
43
2
0
457,136
11
L
Vulcan
12,480
543
212
9
0
454,936
4
L
Anhur
12,133
528
172
7
0
407,124
11
L
Tyr
9,912
431
43
2
0
448,422
9
W
Erlang Shen
14,625
636
148
6
0
518,512
4
L
Cu Chulainn
12,093
526
120
5
0
381,507
2
W
Cabrakan
14,106
613
152
7
0
417,188
3
L
Hun Batz
11,024
479
101
4
0
444,604
6
W
Apollo
14,814
644
211
9
0
435,976
7
W
Nu Wa
14,115
614
193
8
0
426,449
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role