Player Matchup

Odin
Odin
Mbfjeld
Odin
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,309 Elo+
Party 1
Neith
Neith
WhimsicalNix
Neith
Level 10
God Stats
5W - 6L
1,430 SR
Queue Stats
17W - 21L
1,309 Elo+
Party 1
Hel
Hel
Wiikate
Hel
Level 11
God Stats
41W - 77L
1,348 SR
Queue Stats
218W - 345L
1,285 Elo+
Party 1
Team Averages
Level 29
1,426 SR
1,301 Elo+

VS

Team Averages
Level 71
1,388 SR
1,425 Elo+
Kukulkan
Kukulkan
Agateru
Kukulkan
Level 5
God Stats
3W - 1L
1,413 SR
Queue Stats
4W - 3L
1,355 Elo+
Party 2
Fenrir
Fenrir
DopestMoonlight
Fenrir
Level 148
God Stats
9W - 10L
1,500 SR
Queue Stats
717W - 627L
1,617 Elo+
Solo
Anhur
Anhur
Hentur
Anhur
Level 60
God Stats
4W - 2L
1,251 SR
Queue Stats
36W - 34L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Mbfjeld
Odin
10
2 / 7 / 3
7,669
697
4,682
9,728
7,701
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 6 / 3
7,068
643
4,280
7,995
2,364
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hel
9
2 / 8 / 3
7,669
697
2,528
8,204
2,162
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Agateru
Kukulkan
11
2 / 1 / 14
8,091
736
5,588
2,451
760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
17 / 3 / 3
10,056
914
11,520
9,297
11,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Hentur
Anhur
12
1 / 1 / 15
8,207
746
4,858
5,766
1,778
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
5
Kills
20
21
Deaths
5
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Agateru
Kukulkan
2
1
14
9
W
17
3
3
6.17
W
Anhur
Hentur
Anhur
1
1
15
8.5
L
Odin
Mbfjeld
Odin
2
7
3
0.5
L
1
6
3
0.42
L
Hel
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,490
Damage
21,966
25,927
Taken
17,514
12,227
Mitigated
13,554
3,923
Healing
2,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Agateru
Kukulkan
5,588
132
0
0
2,451
760
617
348
2,103
15,737
0
W
11,520
3,682
0
2,150
9,297
11,016
955
1,073
8,224
3,452
31,571
W
Anhur
Hentur
Anhur
4,858
1,912
0
772
5,766
1,778
865
1,158
4,608
0
35,239
L
Odin
Mbfjeld
Odin
4,682
1,586
0
376
9,728
7,701
0
1,985
7,579
0
14,097
L
4,280
1,883
0
594
7,995
2,364
0
2,300
5,517
0
14,008
L
Hel
2,528
605
1,813
1,140
8,204
2,162
0
1,401
6,619
12,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,406
Gold Earned
26,354
71
Minions Killed
149
0
Camps Cleared
0
485,287
Distance Traveled
543,003
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,091
736
48
4
0
164,403
0
W
Fenrir
10,056
914
34
3
0
183,321
0
W
Anhur
8,207
746
67
6
0
195,279
4
L
Odin
7,669
697
18
2
0
171,841
1
L
Neith
7,068
643
26
2
0
142,695
1
L
Hel
7,669
697
27
2
0
170,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role