Player Matchup

Sol
Sol
KnoxAquas
Sol
Level 47
God Stats
9W - 9L
1,603 SR
Queue Stats
81W - 100L
1,443 Elo+
Party 1
Mulan
Mulan
KnoxXenith
Mulan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 134L
1,497 Elo+
Party 1
Ares
Ares
dariuz69
Ares
Level 33
God Stats
1W - 3L
1,415 SR
Queue Stats
2W - 6L
1,734 Elo+
Solo
Team Averages
Level 63
1,506 SR
1,558 Elo+

VS

Team Averages
Level 71
1,577 SR
1,537 Elo+
Ah Puch
Ah Puch
MarcoRCword
Ah Puch
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Martyrdummy
Neith
Level 41
God Stats
4W - 4L
1,500 SR
Queue Stats
130W - 82L
1,487 Elo+
Party 2
Bacchus
Bacchus
sleepycosmonaut
Bacchus
Level 66
God Stats
27W - 13L
1,731 SR
Queue Stats
207W - 226L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 9 / 2
8,901
685
7,611
15,379
5,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
10
3 / 9 / 3
8,546
657
6,778
13,181
11,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Ares
10
0 / 6 / 4
7,743
596
4,338
12,476
10,089
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MarcoRCword
Ah Puch
13
4 / 1 / 16
10,052
773
11,320
8,673
3,298
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
14 / 2 / 10
11,727
902
16,509
8,731
3,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
6 / 4 / 12
10,639
818
6,987
12,462
13,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
7
Kills
24
24
Deaths
7
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
4
9
2
0.56
L
Mulan
3
9
3
0.5
W
Ah Puch
MarcoRCword
Ah Puch
4
1
16
12
W
14
2
10
9.5
L
Ares
0
6
4
0.33
W
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,727
Damage
34,816
41,036
Taken
29,866
26,327
Mitigated
20,406
4,959
Healing
5,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,611
2,426
0
3,520
15,379
5,035
0
7,195
8,184
33,002
0
L
Mulan
6,778
1,290
0
999
13,181
11,203
0
5,503
7,678
2,328
19,161
W
Ah Puch
MarcoRCword
Ah Puch
11,320
508
0
1,495
8,673
3,298
368
3,641
5,032
44,517
0
W
16,509
8,185
0
2,720
8,731
3,844
1,955
4,010
4,721
0
61,969
L
Ares
4,338
31
0
440
12,476
10,089
0
5,673
6,803
20,391
0
W
6,987
428
0
1,017
12,462
13,264
147
4,622
7,840
19,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,190
Gold Earned
32,418
115
Minions Killed
166
0
Camps Cleared
0
603,927
Distance Traveled
727,292
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,901
685
62
5
0
191,228
1
L
Mulan
8,546
657
23
2
0
217,767
1
W
Ah Puch
10,052
773
62
5
0
242,986
3
W
Neith
11,727
902
86
7
0
233,188
2
L
Ares
7,743
596
30
2
0
194,932
1
W
Bacchus
10,639
818
18
1
0
251,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role