Player Matchup

Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
TeHeeeeeeee
Yemoja
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 45L
1,325 Elo+
Party 3
Xbalanque
Xbalanque
YourName6996
Xbalanque
Level 32
God Stats
6W - 3L
1,204 SR
Queue Stats
19W - 21L
1,402 Elo+
Party 1
Raijin
Raijin
YungxSosa420
Raijin
Level 83
God Stats
7W - 7L
1,238 SR
Queue Stats
95W - 107L
1,445 Elo+
Party 1
Nemesis
Nemesis
x iSiiCK SkiLLZ
Nemesis
Level 41
God Stats
9W - 4L
1,731 SR
Queue Stats
31W - 44L
1,238 Elo+
Party 3
Team Averages
Level 70
1,435 SR
1,382 Elo+

VS

Team Averages
Level 38
1,747 SR
1,627 Elo+
Hercules
Hercules
HeChemicalFe
Hercules
Level 24
God Stats
35W - 34L
2,124 SR
Queue Stats
119W - 114L
1,944 Elo+
Party 2
Heimdallr
Heimdallr
Lost In Null
Heimdallr
Level 43
God Stats
29W - 28L
1,865 SR
Queue Stats
518W - 493L
1,565 Elo+
Party 2
Arachne
Arachne
No Hunchy
Arachne
Level 57
God Stats
4W - 12L
1,790 SR
Queue Stats
168W - 175L
1,579 Elo+
Party 2
King Arthur
King Arthur
SyntheticRose
King Arthur
Level 29
God Stats
21W - 24L
1,388 SR
Queue Stats
264W - 242L
1,547 Elo+
Party 2
Bacchus
Bacchus
mattymo4487
Bacchus
Level 37
God Stats
3W - 4L
1,569 SR
Queue Stats
40W - 52L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
2 / 2 / 9
12,773
491
13,168
25,125
32,893
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yemoja
15
4 / 3 / 14
11,238
432
6,813
13,090
11,300
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Xbalanque
YourName6996
Xbalanque
14
2 / 6 / 8
10,893
419
10,923
14,413
5,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
18
15 / 3 / 8
13,709
527
33,714
15,477
6,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
11 / 3 / 11
13,237
509
22,498
20,533
9,080
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HeChemicalFe
Hercules
12
1 / 10 / 2
9,500
365
7,239
33,222
19,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Lost In Null
Heimdallr
15
4 / 10 / 5
10,587
407
15,725
18,401
10,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
No Hunchy
Arachne
15
4 / 3 / 6
10,460
402
11,102
19,588
7,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

King Arthur
SyntheticRose
King Arthur
19
7 / 4 / 4
12,587
484
12,383
31,036
20,336
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
mattymo4487
Bacchus
14
1 / 8 / 5
9,481
365
6,028
17,403
18,910
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
39
34
Kills
17
17
Deaths
35
50
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
2
9
3.25
L
Hercules
HeChemicalFe
Hercules
1
10
2
0.2
L
Heimdallr
Lost In Null
Heimdallr
4
10
5
0.65
L
Arachne
No Hunchy
Arachne
4
3
6
2.33
L
King Arthur
SyntheticRose
King Arthur
7
4
4
2.25
W
Yemoja
4
3
14
3.67
W
Xbalanque
YourName6996
Xbalanque
2
6
8
1
W
Raijin
15
3
8
6.33
L
Bacchus
mattymo4487
Bacchus
1
8
5
0.44
W
11
3
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,116
Damage
52,477
88,638
Taken
119,650
64,913
Mitigated
76,640
23,068
Healing
29,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
13,168
2,448
0
6,586
25,125
32,893
1,063
555
24,570
17,774
66,491
L
Hercules
HeChemicalFe
Hercules
7,239
2,069
0
11,412
33,222
19,781
310
14,192
18,638
0
25,500
L
Heimdallr
Lost In Null
Heimdallr
15,725
6,859
0
2,177
18,401
10,050
1,306
7,895
10,259
10,331
60,913
L
Arachne
No Hunchy
Arachne
11,102
7,545
0
5,053
19,588
7,563
1,070
5,517
13,811
0
47,717
L
King Arthur
SyntheticRose
King Arthur
12,383
993
0
10,124
31,036
20,336
116
9,265
21,391
0
82,181
W
Yemoja
6,813
1,095
6,382
1,825
13,090
11,300
895
2,106
10,984
29,277
0
W
Xbalanque
YourName6996
Xbalanque
10,923
5,268
0
0
14,413
5,175
3,331
807
13,606
0
58,254
W
Raijin
33,714
2,462
1,391
5,047
15,477
6,465
1,776
1,885
13,592
96,864
0
L
Bacchus
mattymo4487
Bacchus
6,028
1,007
0
250
17,403
18,910
199
5,283
11,823
32,129
0
W
22,498
13,298
0
1,837
20,533
9,080
2,433
1,188
19,345
0
83,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,850
Gold Earned
52,615
496
Minions Killed
374
0
Camps Cleared
0
2,512,653
Distance Traveled
2,487,057
23
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,773
491
162
6
0
494,782
7
L
Hercules
9,500
365
36
1
0
467,238
1
L
Heimdallr
10,587
407
92
4
0
440,070
0
L
Arachne
10,460
402
66
3
0
563,543
0
L
King Arthur
12,587
484
141
5
0
540,250
0
W
Yemoja
11,238
432
50
2
0
504,652
6
W
Xbalanque
10,893
419
74
3
0
481,854
2
W
Raijin
13,709
527
119
5
0
452,386
8
L
Bacchus
9,481
365
39
2
0
475,956
0
W
Nemesis
13,237
509
91
4
0
578,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role