Player Matchup

Sylvanus
Sylvanus
Cobratix
Sylvanus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,663 Elo+
Party 1
Izanami
Izanami
Guðurin
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,576 Elo+
Party 1
Thor
Thor
Kongurin
Thor
Level 8
God Stats
1W - 2L
1,443 SR
Queue Stats
5W - 5L
1,650 Elo+
Party 1
Set
Set
PaWnieJJ
Set
Level 61
God Stats
2W - 4L
1,600 SR
Queue Stats
9W - 9L
1,604 Elo+
Party 1
Agni
Agni
Testicals17
Agni
Level 30
God Stats
1W - 1L
1,721 SR
Queue Stats
17W - 13L
1,674 Elo+
Party 1
Team Averages
Level 24
1,553 SR
1,633 Elo+

VS

Team Averages
Level 27
1,649 SR
1,640 Elo+
Cupid
Cupid
BMacron
Cupid
Level 29
God Stats
1W - 0L
1,698 SR
Queue Stats
27W - 23L
1,756 Elo+
Solo
Hel
Hel
Ixaelotl
Hel
Level 28
God Stats
12W - 8L
1,855 SR
Queue Stats
50W - 57L
1,468 Elo+
Solo
Amaterasu
Amaterasu
ManOfC
Amaterasu
Level 23
God Stats
1W - 4L
1,500 SR
Queue Stats
9W - 14L
1,664 Elo+
Solo
Anubis
Anubis
meybdead
Anubis
Level 28
God Stats
4W - 5L
1,457 SR
Queue Stats
39W - 27L
1,664 Elo+
Solo
Tsukuyomi
Tsukuyomi
virutxP
Tsukuyomi
Level 27
God Stats
26W - 13L
1,737 SR
Queue Stats
77W - 52L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cobratix
Sylvanus
13
0 / 8 / 9
8,908
424
4,873
19,723
14,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Guðurin
Izanami
16
5 / 9 / 6
11,074
527
12,542
17,650
5,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
14
3 / 10 / 11
9,945
474
13,307
18,971
5,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
12 / 5 / 4
12,120
577
20,426
18,653
11,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 9 / 7
10,027
477
15,407
15,038
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BMacron
Cupid
18
8 / 2 / 14
12,066
575
16,250
16,335
6,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
8 / 7 / 14
12,480
594
8,084
17,578
20,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Amaterasu
ManOfC
Amaterasu
17
3 / 5 / 7
10,527
501
3,977
15,523
9,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
meybdead
Anubis
17
8 / 7 / 14
11,833
563
23,019
24,668
17,061
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
virutxP
Tsukuyomi
19
13 / 5 / 11
13,277
632
23,723
22,014
14,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
100
24
Kills
40
41
Deaths
26
37
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Cupid
BMacron
Cupid
8
2
14
7.5
L
Sylvanus
Cobratix
Sylvanus
0
8
9
0.56
L
Izanami
Guðurin
Izanami
5
9
6
0.89
W
8
7
14
2.14
L
Thor
3
10
11
0.85
W
Amaterasu
ManOfC
Amaterasu
3
5
7
1.3
L
12
5
4
2.8
L
4
9
7
0.83
W
Anubis
meybdead
Anubis
8
7
14
2.14
W
Tsukuyomi
virutxP
Tsukuyomi
13
5
11
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,555
Damage
75,053
90,035
Taken
96,118
41,554
Mitigated
68,798
18,338
Healing
49,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
BMacron
Cupid
16,250
8,519
138
9,085
16,335
6,919
4,087
2,406
13,917
0
79,907
L
Sylvanus
Cobratix
Sylvanus
4,873
1,705
1,732
4,178
19,723
14,564
132
8,129
11,594
20,231
0
L
Izanami
Guðurin
Izanami
12,542
8,844
0
4,108
17,650
5,474
851
5,512
12,138
0
57,202
W
8,084
1,265
6,238
7,197
17,578
20,841
142
4,621
12,603
36,668
0
L
Thor
13,307
3,667
0
2,633
18,971
5,796
0
5,985
12,986
0
56,720
W
Amaterasu
ManOfC
Amaterasu
3,977
1,390
0
5,506
15,523
9,690
912
313
14,834
0
51,445
L
20,426
7,723
0
3,927
18,653
11,698
2,936
5,561
13,092
0
70,082
L
15,407
1,221
144
1,616
15,038
4,022
0
6,342
8,696
46,974
0
W
Anubis
meybdead
Anubis
23,019
1,727
0
11,985
24,668
17,061
1,798
6,749
17,360
81,683
0
W
Tsukuyomi
virutxP
Tsukuyomi
23,723
7,219
0
9,004
22,014
14,287
366
5,200
16,417
8,275
92,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,074
Gold Earned
60,183
421
Minions Killed
523
0
Camps Cleared
0
1,767,549
Distance Traveled
1,908,715
7
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,066
575
136
6
0
367,121
8
L
Sylvanus
8,908
424
33
2
0
353,506
2
L
Izanami
11,074
527
106
5
0
321,375
0
W
Hel
12,480
594
66
3
0
381,350
10
L
Thor
9,945
474
72
3
0
351,173
3
W
Amaterasu
10,527
501
89
4
0
400,977
2
L
Set
12,120
577
131
6
0
379,037
0
L
Agni
10,027
477
79
4
0
362,458
2
W
Anubis
11,833
563
106
5
0
335,162
4
W
Tsukuyomi
13,277
632
126
6
0
424,105
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role