Player Matchup

Merlin
Merlin
SonOfNimroD2016
Merlin
Level 65
God Stats
3W - 3L
1,306 SR
Queue Stats
67W - 94L
1,534 Elo+
Party 2
Osiris
Osiris
ltsSnickers
Osiris
Level 49
God Stats
7W - 0L
1,890 SR
Queue Stats
9W - 5L
1,588 Elo+
Party 2
Set
Set
renew432
Set
Level 59
God Stats
3W - 3L
1,500 SR
Queue Stats
75W - 116L
1,482 Elo+
Party 2
Team Averages
Level 58
1,565 SR
1,535 Elo+

VS

Team Averages
Level 88
1,476 SR
1,503 Elo+
Merlin
Merlin
C00lfusi0n
Merlin
Level 89
God Stats
11W - 6L
1,509 SR
Queue Stats
42W - 49L
1,630 Elo+
Solo
Artemis
Artemis
CHOPNGRIND
Artemis
Level 68
God Stats
2W - 1L
1,773 SR
Queue Stats
2W - 2L
1,515 Elo+
Party 1
Sylvanus
Sylvanus
CHOPPEDSKILLITS
Sylvanus
Level 108
God Stats
5W - 5L
1,145 SR
Queue Stats
45W - 52L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 8
10,919
642
13,671
10,774
4,213
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
14
0 / 0 / 9
10,525
619
7,322
9,759
12,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
8 / 1 / 0
12,027
707
8,102
10,233
6,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
C00lfusi0n
Merlin
14
1 / 3 / 1
10,061
592
10,004
10,495
3,922
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
CHOPNGRIND
Artemis
12
0 / 3 / 1
9,422
554
5,239
10,867
4,201
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
13
1 / 3 / 0
10,671
628
4,627
12,987
12,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
9
Kills
2
2
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
C00lfusi0n
Merlin
1
3
1
0.5
L
Artemis
CHOPNGRIND
Artemis
0
3
1
0.17
L
Sylvanus
1
3
0
0.33
W
1
1
8
5
W
Osiris
0
0
9
4.5
W
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,095
Damage
19,870
30,766
Taken
34,349
23,407
Mitigated
21,008
8,981
Healing
11,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
C00lfusi0n
Merlin
10,004
357
0
470
10,495
3,922
289
4,258
6,237
74,601
0
L
Artemis
CHOPNGRIND
Artemis
5,239
1,246
315
1,377
10,867
4,201
937
4,973
5,894
0
28,339
L
Sylvanus
4,627
1,376
5,146
4,223
12,987
12,885
326
5,111
7,876
14,559
0
W
13,671
632
219
4,568
10,774
4,213
855
4,771
6,003
67,328
0
W
Osiris
7,322
1,877
0
828
9,759
12,555
698
4,570
5,189
4,699
28,481
W
8,102
3,278
835
2,531
10,233
6,639
1,973
5,344
4,889
5,901
49,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,471
Gold Earned
30,154
216
Minions Killed
199
0
Camps Cleared
0
985,139
Distance Traveled
854,239
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,061
592
112
7
0
272,357
3
L
Artemis
9,422
554
65
4
0
300,048
0
L
Sylvanus
10,671
628
22
1
0
281,834
0
W
Merlin
10,919
642
104
6
0
288,779
3
W
Osiris
10,525
619
48
3
0
326,028
4
W
Set
12,027
707
64
4
0
370,332
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role