Player Matchup

Medusa
Medusa
Hiitmenn
Medusa
Level 108
God Stats
4W - 3L
1,500 SR
Queue Stats
236W - 161L
1,613 Elo+
Party 1
Pele
Pele
NiallLambo
Pele
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
542W - 433L
1,724 Elo+
Party 1
Rama
Rama
OABanter
Rama
Level 121
God Stats
9W - 11L
1,495 SR
Queue Stats
520W - 405L
1,690 Elo+
Party 1
Zeus
Zeus
TheFelHuntsman
Zeus
Level 122
God Stats
5W - 4L
1,500 SR
Queue Stats
184W - 134L
1,656 Elo+
Party 1
Hades
Hades
VioletSkulls
Hades
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 39L
1,639 Elo+
Party 1
Team Averages
Level 97
1,499 SR
1,664 Elo+

VS

Team Averages
Level 86
1,500 SR
1,417 Elo+
Thanatos
Thanatos
Chipaim
Thanatos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,493 Elo+
Party 2
Heimdallr
Heimdallr
SOA Dictator
Heimdallr
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,634 Elo+
Party 2
Xing Tian
Xing Tian
ZeBe FL4SH
Xing Tian
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,493 Elo+
Party 2
Chaac
Chaac
iNxzeeL
Chaac
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
172W - 168L
1,255 Elo+
Party 3
Cthulhu
Cthulhu
xPurpl3Haz3x
Cthulhu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,208 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hiitmenn
Medusa
20
8 / 4 / 23
12,751
850
20,549
16,492
8,185
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
9 / 3 / 14
11,658
777
11,699
12,276
7,573
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
20
12 / 3 / 11
12,221
815
17,015
11,342
5,417
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

20
9 / 4 / 20
13,108
874
36,585
12,674
6,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 5 / 15
10,017
668
3,548
8,937
4,077
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Chipaim
Thanatos
14
1 / 10 / 9
8,475
565
5,354
13,717
5,744
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
SOA Dictator
Heimdallr
19
6 / 6 / 8
11,059
737
6,830
16,225
6,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
ZeBe FL4SH
Xing Tian
18
5 / 7 / 8
11,500
767
11,242
19,462
25,679
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
iNxzeeL
Chaac
19
5 / 6 / 9
10,379
692
19,273
30,716
25,182
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
xPurpl3Haz3x
Cthulhu
15
1 / 10 / 8
8,990
599
8,215
19,086
22,397
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
60
39
Kills
18
19
Deaths
39
83
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Chipaim
Thanatos
1
10
9
0.55
W
Medusa
Hiitmenn
Medusa
8
4
23
4.88
W
9
3
14
5.33
W
Rama
12
3
11
5.83
L
Heimdallr
SOA Dictator
Heimdallr
6
6
8
1.67
W
9
4
20
4.75
W
1
5
15
1.7
L
Xing Tian
ZeBe FL4SH
Xing Tian
5
7
8
1.29
L
Chaac
iNxzeeL
Chaac
5
6
9
1.58
L
Cthulhu
xPurpl3Haz3x
Cthulhu
1
10
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,396
Damage
50,914
61,721
Taken
99,206
31,580
Mitigated
85,734
23,081
Healing
23,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Chipaim
Thanatos
5,354
1,495
0
2,461
13,717
5,744
0
5,329
8,277
0
10,076
W
Medusa
Hiitmenn
Medusa
20,549
9,494
654
6,646
16,492
8,185
2,756
3,556
12,931
0
40,368
W
11,699
2,830
288
4,705
12,276
7,573
613
4,858
7,418
0
24,331
W
Rama
17,015
12,719
1,147
3,921
11,342
5,417
1,406
3,849
7,493
0
33,021
L
Heimdallr
SOA Dictator
Heimdallr
6,830
1,669
546
3,886
16,225
6,732
0
8,199
8,001
0
18,918
W
36,585
2,825
351
3,894
12,674
6,328
350
4,271
8,403
59,174
0
W
3,548
681
70
1,405
8,937
4,077
312
2,923
6,014
10,808
0
L
Xing Tian
ZeBe FL4SH
Xing Tian
11,242
491
187
2,309
19,462
25,679
0
5,764
13,548
23,648
0
L
Chaac
iNxzeeL
Chaac
19,273
1,445
1,267
12,038
30,716
25,182
0
13,169
17,422
0
40,898
L
Cthulhu
xPurpl3Haz3x
Cthulhu
8,215
473
356
479
19,086
22,397
0
7,672
11,319
14,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,755
Gold Earned
50,403
166
Minions Killed
123
0
Camps Cleared
0
1,362,529
Distance Traveled
1,172,823
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,475
565
9
1
0
201,599
0
W
Medusa
12,751
850
42
3
0
313,376
0
W
Pele
11,658
777
36
2
0
281,488
0
W
Rama
12,221
815
29
2
0
239,357
3
L
Heimdallr
11,059
737
39
3
0
209,167
1
W
Zeus
13,108
874
44
3
0
249,646
0
W
Hades
10,017
668
15
1
0
278,662
0
L
Xing Tian
11,500
767
28
2
0
255,848
2
L
Chaac
10,379
692
33
2
0
260,313
0
L
Cthulhu
8,990
599
14
1
0
245,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role