Player Matchup

Guan Yu
Guan Yu
Gauseka15
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,496 Elo+
Party 1
Erlang Shen
Erlang Shen
IDayglow
Erlang Shen
Level 16
God Stats
1W - 1L
1,712 SR
Queue Stats
14W - 8L
1,819 Elo+
Solo
Ra
Ra
JovaniRaptorB
Ra
Level 26
God Stats
4W - 1L
1,963 SR
Queue Stats
20W - 21L
1,668 Elo+
Solo
Jormungandr
Jormungandr
Nba yt8683
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,226 Elo+
Solo
Sol
Sol
drsueflay
Sol
Level 22
God Stats
8W - 9L
1,724 SR
Queue Stats
390W - 379L
1,508 Elo+
Party 1
Team Averages
Level 15
1,680 SR
1,543 Elo+

VS

Team Averages
Level 17
1,569 SR
1,646 Elo+
Hun Batz
Hun Batz
Deathwizard4312
Hun Batz
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
96W - 84L
1,616 Elo+
Solo
Thor
Thor
Gutaceli
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,703 Elo+
Solo
Janus
Janus
Spartax301
Janus
Level 16
God Stats
8W - 1L
1,844 SR
Queue Stats
35W - 17L
1,696 Elo+
Solo
Neith
Neith
equest_girl110
Neith
Level 23
God Stats
31W - 32L
1,421 SR
Queue Stats
109W - 108L
1,647 Elo+
Party 2
Chernobog
Chernobog
nominal266
Chernobog
Level 22
God Stats
62W - 49L
1,580 SR
Queue Stats
81W - 86L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Gauseka15
Guan Yu
8
0 / 5 / 3
6,034
431
1,543
10,248
4,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
IDayglow
Erlang Shen
15
4 / 3 / 0
8,809
629
5,214
7,461
5,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 8 / 1
6,840
489
4,039
9,825
3,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Nba yt8683
Jormungandr
9
4 / 8 / 0
6,399
457
3,995
10,810
7,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 0
7,048
503
4,991
6,676
1,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
8 / 0 / 6
8,825
630
10,080
7,909
2,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
7
1 / 6 / 6
5,718
408
1,102
6,182
2,919
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Janus
16
15 / 1 / 5
9,749
696
10,499
6,654
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 0 / 4
7,452
532
2,051
6,987
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
nominal266
Chernobog
14
3 / 2 / 6
8,463
605
6,248
7,694
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
9
Kills
27
27
Deaths
9
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
8
0
6
11
L
Guan Yu
Gauseka15
Guan Yu
0
5
3
0.3
W
Thor
1
6
6
0.67
L
Erlang Shen
IDayglow
Erlang Shen
4
3
0
1.33
L
0
8
1
0.06
L
Jormungandr
Nba yt8683
Jormungandr
4
8
0
0.5
W
Janus
15
1
5
17.5
L
1
3
0
0.33
W
0
0
4
2
W
Chernobog
nominal266
Chernobog
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,782
Damage
29,980
45,020
Taken
35,426
22,130
Mitigated
12,805
8,577
Healing
11,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
10,080
2,742
0
3,082
7,909
2,905
1,271
2,011
5,778
0
56,478
L
Guan Yu
Gauseka15
Guan Yu
1,543
251
100
1,527
10,248
4,740
243
1,250
8,912
0
6,623
W
Thor
1,102
226
0
200
6,182
2,919
294
3,001
2,975
0
5,643
L
Erlang Shen
IDayglow
Erlang Shen
5,214
2,783
0
2,109
7,461
5,202
570
340
7,098
8,054
57,565
L
4,039
547
26
2,153
9,825
3,090
0
3,667
5,888
42,324
0
L
Jormungandr
Nba yt8683
Jormungandr
3,995
1,519
0
417
10,810
7,190
0
3,436
7,152
17,236
0
W
Janus
10,499
1,707
147
1,318
6,654
2,118
280
1,842
4,580
60,276
0
L
4,991
572
0
2,245
6,676
1,908
559
1,381
5,279
42,568
0
W
2,051
1,531
0
3,277
6,987
2,374
1,861
4,613
2,318
0
40,575
W
Chernobog
nominal266
Chernobog
6,248
4,142
0
3,930
7,694
2,489
928
1,343
6,253
0
47,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,130
Gold Earned
40,207
359
Minions Killed
394
0
Camps Cleared
0
1,217,618
Distance Traveled
1,339,878
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,825
630
102
7
0
308,415
1
L
Guan Yu
6,034
431
13
1
0
226,243
1
W
Thor
5,718
408
4
0
0
218,344
1
L
Erlang Shen
8,809
629
139
10
0
258,878
1
L
Ra
6,840
489
91
7
0
258,106
0
L
Jormungandr
6,399
457
28
2
0
246,609
1
W
Janus
9,749
696
108
8
0
308,005
2
L
Sol
7,048
503
88
6
0
227,782
1
W
Neith
7,452
532
90
6
0
251,924
0
W
Chernobog
8,463
605
90
6
0
253,190
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role